[ioquake3] branch upstream/latest updated (f9ef5eb -> 1d68f9d)
Simon McVittie
smcv at debian.org
Sun Mar 12 18:23:28 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch upstream/latest
in repository ioquake3.
from f9ef5eb New upstream version 1.36+u20160914+dfsg1
adds 1cfa166 OpenGL2: Some tr_image refactoring/cleanup.
adds 7d4f952 Fix mis-spellings of "separating" as "seperating"
adds 3bd30f1 Merge pull request #223 from smcv/seperating
adds cab94d0 Introduce NOTSHLIBLDFLAGS, used to link executables only
adds 5a33abe Merge pull request #224 from smcv/notshlib
adds 9c76b54 Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
adds cce2466 Merge pull request #225 from smcv/reproducible-date
adds c5b6bb0 snd_wavelet: avoid undefined pointer below array bounds
adds 01bfb15 UI_BuildFindPlayerList: avoid array underflow
adds f1a133a UI_BuildFindPlayerList: make a sizeof() more obviously correct
adds f71fe6b Merge pull request #226 from smcv/underflow
adds 1246d16 Default cl_renderer to opengl2.
adds 755b2f3 Offer post-crash safe settings on a per-mod basis
adds 978afd7 Avoid shuting down opus voip codec multiple times
adds c80f341 Handle ERR_DROP during Com_GameRestart
adds 239f539 OpenGL2: Non-square merged lightmaps.
adds aa79738 OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
adds ad819ed OpenGL2: Workaround for multiple deforms on MD3 mesh. https://github.com/ioquake/ioq3/issues/122
adds 863adfc OpenGL2: Fix fog color.
adds 41ae781 OpenGL2: Remove half float support.
adds ba59df8 OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
adds 89701a1 OpenGL2: Faster mipmap generation.
adds ffcec94 OpenGL2: Load images with "_nh" suffix as parallax normalmaps.
adds 8955752 OpenGL2: Prioritize loading .png images over all others besides .dds.
adds f7711a8 OpenGL2: Add more ambient to lightmapped materials.
adds 10f33b8 Fix removing/creating PID file for base game when switching to/from mods
adds 7a73646 Prefer mingw-w64 for cross-compiling
adds 1c1e1f6 Allow overriding platform in NSIS installer
adds ebf55ca New upstream version 1.36+u20161101+dfsg1
new 2349ef0 OpenGL2: Don't interleave texCoords and lightCoords in tess.
new 93066d2 OpenGL2: Don't draw viewmodels in portal views.
new ab8bcf5 OpenGL2: glGetIntegerv -> qglGetIntegerv
new c68e471 Don't have clients use private slots when sv_privatePassword is unset
new 7302078 OpenGL2: Don't bind null framebuffers when not using framebuffers.
new 0672905 OpenGL2: Detect Intel graphics and avoid/use certain operations there.
new 06b47ad GLimp_HaveExtension() -> SDL_GL_ExtensionSupported()
new 2941096 OpenGL2: Fix bug in generating normal maps for non-square textures.
new 0238810 OpenGL2: Render dlights only when r_lightmap is 0.
new 2ab109b Avoid 'register' declarations
new bf3c88d Merge pull request #227 from smcv/old-style-declaration
new 6214f73 a VM for ARMv7l
new 6e4e6e8 Merge pull request #91 from lnussel/master
new dd3c661 rephrase SSE availability message
new 7efe1c9 Merge pull request #99 from openmoh/ioq3-SSE-msg
new 2ef641b reset samplefrac to 8-bits, to prevent overflow
new d85a544 Merge pull request #230 from fmwviormv/patch-1
new 6b514ee Correct test for GL_EXT_texture_env_add support
new 468da0f OpenGL2: Generate less shaders when r_sunlightMode is disabled.
new da747fc Fix source filename/includepath length in l_precomp.c
new 313064b Fix command line variables not being set correctly
new cd41690 Fix swapping AAS bboxes
new 1d68f9d New upstream version 1.36+u20170227+dfsg1
The 23 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
Makefile | 27 +-
code/botlib/aasfile.h | 4 +-
code/botlib/be_aas_cluster.c | 2 +-
code/botlib/be_aas_file.c | 4 +-
code/botlib/l_precomp.c | 10 +-
code/client/cl_main.c | 5 +-
code/client/snd_mem.c | 8 +-
code/client/snd_wavelet.c | 21 +-
code/game/bg_lib.c | 6 +-
code/game/g_main.c | 4 +-
code/qcommon/cm_trace.c | 2 +-
code/qcommon/common.c | 55 +-
code/qcommon/files.c | 69 +-
code/qcommon/md5.c | 2 +-
code/qcommon/q_shared.h | 4 +
code/qcommon/qcommon.h | 5 +-
code/qcommon/vm_armv7l.c | 1210 ++++++++++++++++++++++++++++++++
code/qcommon/vm_interpreted.c | 4 +-
code/renderercommon/qgl.h | 2 +-
code/renderergl1/tr_surface.c | 4 +-
code/renderergl2/glsl/lightall_fp.glsl | 3 +
code/renderergl2/tr_animation.c | 4 +-
code/renderergl2/tr_backend.c | 36 +-
code/renderergl2/tr_bsp.c | 232 +++---
code/renderergl2/tr_curve.c | 8 +-
code/renderergl2/tr_dsa.c | 6 +-
code/renderergl2/tr_dsa.h | 4 +-
code/renderergl2/tr_extensions.c | 98 +--
code/renderergl2/tr_extramath.c | 20 +-
code/renderergl2/tr_extramath.h | 1 +
code/renderergl2/tr_fbo.c | 8 +-
code/renderergl2/tr_flares.c | 54 +-
code/renderergl2/tr_glsl.c | 5 +-
code/renderergl2/tr_image.c | 478 ++++++-------
code/renderergl2/tr_init.c | 8 +-
code/renderergl2/tr_light.c | 22 +-
code/renderergl2/tr_local.h | 30 +-
code/renderergl2/tr_main.c | 4 +-
code/renderergl2/tr_model.c | 14 +-
code/renderergl2/tr_model_iqm.c | 22 +-
code/renderergl2/tr_shade.c | 2 +-
code/renderergl2/tr_shade_calc.c | 6 +-
code/renderergl2/tr_shader.c | 16 +-
code/renderergl2/tr_sky.c | 8 +-
code/renderergl2/tr_surface.c | 136 ++--
code/renderergl2/tr_vbo.c | 120 +---
code/sdl/sdl_glimp.c | 23 +-
code/server/sv_client.c | 2 +-
code/sys/sys_main.c | 59 +-
code/ui/ui_main.c | 4 +-
code/ui/ui_shared.c | 2 +-
misc/nsis/Makefile | 5 +-
52 files changed, 2056 insertions(+), 832 deletions(-)
create mode 100644 code/qcommon/vm_armv7l.c
--
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