[ioquake3] 24/33: Fix compiling GLSL shaders under Windows.
Simon McVittie
smcv at debian.org
Mon Oct 30 14:00:28 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 96f94a2891eeaa4b486de2c174ed8c00fcf0d271
Author: Walter Barrett <WalterBarrett at users.noreply.github.com>
Date: Sat Oct 7 00:23:34 2017 -0400
Fix compiling GLSL shaders under Windows.
Now the `sed` command cope with files using Windows-style line endings.
---
Makefile | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Makefile b/Makefile
index 464ad3c..de2b352 100644
--- a/Makefile
+++ b/Makefile
@@ -1183,7 +1183,7 @@ define DO_REF_STR
$(echo_cmd) "REF_STR $<"
$(Q)rm -f $@
$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@
-$(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@
+$(Q)cat $< | sed -e 's/^/\"/;s/$$/\\n\"/' -e 's/\r//g' >> $@
$(Q)echo ";" >> $@
endef
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git
More information about the Pkg-games-commits
mailing list