[ioquake3] branch debian/master updated (c8c8a18 -> b0ef369)

Simon McVittie smcv at debian.org
Mon Nov 27 12:04:20 UTC 2017


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smcv pushed a change to branch debian/master
in repository ioquake3.

      from  c8c8a18   1.36+u20171016~dfsg-1
      adds  e8450ca   OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c
      adds  471ea9e   Fix Team Arena server refresh time format
      adds  4af2c91   Fix -1 (unlimited) ammo decreasing ammo time remaining
      adds  3e1599a   Fix my previous commit about -1 ammo
      adds  14cb72f   Improvements to the linux build script
      adds  fe42b86   Correct spelling mistakes.
      adds  d40b047   Correct spelling of two more words
      adds  424e1ac   Fix invalid model frame developer warnings in Team Arena
      adds  34e6e88   New upstream version 1.36+u20171122~dfsg
      adds  b383360   Update upstream source from tag 'upstream/1.36+u20171122_dfsg'
      adds  e69d6f6   New upstream snapshot (commit 424e1ac)
      adds  b0ef369   1.36+u20171122~dfsg-1

No new revisions were added by this update.

Summary of changes:
 ChangeLog                          | 18 ++++-----
 code/botlib/aasfile.h              |  2 +-
 code/botlib/be_aas_bspq3.c         |  2 +-
 code/botlib/be_aas_cluster.c       |  6 +--
 code/botlib/be_aas_main.c          |  2 +-
 code/botlib/be_aas_reach.c         |  6 +--
 code/botlib/be_aas_sample.c        |  6 +--
 code/botlib/be_ai_chat.c           |  4 +-
 code/botlib/be_ai_gen.c            |  2 +-
 code/botlib/be_ai_move.c           |  6 +--
 code/botlib/be_ai_weight.c         |  2 +-
 code/botlib/be_ai_weight.h         |  2 +-
 code/botlib/l_script.c             |  4 +-
 code/cgame/cg_local.h              |  8 ++--
 code/cgame/cg_main.c               |  2 +-
 code/cgame/cg_players.c            |  6 ++-
 code/cgame/cg_playerstate.c        |  3 ++
 code/cgame/cg_public.h             |  2 +-
 code/cgame/cg_servercmds.c         |  2 +-
 code/cgame/cg_snapshot.c           |  2 +-
 code/cgame/cg_view.c               |  2 +-
 code/cgame/cg_weapons.c            |  2 +-
 code/client/cl_cgame.c             |  4 +-
 code/client/cl_input.c             |  2 +-
 code/client/cl_keys.c              |  8 ++--
 code/client/cl_main.c              |  8 ++--
 code/client/snd_adpcm.c            |  2 +-
 code/client/snd_dma.c              |  2 +-
 code/client/snd_mix.c              |  2 +-
 code/game/ai_dmnet.c               |  2 +-
 code/game/ai_dmq3.c                |  4 +-
 code/game/ai_dmq3.h                |  2 +-
 code/game/ai_main.c                |  2 +-
 code/game/ai_team.c                |  8 ++--
 code/game/bg_lib.c                 |  2 +-
 code/game/bg_pmove.c               |  4 +-
 code/game/bg_public.h              |  2 +-
 code/game/g_active.c               |  4 +-
 code/game/g_client.c               |  6 +--
 code/game/g_cmds.c                 |  6 +--
 code/game/g_items.c                |  2 +-
 code/game/g_missile.c              |  2 +-
 code/game/g_mover.c                |  8 ++--
 code/game/g_spawn.c                |  2 +-
 code/game/g_target.c               |  2 +-
 code/game/g_trigger.c              |  2 +-
 code/game/g_weapon.c               |  4 +-
 code/q3_ui/ui_atoms.c              |  2 +-
 code/q3_ui/ui_local.h              |  2 +-
 code/q3_ui/ui_playermodel.c        |  8 ++--
 code/q3_ui/ui_qmenu.c              | 14 +++----
 code/qcommon/cm_patch.c            | 14 +++----
 code/qcommon/cm_polylib.c          |  6 +--
 code/qcommon/cm_trace.c            | 16 ++++----
 code/qcommon/cmd.c                 |  4 +-
 code/qcommon/common.c              | 12 +++---
 code/qcommon/files.c               |  6 +--
 code/qcommon/q_shared.h            |  4 +-
 code/qcommon/qcommon.h             |  2 +-
 code/qcommon/surfaceflags.h        |  2 +-
 code/qcommon/unzip.c               |  6 +--
 code/qcommon/unzip.h               |  4 +-
 code/qcommon/vm_powerpc.c          |  4 +-
 code/renderercommon/tr_image_png.c |  4 +-
 code/renderercommon/tr_public.h    |  2 +-
 code/renderercommon/tr_types.h     |  2 +-
 code/renderergl1/tr_backend.c      |  4 +-
 code/renderergl1/tr_bsp.c          |  2 +-
 code/renderergl1/tr_image.c        |  4 +-
 code/renderergl1/tr_light.c        |  4 +-
 code/renderergl1/tr_local.h        |  4 +-
 code/renderergl1/tr_shade.c        |  6 +--
 code/renderergl1/tr_shade_calc.c   |  4 +-
 code/renderergl1/tr_shader.c       | 12 +++---
 code/renderergl1/tr_surface.c      |  4 +-
 code/renderergl2/tr_backend.c      |  4 +-
 code/renderergl2/tr_bsp.c          |  2 +-
 code/renderergl2/tr_fbo.c          |  2 +-
 code/renderergl2/tr_image.c        |  4 +-
 code/renderergl2/tr_light.c        |  4 +-
 code/renderergl2/tr_local.h        |  2 +-
 code/renderergl2/tr_shade.c        |  6 +--
 code/renderergl2/tr_shade_calc.c   |  2 +-
 code/renderergl2/tr_shader.c       |  8 ++--
 code/renderergl2/tr_vbo.c          |  2 +-
 code/server/server.h               |  4 +-
 code/server/sv_init.c              |  6 +--
 code/server/sv_main.c              |  2 +-
 code/server/sv_snapshot.c          |  2 +-
 code/sys/sys_unix.c                |  2 +-
 code/tools/asm/cmdlib.c            |  4 +-
 code/tools/asm/cmdlib.h            |  2 +-
 code/tools/asm/notes.txt           |  2 +-
 code/tools/asm/q3asm.c             |  8 ++--
 code/ui/ui_local.h                 |  2 +-
 code/ui/ui_main.c                  |  4 +-
 code/ui/ui_shared.c                |  2 +-
 debian/changelog                   |  6 +++
 debian/rules                       |  4 +-
 make-macosx-ub.sh                  |  2 +-
 make-macosx.sh                     |  2 +-
 misc/linux/server_compile.sh       | 75 +++++++++++++++++++++++++-------------
 opengl2-readme.md                  |  2 +-
 103 files changed, 272 insertions(+), 236 deletions(-)

-- 
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