[ioquake3] 02/34: OpenGL2: Use extension functions with OpenGL versions before 3.0.
Simon McVittie
smcv at debian.org
Fri Sep 8 10:33:18 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag debian/1.36+u20170908+dfsg1-1
in repository ioquake3.
commit 3f415abe612f5bed3856c921f57e2c8a2d722a6c
Author: SmileTheory <SmileTheory at gmail.com>
Date: Mon Aug 7 18:00:00 2017 -0700
OpenGL2: Use extension functions with OpenGL versions before 3.0.
---
code/renderercommon/qgl.h | 10 ++-
code/renderergl2/tr_extensions.c | 130 +++++++++++++++++++++++----------------
2 files changed, 87 insertions(+), 53 deletions(-)
diff --git a/code/renderercommon/qgl.h b/code/renderercommon/qgl.h
index 80fa0a3..8f76c92 100644
--- a/code/renderercommon/qgl.h
+++ b/code/renderercommon/qgl.h
@@ -479,9 +479,12 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
#define GL_HALF_FLOAT_ARB 0x140B
#endif
-// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
+// OpenGL 3.0 specific
#define QGL_3_0_PROCS \
GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
+
+// GL_ARB_framebuffer_object, built-in to OpenGL 3.0
+#define QGL_ARB_framebuffer_object_PROCS \
GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
@@ -495,6 +498,9 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
GLE(void, GenerateMipmap, GLenum target) \
GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
+
+// GL_ARB_vertex_array_object, built-in to OpenGL 3.0
+#define QGL_ARB_vertex_array_object_PROCS \
GLE(void, BindVertexArray, GLuint array) \
GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
@@ -554,6 +560,8 @@ QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_3_0_PROCS;
+QGL_ARB_framebuffer_object_PROCS;
+QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
diff --git a/code/renderergl2/tr_extensions.c b/code/renderergl2/tr_extensions.c
index 7df5295..8447608 100644
--- a/code/renderergl2/tr_extensions.c
+++ b/code/renderergl2/tr_extensions.c
@@ -35,6 +35,8 @@ QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_3_0_PROCS;
+QGL_ARB_framebuffer_object_PROCS;
+QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
@@ -42,6 +44,8 @@ void GLimp_InitExtraExtensions()
{
char *extension;
const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
+ qboolean q_gl_version_at_least_3_0;
+ qboolean q_gl_version_at_least_3_2;
// Check OpenGL version
sscanf(glConfig.version_string, "%d.%d", &glRefConfig.openglMajorVersion, &glRefConfig.openglMinorVersion);
@@ -49,6 +53,9 @@ void GLimp_InitExtraExtensions()
ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
+ q_gl_version_at_least_3_0 = (glRefConfig.openglMajorVersion >= 3);
+ q_gl_version_at_least_3_2 = (glRefConfig.openglMajorVersion > 3 || (glRefConfig.openglMajorVersion == 3 && glRefConfig.openglMinorVersion > 2));
+
// Check if we need Intel graphics specific fixes.
glRefConfig.intelGraphics = qfalse;
if (strstr((char *)qglGetString(GL_RENDERER), "Intel"))
@@ -72,31 +79,92 @@ void GLimp_InitExtraExtensions()
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
QGL_2_0_PROCS;
- // OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
+ // OpenGL 3.0 - no matching extension
// QGL_*_PROCS becomes several functions, do not remove {}
- if (glRefConfig.openglMajorVersion >= 3)
+ if (q_gl_version_at_least_3_0)
{
QGL_3_0_PROCS;
+ }
+ // OpenGL 3.0 - GL_ARB_framebuffer_object
+ extension = "GL_ARB_framebuffer_object";
+ glRefConfig.framebufferObject = qfalse;
+ glRefConfig.framebufferBlit = qfalse;
+ glRefConfig.framebufferMultisample = qfalse;
+ if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
+ {
glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
glRefConfig.framebufferBlit = qtrue;
glRefConfig.framebufferMultisample = qtrue;
- qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
- qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
+ qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glRefConfig.maxRenderbufferSize);
+ qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &glRefConfig.maxColorAttachments);
+
+ QGL_ARB_framebuffer_object_PROCS;
+
+ ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, result[2], extension);
+ }
+
+ // OpenGL 3.0 - GL_ARB_vertex_array_object
+ extension = "GL_ARB_vertex_array_object";
+ glRefConfig.vertexArrayObject = qfalse;
+ if (SDL_GL_ExtensionSupported(extension))
+ {
+ glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer;
- ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], "OpenGL 3.0+ framebuffer procs");
+ QGL_ARB_vertex_array_object_PROCS;
- // Don't let this be disabled, core context requires it
- glRefConfig.vertexArrayObject = qtrue;
+ ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension);
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, result[2], extension);
+ }
+
+ // OpenGL 3.0 - GL_ARB_texture_float
+ extension = "GL_ARB_texture_float";
+ glRefConfig.textureFloat = qfalse;
+ if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
+ {
+ glRefConfig.textureFloat = !!r_ext_texture_float->integer;
- ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], "OpenGL 3.0+ vertex array object procs");
+ ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
}
else
{
- ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ framebuffer procs");
- ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ vertex array object procs");
+ ri.Printf(PRINT_ALL, result[2], extension);
+ }
+ // OpenGL 3.2 - GL_ARB_depth_clamp
+ extension = "GL_ARB_depth_clamp";
+ glRefConfig.depthClamp = qfalse;
+ if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension))
+ {
+ glRefConfig.depthClamp = qtrue;
+
+ ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension);
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, result[2], extension);
+ }
+
+ // OpenGL 3.2 - GL_ARB_seamless_cube_map
+ extension = "GL_ARB_seamless_cube_map";
+ glRefConfig.seamlessCubeMap = qfalse;
+ if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension))
+ {
+ glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
+
+ ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, result[2], extension);
}
// Determine GLSL version
@@ -146,20 +214,6 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
- // GL_ARB_texture_float
- extension = "GL_ARB_texture_float";
- glRefConfig.textureFloat = qfalse;
- if( SDL_GL_ExtensionSupported( extension ) )
- {
- glRefConfig.textureFloat = !!r_ext_texture_float->integer;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
glRefConfig.textureCompression = TCR_NONE;
// GL_ARB_texture_compression_rgtc
@@ -196,34 +250,6 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
- // GL_ARB_depth_clamp
- extension = "GL_ARB_depth_clamp";
- glRefConfig.depthClamp = qfalse;
- if( SDL_GL_ExtensionSupported( extension ) )
- {
- glRefConfig.depthClamp = qtrue;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_ARB_seamless_cube_map
- extension = "GL_ARB_seamless_cube_map";
- glRefConfig.seamlessCubeMap = qfalse;
- if( SDL_GL_ExtensionSupported( extension ) )
- {
- glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
// GL_EXT_direct_state_access
extension = "GL_EXT_direct_state_access";
glRefConfig.directStateAccess = qfalse;
--
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