[ioquake3] 25/33: Only draw cm_patch/bot debug polygons in world scenes

Simon McVittie smcv at debian.org
Mon Oct 30 14:00:28 UTC 2017


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 9e502bda4d5ce7ca57800e94ad8c7478f543d7b8
Author: Zack Middleton <zack at cloemail.com>
Date:   Sat Oct 7 10:13:46 2017 -0500

    Only draw cm_patch/bot debug polygons in world scenes
    
    Fixes debug polygons appearing in HUD head model scene.
---
 code/renderergl1/tr_main.c | 3 +++
 code/renderergl2/tr_main.c | 3 +++
 2 files changed, 6 insertions(+)

diff --git a/code/renderergl1/tr_main.c b/code/renderergl1/tr_main.c
index 0e38831..09559a2 100644
--- a/code/renderergl1/tr_main.c
+++ b/code/renderergl1/tr_main.c
@@ -1332,6 +1332,9 @@ Visualization aid for movement clipping debugging
 ====================
 */
 void R_DebugGraphics( void ) {
+	if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) {
+		return;
+	}
 	if ( !r_debugSurface->integer ) {
 		return;
 	}
diff --git a/code/renderergl2/tr_main.c b/code/renderergl2/tr_main.c
index 1f66d90..02f7d48 100644
--- a/code/renderergl2/tr_main.c
+++ b/code/renderergl2/tr_main.c
@@ -1715,6 +1715,9 @@ Visualization aid for movement clipping debugging
 ====================
 */
 void R_DebugGraphics( void ) {
+	if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) {
+		return;
+	}
 	if ( !r_debugSurface->integer ) {
 		return;
 	}

-- 
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