[ioquake3] branch upstream/latest updated (282bf0b -> 34e6e88)

Simon McVittie smcv at debian.org
Mon Nov 27 12:04:26 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch upstream/latest
in repository ioquake3.

      from  282bf0b   New upstream version 1.36+u20171016~dfsg
      adds  e8450ca   OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c
      adds  471ea9e   Fix Team Arena server refresh time format
      adds  4af2c91   Fix -1 (unlimited) ammo decreasing ammo time remaining
      adds  3e1599a   Fix my previous commit about -1 ammo
      adds  14cb72f   Improvements to the linux build script
      adds  fe42b86   Correct spelling mistakes.
      adds  d40b047   Correct spelling of two more words
      adds  424e1ac   Fix invalid model frame developer warnings in Team Arena
      adds  34e6e88   New upstream version 1.36+u20171122~dfsg

No new revisions were added by this update.

Summary of changes:
 ChangeLog                          | 18 ++++-----
 code/botlib/aasfile.h              |  2 +-
 code/botlib/be_aas_bspq3.c         |  2 +-
 code/botlib/be_aas_cluster.c       |  6 +--
 code/botlib/be_aas_main.c          |  2 +-
 code/botlib/be_aas_reach.c         |  6 +--
 code/botlib/be_aas_sample.c        |  6 +--
 code/botlib/be_ai_chat.c           |  4 +-
 code/botlib/be_ai_gen.c            |  2 +-
 code/botlib/be_ai_move.c           |  6 +--
 code/botlib/be_ai_weight.c         |  2 +-
 code/botlib/be_ai_weight.h         |  2 +-
 code/botlib/l_script.c             |  4 +-
 code/cgame/cg_local.h              |  8 ++--
 code/cgame/cg_main.c               |  2 +-
 code/cgame/cg_players.c            |  6 ++-
 code/cgame/cg_playerstate.c        |  3 ++
 code/cgame/cg_public.h             |  2 +-
 code/cgame/cg_servercmds.c         |  2 +-
 code/cgame/cg_snapshot.c           |  2 +-
 code/cgame/cg_view.c               |  2 +-
 code/cgame/cg_weapons.c            |  2 +-
 code/client/cl_cgame.c             |  4 +-
 code/client/cl_input.c             |  2 +-
 code/client/cl_keys.c              |  8 ++--
 code/client/cl_main.c              |  8 ++--
 code/client/snd_adpcm.c            |  2 +-
 code/client/snd_dma.c              |  2 +-
 code/client/snd_mix.c              |  2 +-
 code/game/ai_dmnet.c               |  2 +-
 code/game/ai_dmq3.c                |  4 +-
 code/game/ai_dmq3.h                |  2 +-
 code/game/ai_main.c                |  2 +-
 code/game/ai_team.c                |  8 ++--
 code/game/bg_lib.c                 |  2 +-
 code/game/bg_pmove.c               |  4 +-
 code/game/bg_public.h              |  2 +-
 code/game/g_active.c               |  4 +-
 code/game/g_client.c               |  6 +--
 code/game/g_cmds.c                 |  6 +--
 code/game/g_items.c                |  2 +-
 code/game/g_missile.c              |  2 +-
 code/game/g_mover.c                |  8 ++--
 code/game/g_spawn.c                |  2 +-
 code/game/g_target.c               |  2 +-
 code/game/g_trigger.c              |  2 +-
 code/game/g_weapon.c               |  4 +-
 code/q3_ui/ui_atoms.c              |  2 +-
 code/q3_ui/ui_local.h              |  2 +-
 code/q3_ui/ui_playermodel.c        |  8 ++--
 code/q3_ui/ui_qmenu.c              | 14 +++----
 code/qcommon/cm_patch.c            | 14 +++----
 code/qcommon/cm_polylib.c          |  6 +--
 code/qcommon/cm_trace.c            | 16 ++++----
 code/qcommon/cmd.c                 |  4 +-
 code/qcommon/common.c              | 12 +++---
 code/qcommon/files.c               |  6 +--
 code/qcommon/q_shared.h            |  4 +-
 code/qcommon/qcommon.h             |  2 +-
 code/qcommon/surfaceflags.h        |  2 +-
 code/qcommon/unzip.c               |  6 +--
 code/qcommon/unzip.h               |  4 +-
 code/qcommon/vm_powerpc.c          |  4 +-
 code/renderercommon/tr_image_png.c |  4 +-
 code/renderercommon/tr_public.h    |  2 +-
 code/renderercommon/tr_types.h     |  2 +-
 code/renderergl1/tr_backend.c      |  4 +-
 code/renderergl1/tr_bsp.c          |  2 +-
 code/renderergl1/tr_image.c        |  4 +-
 code/renderergl1/tr_light.c        |  4 +-
 code/renderergl1/tr_local.h        |  4 +-
 code/renderergl1/tr_shade.c        |  6 +--
 code/renderergl1/tr_shade_calc.c   |  4 +-
 code/renderergl1/tr_shader.c       | 12 +++---
 code/renderergl1/tr_surface.c      |  4 +-
 code/renderergl2/tr_backend.c      |  4 +-
 code/renderergl2/tr_bsp.c          |  2 +-
 code/renderergl2/tr_fbo.c          |  2 +-
 code/renderergl2/tr_image.c        |  4 +-
 code/renderergl2/tr_light.c        |  4 +-
 code/renderergl2/tr_local.h        |  2 +-
 code/renderergl2/tr_shade.c        |  6 +--
 code/renderergl2/tr_shade_calc.c   |  2 +-
 code/renderergl2/tr_shader.c       |  8 ++--
 code/renderergl2/tr_vbo.c          |  2 +-
 code/server/server.h               |  4 +-
 code/server/sv_init.c              |  6 +--
 code/server/sv_main.c              |  2 +-
 code/server/sv_snapshot.c          |  2 +-
 code/sys/sys_unix.c                |  2 +-
 code/tools/asm/cmdlib.c            |  4 +-
 code/tools/asm/cmdlib.h            |  2 +-
 code/tools/asm/notes.txt           |  2 +-
 code/tools/asm/q3asm.c             |  8 ++--
 code/ui/ui_local.h                 |  2 +-
 code/ui/ui_main.c                  |  4 +-
 code/ui/ui_shared.c                |  2 +-
 make-macosx-ub.sh                  |  2 +-
 make-macosx.sh                     |  2 +-
 misc/linux/server_compile.sh       | 75 +++++++++++++++++++++++++-------------
 opengl2-readme.md                  |  2 +-
 101 files changed, 264 insertions(+), 234 deletions(-)

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git



More information about the Pkg-games-commits mailing list