[ioquake3] branch upstream/latest updated (282bf0b -> 34e6e88)
Simon McVittie
smcv at debian.org
Mon Nov 27 12:04:26 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch upstream/latest
in repository ioquake3.
from 282bf0b New upstream version 1.36+u20171016~dfsg
adds e8450ca OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c
adds 471ea9e Fix Team Arena server refresh time format
adds 4af2c91 Fix -1 (unlimited) ammo decreasing ammo time remaining
adds 3e1599a Fix my previous commit about -1 ammo
adds 14cb72f Improvements to the linux build script
adds fe42b86 Correct spelling mistakes.
adds d40b047 Correct spelling of two more words
adds 424e1ac Fix invalid model frame developer warnings in Team Arena
adds 34e6e88 New upstream version 1.36+u20171122~dfsg
No new revisions were added by this update.
Summary of changes:
ChangeLog | 18 ++++-----
code/botlib/aasfile.h | 2 +-
code/botlib/be_aas_bspq3.c | 2 +-
code/botlib/be_aas_cluster.c | 6 +--
code/botlib/be_aas_main.c | 2 +-
code/botlib/be_aas_reach.c | 6 +--
code/botlib/be_aas_sample.c | 6 +--
code/botlib/be_ai_chat.c | 4 +-
code/botlib/be_ai_gen.c | 2 +-
code/botlib/be_ai_move.c | 6 +--
code/botlib/be_ai_weight.c | 2 +-
code/botlib/be_ai_weight.h | 2 +-
code/botlib/l_script.c | 4 +-
code/cgame/cg_local.h | 8 ++--
code/cgame/cg_main.c | 2 +-
code/cgame/cg_players.c | 6 ++-
code/cgame/cg_playerstate.c | 3 ++
code/cgame/cg_public.h | 2 +-
code/cgame/cg_servercmds.c | 2 +-
code/cgame/cg_snapshot.c | 2 +-
code/cgame/cg_view.c | 2 +-
code/cgame/cg_weapons.c | 2 +-
code/client/cl_cgame.c | 4 +-
code/client/cl_input.c | 2 +-
code/client/cl_keys.c | 8 ++--
code/client/cl_main.c | 8 ++--
code/client/snd_adpcm.c | 2 +-
code/client/snd_dma.c | 2 +-
code/client/snd_mix.c | 2 +-
code/game/ai_dmnet.c | 2 +-
code/game/ai_dmq3.c | 4 +-
code/game/ai_dmq3.h | 2 +-
code/game/ai_main.c | 2 +-
code/game/ai_team.c | 8 ++--
code/game/bg_lib.c | 2 +-
code/game/bg_pmove.c | 4 +-
code/game/bg_public.h | 2 +-
code/game/g_active.c | 4 +-
code/game/g_client.c | 6 +--
code/game/g_cmds.c | 6 +--
code/game/g_items.c | 2 +-
code/game/g_missile.c | 2 +-
code/game/g_mover.c | 8 ++--
code/game/g_spawn.c | 2 +-
code/game/g_target.c | 2 +-
code/game/g_trigger.c | 2 +-
code/game/g_weapon.c | 4 +-
code/q3_ui/ui_atoms.c | 2 +-
code/q3_ui/ui_local.h | 2 +-
code/q3_ui/ui_playermodel.c | 8 ++--
code/q3_ui/ui_qmenu.c | 14 +++----
code/qcommon/cm_patch.c | 14 +++----
code/qcommon/cm_polylib.c | 6 +--
code/qcommon/cm_trace.c | 16 ++++----
code/qcommon/cmd.c | 4 +-
code/qcommon/common.c | 12 +++---
code/qcommon/files.c | 6 +--
code/qcommon/q_shared.h | 4 +-
code/qcommon/qcommon.h | 2 +-
code/qcommon/surfaceflags.h | 2 +-
code/qcommon/unzip.c | 6 +--
code/qcommon/unzip.h | 4 +-
code/qcommon/vm_powerpc.c | 4 +-
code/renderercommon/tr_image_png.c | 4 +-
code/renderercommon/tr_public.h | 2 +-
code/renderercommon/tr_types.h | 2 +-
code/renderergl1/tr_backend.c | 4 +-
code/renderergl1/tr_bsp.c | 2 +-
code/renderergl1/tr_image.c | 4 +-
code/renderergl1/tr_light.c | 4 +-
code/renderergl1/tr_local.h | 4 +-
code/renderergl1/tr_shade.c | 6 +--
code/renderergl1/tr_shade_calc.c | 4 +-
code/renderergl1/tr_shader.c | 12 +++---
code/renderergl1/tr_surface.c | 4 +-
code/renderergl2/tr_backend.c | 4 +-
code/renderergl2/tr_bsp.c | 2 +-
code/renderergl2/tr_fbo.c | 2 +-
code/renderergl2/tr_image.c | 4 +-
code/renderergl2/tr_light.c | 4 +-
code/renderergl2/tr_local.h | 2 +-
code/renderergl2/tr_shade.c | 6 +--
code/renderergl2/tr_shade_calc.c | 2 +-
code/renderergl2/tr_shader.c | 8 ++--
code/renderergl2/tr_vbo.c | 2 +-
code/server/server.h | 4 +-
code/server/sv_init.c | 6 +--
code/server/sv_main.c | 2 +-
code/server/sv_snapshot.c | 2 +-
code/sys/sys_unix.c | 2 +-
code/tools/asm/cmdlib.c | 4 +-
code/tools/asm/cmdlib.h | 2 +-
code/tools/asm/notes.txt | 2 +-
code/tools/asm/q3asm.c | 8 ++--
code/ui/ui_local.h | 2 +-
code/ui/ui_main.c | 4 +-
code/ui/ui_shared.c | 2 +-
make-macosx-ub.sh | 2 +-
make-macosx.sh | 2 +-
misc/linux/server_compile.sh | 75 +++++++++++++++++++++++++-------------
opengl2-readme.md | 2 +-
101 files changed, 264 insertions(+), 234 deletions(-)
--
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