[ioquake3] 28/50: OpenGL2: Remove two unused cvars and update readme
Simon McVittie
smcv at debian.org
Sun Jul 23 21:55:24 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 5aa7fb39c266dafc03d52d56aec91b29b1b5640d
Author: Zack Middleton <zack at cloemail.com>
Date: Sun Jul 2 16:47:55 2017 -0500
OpenGL2: Remove two unused cvars and update readme
---
code/renderergl2/tr_init.c | 5 -----
code/renderergl2/tr_local.h | 3 ---
opengl2-readme.md | 21 ++-------------------
3 files changed, 2 insertions(+), 27 deletions(-)
diff --git a/code/renderergl2/tr_init.c b/code/renderergl2/tr_init.c
index 3f36496..2e63559 100644
--- a/code/renderergl2/tr_init.c
+++ b/code/renderergl2/tr_init.c
@@ -105,9 +105,6 @@ cvar_t *r_arb_seamless_cube_map;
cvar_t *r_arb_vertex_array_object;
cvar_t *r_ext_direct_state_access;
-cvar_t *r_mergeMultidraws;
-cvar_t *r_mergeLeafSurfaces;
-
cvar_t *r_cameraExposure;
cvar_t *r_externalGLSL;
@@ -1293,8 +1290,6 @@ void R_Register( void )
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
r_anaglyphMode = ri.Cvar_Get("r_anaglyphMode", "0", CVAR_ARCHIVE);
- r_mergeMultidraws = ri.Cvar_Get("r_mergeMultidraws", "1", CVAR_ARCHIVE);
- r_mergeLeafSurfaces = ri.Cvar_Get("r_mergeLeafSurfaces", "1", CVAR_ARCHIVE);
//
// temporary variables that can change at any time
diff --git a/code/renderergl2/tr_local.h b/code/renderergl2/tr_local.h
index 7e8e4b7..1fc91f7 100644
--- a/code/renderergl2/tr_local.h
+++ b/code/renderergl2/tr_local.h
@@ -1708,9 +1708,6 @@ extern cvar_t *r_skipBackEnd;
extern cvar_t *r_anaglyphMode;
-extern cvar_t *r_mergeMultidraws;
-extern cvar_t *r_mergeLeafSurfaces;
-
extern cvar_t *r_externalGLSL;
extern cvar_t *r_hdr;
diff --git a/opengl2-readme.md b/opengl2-readme.md
index 857a460..1b1db20 100644
--- a/opengl2-readme.md
+++ b/opengl2-readme.md
@@ -136,7 +136,7 @@ Cvars for HDR and tonemapping:
r_hdr, r_postprocess, and r_toneMap.
0 - No.
1 - Yes. (default)
-
+
* `r_forceAutoExposure` - Cheat. Override built-in and map auto
exposure settings and use cvars
r_forceAutoExposureMin and
@@ -252,7 +252,7 @@ Cvars for image interpolation and generation:
FCBI without second derivatives)
2 - Okay but slow (normal FCBI)
-* `r_genNormalMaps* - Naively generate normal maps for all
+* `r_genNormalMaps` - Naively generate normal maps for all
textures.
0 - Don't. (default)
1 - Do.
@@ -302,23 +302,6 @@ Cvars for the sunlight and cascaded shadow maps:
Cvars that you probably don't care about or shouldn't mess with:
-* `r_mergeMultidraws` - Optimize number of calls to
- glMultiDrawElements().
- 0 - Don't.
- 1 - Do some. (default)
- 2 - Do more than necessary (eats CPU).
-
-* `r_mergeLeafSurfaces` - Merge surfaces that share common materials
- and a common leaf. Speeds up rendering.
- 0 - Don't.
- 1 - Do. (default)
-
-* `r_recalcMD3Normals` - Recalculate the normals when loading an MD3.
- Fixes normal maps in some cases but looks
- ugly in others.
- 0 - Don't. (default)
- 1 - Do.
-
* `r_depthPrepass` - Do a depth-only pass before rendering.
Speeds up rendering in cases where advanced
features are used. Required for
--
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