[ioquake3] branch upstream/latest updated (f9ef5eb -> 1d68f9d)

Simon McVittie smcv at debian.org
Sun Mar 12 18:23:28 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch upstream/latest
in repository ioquake3.

      from  f9ef5eb   New upstream version 1.36+u20160914+dfsg1
      adds  1cfa166   OpenGL2: Some tr_image refactoring/cleanup.
      adds  7d4f952   Fix mis-spellings of "separating" as "seperating"
      adds  3bd30f1   Merge pull request #223 from smcv/seperating
      adds  cab94d0   Introduce NOTSHLIBLDFLAGS, used to link executables only
      adds  5a33abe   Merge pull request #224 from smcv/notshlib
      adds  9c76b54   Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
      adds  cce2466   Merge pull request #225 from smcv/reproducible-date
      adds  c5b6bb0   snd_wavelet: avoid undefined pointer below array bounds
      adds  01bfb15   UI_BuildFindPlayerList: avoid array underflow
      adds  f1a133a   UI_BuildFindPlayerList: make a sizeof() more obviously correct
      adds  f71fe6b   Merge pull request #226 from smcv/underflow
      adds  1246d16   Default cl_renderer to opengl2.
      adds  755b2f3   Offer post-crash safe settings on a per-mod basis
      adds  978afd7   Avoid shuting down opus voip codec multiple times
      adds  c80f341   Handle ERR_DROP during Com_GameRestart
      adds  239f539   OpenGL2: Non-square merged lightmaps.
      adds  aa79738   OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
      adds  ad819ed   OpenGL2: Workaround for multiple deforms on MD3 mesh. https://github.com/ioquake/ioq3/issues/122
      adds  863adfc   OpenGL2: Fix fog color.
      adds  41ae781   OpenGL2: Remove half float support.
      adds  ba59df8   OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
      adds  89701a1   OpenGL2: Faster mipmap generation.
      adds  ffcec94   OpenGL2: Load images with "_nh" suffix as parallax normalmaps.
      adds  8955752   OpenGL2: Prioritize loading .png images over all others besides .dds.
      adds  f7711a8   OpenGL2: Add more ambient to lightmapped materials.
      adds  10f33b8   Fix removing/creating PID file for base game when switching to/from mods
      adds  7a73646   Prefer mingw-w64 for cross-compiling
      adds  1c1e1f6   Allow overriding platform in NSIS installer
      adds  ebf55ca   New upstream version 1.36+u20161101+dfsg1
       new  2349ef0   OpenGL2: Don't interleave texCoords and lightCoords in tess.
       new  93066d2   OpenGL2: Don't draw viewmodels in portal views.
       new  ab8bcf5   OpenGL2: glGetIntegerv -> qglGetIntegerv
       new  c68e471   Don't have clients use private slots when sv_privatePassword is unset
       new  7302078   OpenGL2: Don't bind null framebuffers when not using framebuffers.
       new  0672905   OpenGL2: Detect Intel graphics and avoid/use certain operations there.
       new  06b47ad   GLimp_HaveExtension() -> SDL_GL_ExtensionSupported()
       new  2941096   OpenGL2: Fix bug in generating normal maps for non-square textures.
       new  0238810   OpenGL2: Render dlights only when r_lightmap is 0.
       new  2ab109b   Avoid 'register' declarations
       new  bf3c88d   Merge pull request #227 from smcv/old-style-declaration
       new  6214f73   a VM for ARMv7l
       new  6e4e6e8   Merge pull request #91 from lnussel/master
       new  dd3c661   rephrase SSE availability message
       new  7efe1c9   Merge pull request #99 from openmoh/ioq3-SSE-msg
       new  2ef641b   reset samplefrac to 8-bits, to prevent overflow
       new  d85a544   Merge pull request #230 from fmwviormv/patch-1
       new  6b514ee   Correct test for GL_EXT_texture_env_add support
       new  468da0f   OpenGL2: Generate less shaders when r_sunlightMode is disabled.
       new  da747fc   Fix source filename/includepath length in l_precomp.c
       new  313064b   Fix command line variables not being set correctly
       new  cd41690   Fix swapping AAS bboxes
       new  1d68f9d   New upstream version 1.36+u20170227+dfsg1

The 23 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 Makefile                               |   27 +-
 code/botlib/aasfile.h                  |    4 +-
 code/botlib/be_aas_cluster.c           |    2 +-
 code/botlib/be_aas_file.c              |    4 +-
 code/botlib/l_precomp.c                |   10 +-
 code/client/cl_main.c                  |    5 +-
 code/client/snd_mem.c                  |    8 +-
 code/client/snd_wavelet.c              |   21 +-
 code/game/bg_lib.c                     |    6 +-
 code/game/g_main.c                     |    4 +-
 code/qcommon/cm_trace.c                |    2 +-
 code/qcommon/common.c                  |   55 +-
 code/qcommon/files.c                   |   69 +-
 code/qcommon/md5.c                     |    2 +-
 code/qcommon/q_shared.h                |    4 +
 code/qcommon/qcommon.h                 |    5 +-
 code/qcommon/vm_armv7l.c               | 1210 ++++++++++++++++++++++++++++++++
 code/qcommon/vm_interpreted.c          |    4 +-
 code/renderercommon/qgl.h              |    2 +-
 code/renderergl1/tr_surface.c          |    4 +-
 code/renderergl2/glsl/lightall_fp.glsl |    3 +
 code/renderergl2/tr_animation.c        |    4 +-
 code/renderergl2/tr_backend.c          |   36 +-
 code/renderergl2/tr_bsp.c              |  232 +++---
 code/renderergl2/tr_curve.c            |    8 +-
 code/renderergl2/tr_dsa.c              |    6 +-
 code/renderergl2/tr_dsa.h              |    4 +-
 code/renderergl2/tr_extensions.c       |   98 +--
 code/renderergl2/tr_extramath.c        |   20 +-
 code/renderergl2/tr_extramath.h        |    1 +
 code/renderergl2/tr_fbo.c              |    8 +-
 code/renderergl2/tr_flares.c           |   54 +-
 code/renderergl2/tr_glsl.c             |    5 +-
 code/renderergl2/tr_image.c            |  478 ++++++-------
 code/renderergl2/tr_init.c             |    8 +-
 code/renderergl2/tr_light.c            |   22 +-
 code/renderergl2/tr_local.h            |   30 +-
 code/renderergl2/tr_main.c             |    4 +-
 code/renderergl2/tr_model.c            |   14 +-
 code/renderergl2/tr_model_iqm.c        |   22 +-
 code/renderergl2/tr_shade.c            |    2 +-
 code/renderergl2/tr_shade_calc.c       |    6 +-
 code/renderergl2/tr_shader.c           |   16 +-
 code/renderergl2/tr_sky.c              |    8 +-
 code/renderergl2/tr_surface.c          |  136 ++--
 code/renderergl2/tr_vbo.c              |  120 +---
 code/sdl/sdl_glimp.c                   |   23 +-
 code/server/sv_client.c                |    2 +-
 code/sys/sys_main.c                    |   59 +-
 code/ui/ui_main.c                      |    4 +-
 code/ui/ui_shared.c                    |    2 +-
 misc/nsis/Makefile                     |    5 +-
 52 files changed, 2056 insertions(+), 832 deletions(-)
 create mode 100644 code/qcommon/vm_armv7l.c

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git



More information about the Pkg-games-commits mailing list