[ioquake3] 28/50: OpenGL2: Remove two unused cvars and update readme

Simon McVittie smcv at debian.org
Sun Jul 23 21:55:24 UTC 2017


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 5aa7fb39c266dafc03d52d56aec91b29b1b5640d
Author: Zack Middleton <zack at cloemail.com>
Date:   Sun Jul 2 16:47:55 2017 -0500

    OpenGL2: Remove two unused cvars and update readme
---
 code/renderergl2/tr_init.c  |  5 -----
 code/renderergl2/tr_local.h |  3 ---
 opengl2-readme.md           | 21 ++-------------------
 3 files changed, 2 insertions(+), 27 deletions(-)

diff --git a/code/renderergl2/tr_init.c b/code/renderergl2/tr_init.c
index 3f36496..2e63559 100644
--- a/code/renderergl2/tr_init.c
+++ b/code/renderergl2/tr_init.c
@@ -105,9 +105,6 @@ cvar_t  *r_arb_seamless_cube_map;
 cvar_t  *r_arb_vertex_array_object;
 cvar_t  *r_ext_direct_state_access;
 
-cvar_t  *r_mergeMultidraws;
-cvar_t  *r_mergeLeafSurfaces;
-
 cvar_t  *r_cameraExposure;
 
 cvar_t  *r_externalGLSL;
@@ -1293,8 +1290,6 @@ void R_Register( void )
 	r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
 
 	r_anaglyphMode = ri.Cvar_Get("r_anaglyphMode", "0", CVAR_ARCHIVE);
-	r_mergeMultidraws = ri.Cvar_Get("r_mergeMultidraws", "1", CVAR_ARCHIVE);
-	r_mergeLeafSurfaces = ri.Cvar_Get("r_mergeLeafSurfaces", "1", CVAR_ARCHIVE);
 
 	//
 	// temporary variables that can change at any time
diff --git a/code/renderergl2/tr_local.h b/code/renderergl2/tr_local.h
index 7e8e4b7..1fc91f7 100644
--- a/code/renderergl2/tr_local.h
+++ b/code/renderergl2/tr_local.h
@@ -1708,9 +1708,6 @@ extern	cvar_t	*r_skipBackEnd;
 
 extern	cvar_t	*r_anaglyphMode;
 
-extern  cvar_t  *r_mergeMultidraws;
-extern  cvar_t  *r_mergeLeafSurfaces;
-
 extern  cvar_t  *r_externalGLSL;
 
 extern  cvar_t  *r_hdr;
diff --git a/opengl2-readme.md b/opengl2-readme.md
index 857a460..1b1db20 100644
--- a/opengl2-readme.md
+++ b/opengl2-readme.md
@@ -136,7 +136,7 @@ Cvars for HDR and tonemapping:
                                    r_hdr, r_postprocess, and r_toneMap.
                                      0 - No.
                                      1 - Yes. (default)
-                                     
+
 *  `r_forceAutoExposure`            - Cheat.  Override built-in and map auto
                                    exposure settings and use cvars
                                    r_forceAutoExposureMin and 
@@ -252,7 +252,7 @@ Cvars for image interpolation and generation:
                                          FCBI without second derivatives)
                                      2 - Okay but slow (normal FCBI)
 
-*  `r_genNormalMaps*                - Naively generate normal maps for all
+*  `r_genNormalMaps`                - Naively generate normal maps for all
                                    textures.
                                      0 - Don't. (default)
                                      1 - Do.
@@ -302,23 +302,6 @@ Cvars for the sunlight and cascaded shadow maps:
 
 Cvars that you probably don't care about or shouldn't mess with:
 
-*  `r_mergeMultidraws`              - Optimize number of calls to 
-                                   glMultiDrawElements().
-                                     0 - Don't.
-                                     1 - Do some. (default)
-                                     2 - Do more than necessary (eats CPU).
-
-*  `r_mergeLeafSurfaces`            - Merge surfaces that share common materials
-                                   and a common leaf.  Speeds up rendering.
-                                     0 - Don't.
-                                     1 - Do. (default)
-
-*  `r_recalcMD3Normals`             - Recalculate the normals when loading an MD3.
-                                   Fixes normal maps in some cases but looks
-                                   ugly in others.
-                                     0 - Don't. (default)
-                                     1 - Do.
-
 *  `r_depthPrepass`                 - Do a depth-only pass before rendering.
                                    Speeds up rendering in cases where advanced
                                    features are used.  Required for

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