[ioquake3] 01/12: OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c
Simon McVittie
smcv at debian.org
Mon Nov 27 12:04:07 UTC 2017
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smcv pushed a commit to annotated tag debian/1.36+u20171122_dfsg-1
in repository ioquake3.
commit e8450cae33fbfaa24202e28dce1a49fa88e857c4
Author: Zack Middleton <zack at cloemail.com>
Date: Sun Nov 5 20:58:34 2017 -0600
OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c
Com_Error is a wrapper for ri.Error. Use it directly.
---
code/renderergl2/tr_vbo.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/code/renderergl2/tr_vbo.c b/code/renderergl2/tr_vbo.c
index e4d0ca3..89e9911 100644
--- a/code/renderergl2/tr_vbo.c
+++ b/code/renderergl2/tr_vbo.c
@@ -115,7 +115,7 @@ vao_t *R_CreateVao(const char *name, byte *vertexes, int vertexesSize, byte *ind
break;
default:
- Com_Error(ERR_FATAL, "bad vaoUsage_t given: %i", usage);
+ ri.Error(ERR_FATAL, "bad vaoUsage_t given: %i", usage);
return NULL;
}
--
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