[ioquake3] annotated tag upstream/1.36+u20170227+dfsg1 created (now abacd79)

Simon McVittie smcv at debian.org
Sun Mar 12 18:23:29 UTC 2017


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smcv pushed a change to annotated tag upstream/1.36+u20170227+dfsg1
in repository ioquake3.

        at  abacd79   (tag)
   tagging  1d68f9dfe76b364093f37ba09aadb6cbf0bbdfd8 (commit)
  replaces  upstream/1.36+u20160914+dfsg1
 tagged by  Simon McVittie
        on  Sat Mar 11 14:02:29 2017 +0000

- Log -----------------------------------------------------------------
Upstream version 1.36+u20170227+dfsg1

Ludwig Nussel (1):
      a VM for ARMv7l

Michael Rieder (1):
      rephrase SSE availability message

Simon McVittie (9):
      Fix mis-spellings of "separating" as "seperating"
      Introduce NOTSHLIBLDFLAGS, used to link executables only
      Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
      snd_wavelet: avoid undefined pointer below array bounds
      UI_BuildFindPlayerList: avoid array underflow
      UI_BuildFindPlayerList: make a sizeof() more obviously correct
      Avoid 'register' declarations
      New upstream version 1.36+u20161101+dfsg1
      New upstream version 1.36+u20170227+dfsg1

SmileTheory (21):
      OpenGL2: Some tr_image refactoring/cleanup.
      Default cl_renderer to opengl2.
      OpenGL2: Non-square merged lightmaps.
      OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
      OpenGL2: Workaround for multiple deforms on MD3 mesh.
      OpenGL2: Fix fog color.
      OpenGL2: Remove half float support.
      OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
      OpenGL2: Faster mipmap generation.
      OpenGL2: Load images with "_nh" suffix as parallax normalmaps.
      OpenGL2: Prioritize loading .png images over all others besides .dds.
      OpenGL2: Add more ambient to lightmapped materials.
      OpenGL2: Don't interleave texCoords and lightCoords in tess.
      OpenGL2: Don't draw viewmodels in portal views.
      OpenGL2: glGetIntegerv -> qglGetIntegerv
      OpenGL2: Don't bind null framebuffers when not using framebuffers.
      OpenGL2: Detect Intel graphics and avoid/use certain operations there.
      GLimp_HaveExtension() -> SDL_GL_ExtensionSupported()
      OpenGL2: Fix bug in generating normal maps for non-square textures.
      OpenGL2: Render dlights only when r_lightmap is 0.
      OpenGL2: Generate less shaders when r_sunlightMode is disabled.

Tim Angus (5):
      Merge pull request #223 from smcv/seperating
      Merge pull request #224 from smcv/notshlib
      Merge pull request #225 from smcv/reproducible-date
      Merge pull request #226 from smcv/underflow
      Merge pull request #230 from fmwviormv/patch-1

Wolf (1):
      Correct test for GL_EXT_texture_env_add support

Zachary J. Slater (3):
      Merge pull request #227 from smcv/old-style-declaration
      Merge pull request #91 from lnussel/master
      Merge pull request #99 from openmoh/ioq3-SSE-msg

Zack Middleton (10):
      Offer post-crash safe settings on a per-mod basis
      Avoid shuting down opus voip codec multiple times
      Handle ERR_DROP during Com_GameRestart
      Fix removing/creating PID file for base game when switching to/from mods
      Prefer mingw-w64 for cross-compiling
      Allow overriding platform in NSIS installer
      Don't have clients use private slots when sv_privatePassword is unset
      Fix source filename/includepath length in l_precomp.c
      Fix command line variables not being set correctly
      Fix swapping AAS bboxes

fmwviormv (1):
      reset samplefrac to 8-bits, to prevent overflow

-----------------------------------------------------------------------

This annotated tag includes the following new commits:

       new  6214f73   a VM for ARMv7l
       new  dd3c661   rephrase SSE availability message
       new  2ef641b   reset samplefrac to 8-bits, to prevent overflow
       new  2ab109b   Avoid 'register' declarations
       new  2349ef0   OpenGL2: Don't interleave texCoords and lightCoords in tess.
       new  93066d2   OpenGL2: Don't draw viewmodels in portal views.
       new  ab8bcf5   OpenGL2: glGetIntegerv -> qglGetIntegerv
       new  c68e471   Don't have clients use private slots when sv_privatePassword is unset
       new  7302078   OpenGL2: Don't bind null framebuffers when not using framebuffers.
       new  0672905   OpenGL2: Detect Intel graphics and avoid/use certain operations there.
       new  06b47ad   GLimp_HaveExtension() -> SDL_GL_ExtensionSupported()
       new  2941096   OpenGL2: Fix bug in generating normal maps for non-square textures.
       new  0238810   OpenGL2: Render dlights only when r_lightmap is 0.
       new  bf3c88d   Merge pull request #227 from smcv/old-style-declaration
       new  6e4e6e8   Merge pull request #91 from lnussel/master
       new  7efe1c9   Merge pull request #99 from openmoh/ioq3-SSE-msg
       new  d85a544   Merge pull request #230 from fmwviormv/patch-1
       new  6b514ee   Correct test for GL_EXT_texture_env_add support
       new  468da0f   OpenGL2: Generate less shaders when r_sunlightMode is disabled.
       new  da747fc   Fix source filename/includepath length in l_precomp.c
       new  313064b   Fix command line variables not being set correctly
       new  cd41690   Fix swapping AAS bboxes
       new  1d68f9d   New upstream version 1.36+u20170227+dfsg1

The 23 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


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