[iortcw] 448/497: SP: Add aspect corrected UI to cg_fixedAspect
Simon McVittie
smcv at debian.org
Fri Sep 8 10:37:49 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 79f79da55b03485fac01ca647b2a2b9b6ca73dc3
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Sat Nov 28 14:58:03 2015 -0500
SP: Add aspect corrected UI to cg_fixedAspect
---
SP/code/cgame/cg_local.h | 13 ----
SP/code/qcommon/q_shared.h | 13 ++++
SP/code/ui/ui_atoms.c | 23 -------
SP/code/ui/ui_local.h | 2 +
SP/code/ui/ui_main.c | 41 ++++++++++---
SP/code/ui/ui_shared.c | 150 +++++++++++++++++++++++++++++++++++++++++----
SP/code/ui/ui_shared.h | 9 +++
7 files changed, 197 insertions(+), 54 deletions(-)
diff --git a/SP/code/cgame/cg_local.h b/SP/code/cgame/cg_local.h
index eff3f82..86d32e6 100644
--- a/SP/code/cgame/cg_local.h
+++ b/SP/code/cgame/cg_local.h
@@ -1831,19 +1831,6 @@ void CG_Concussive( centity_t *cent );
//
// cg_drawtools.c
//
-typedef enum {
- PLACE_STRETCH,
- PLACE_CENTER,
-
- // horizontal only
- PLACE_LEFT,
- PLACE_RIGHT,
-
- // vertical only
- PLACE_TOP,
- PLACE_BOTTOM
-} screenPlacement_e;
-
void CG_SetScreenPlacement(screenPlacement_e hpos, screenPlacement_e vpos);
void CG_PopScreenPlacement(void);
screenPlacement_e CG_GetScreenHorizontalPlacement(void);
diff --git a/SP/code/qcommon/q_shared.h b/SP/code/qcommon/q_shared.h
index b8941c6..6adc8aa 100644
--- a/SP/code/qcommon/q_shared.h
+++ b/SP/code/qcommon/q_shared.h
@@ -474,6 +474,19 @@ extern vec4_t g_color_table[8];
#define DEG2RAD( a ) ( ( ( a ) * M_PI ) / 180.0F )
#define RAD2DEG( a ) ( ( ( a ) * 180.0f ) / M_PI )
+typedef enum {
+ PLACE_STRETCH,
+ PLACE_CENTER,
+
+ // horizontal only
+ PLACE_LEFT,
+ PLACE_RIGHT,
+
+ // vertical only
+ PLACE_TOP,
+ PLACE_BOTTOM
+} screenPlacement_e;
+
struct cplane_s;
extern vec3_t vec3_origin;
diff --git a/SP/code/ui/ui_atoms.c b/SP/code/ui/ui_atoms.c
index 368fa56..fda6182 100644
--- a/SP/code/ui/ui_atoms.c
+++ b/SP/code/ui/ui_atoms.c
@@ -425,29 +425,6 @@ UI_Shutdown
void UI_Shutdown( void ) {
}
-/*
-================
-UI_AdjustFrom640
-
-Adjusted for resolution and screen aspect ratio
-================
-*/
-void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
- // expect valid pointers
-#if 0
- *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
- *y *= uiInfo.uiDC.scale;
- *w *= uiInfo.uiDC.scale;
- *h *= uiInfo.uiDC.scale;
-#endif
-
- *x *= uiInfo.uiDC.xscale;
- *y *= uiInfo.uiDC.yscale;
- *w *= uiInfo.uiDC.xscale;
- *h *= uiInfo.uiDC.yscale;
-
-}
-
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
qhandle_t hShader;
diff --git a/SP/code/ui/ui_local.h b/SP/code/ui/ui_local.h
index 205a6d4..c132346 100644
--- a/SP/code/ui/ui_local.h
+++ b/SP/code/ui/ui_local.h
@@ -75,6 +75,8 @@ extern vmCvar_t ui_autoactivate;
extern vmCvar_t ui_emptyswitch;
// END JOSEPH
+extern vmCvar_t ui_fixedAspect;
+
extern vmCvar_t ui_server1;
extern vmCvar_t ui_server2;
extern vmCvar_t ui_server3;
diff --git a/SP/code/ui/ui_main.c b/SP/code/ui/ui_main.c
index 0083a2f..252385f 100644
--- a/SP/code/ui/ui_main.c
+++ b/SP/code/ui/ui_main.c
@@ -6587,14 +6587,36 @@ void _UI_Init( qboolean inGameLoad ) {
trap_GetGlconfig( &uiInfo.uiDC.glconfig );
// for 640x480 virtualized screen
- uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * ( 1.0 / 480.0 );
- uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * ( 1.0 / 640.0 );
- if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
- // wide screen
- uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * ( 640.0 / 480.0 ) ) );
+ if ( ui_fixedAspect.integer ) {
+ uiInfo.uiDC.xscaleStretch = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
+ uiInfo.uiDC.yscaleStretch = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
+ if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
+ uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
+ uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
+ // wide screen
+ uiInfo.uiDC.xBias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) );
+ uiInfo.uiDC.xscale = uiInfo.uiDC.yscale;
+ // no narrow screen
+ uiInfo.uiDC.yBias = 0;
+ } else {
+ uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
+ uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
+ // narrow screen
+ uiInfo.uiDC.yBias = 0.5 * ( uiInfo.uiDC.glconfig.vidHeight - ( uiInfo.uiDC.glconfig.vidWidth * (480.0/640.0) ) );
+ uiInfo.uiDC.yscale = uiInfo.uiDC.xscale;
+ // no wide screen
+ uiInfo.uiDC.xBias = 0;
+ }
} else {
- // no wide screen
- uiInfo.uiDC.bias = 0;
+ uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * ( 1.0 / 480.0 );
+ uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * ( 1.0 / 640.0 );
+ if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
+ // wide screen
+ uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * ( 640.0 / 480.0 ) ) );
+ } else {
+ // no wide screen
+ uiInfo.uiDC.bias = 0;
+ }
}
@@ -7247,6 +7269,8 @@ vmCvar_t ui_autoactivate;
vmCvar_t ui_emptyswitch; //----(SA) added
// END JOSEPH
+vmCvar_t ui_fixedAspect;
+
vmCvar_t ui_server1;
vmCvar_t ui_server2;
vmCvar_t ui_server3;
@@ -7356,6 +7380,9 @@ cvarTable_t cvarTable[] = {
{ &ui_autoactivate, "cg_autoactivate", "1", CVAR_ARCHIVE },
{ &ui_useSuggestedWeapons, "cg_useSuggestedWeapons", "1", CVAR_ARCHIVE }, //----(SA) added
{ &ui_emptyswitch, "cg_emptyswitch", "0", CVAR_ARCHIVE }, //----(SA) added
+
+ { &ui_fixedAspect, "cg_fixedAspect", "0", CVAR_ARCHIVE | CVAR_LATCH },
+
{ &ui_server1, "server1", "", CVAR_ARCHIVE },
{ &ui_server2, "server2", "", CVAR_ARCHIVE },
{ &ui_server3, "server3", "", CVAR_ARCHIVE },
diff --git a/SP/code/ui/ui_shared.c b/SP/code/ui/ui_shared.c
index 81c4a98..ee7466e 100644
--- a/SP/code/ui/ui_shared.c
+++ b/SP/code/ui/ui_shared.c
@@ -90,7 +90,6 @@ static qboolean Menu_OverActiveItem( menuDef_t *menu, float x, float y );
static char memoryPool[MEM_POOL_SIZE];
static int allocPoint, outOfMemory;
-
// these are expected to be translated by the strings.txt file
translateString_t translateStrings[] = {
{"end_time"}, // "Time"
@@ -147,6 +146,114 @@ translateString_t translateStrings[] = {
{"or"} //
};
+
+static screenPlacement_e ui_horizontalPlacement = PLACE_CENTER;
+static screenPlacement_e ui_verticalPlacement = PLACE_CENTER;
+static screenPlacement_e ui_lastHorizontalPlacement = PLACE_CENTER;
+static screenPlacement_e ui_lastVerticalPlacement = PLACE_CENTER;
+
+/*
+================
+UI_SetScreenPlacement
+================
+*/
+void UI_SetScreenPlacement(screenPlacement_e hpos, screenPlacement_e vpos)
+{
+ ui_lastHorizontalPlacement = ui_horizontalPlacement;
+ ui_lastVerticalPlacement = ui_verticalPlacement;
+
+ ui_horizontalPlacement = hpos;
+ ui_verticalPlacement = vpos;
+}
+
+/*
+================
+UI_PopScreenPlacement
+================
+*/
+void UI_PopScreenPlacement(void)
+{
+ ui_horizontalPlacement = ui_lastHorizontalPlacement;
+ ui_verticalPlacement = ui_lastVerticalPlacement;
+}
+
+/*
+================
+UI_GetScreenHorizontalPlacement
+================
+*/
+screenPlacement_e UI_GetScreenHorizontalPlacement(void)
+{
+ return ui_horizontalPlacement;
+}
+
+/*
+================
+UI_GetScreenVerticalPlacement
+================
+*/
+screenPlacement_e UI_GetScreenVerticalPlacement(void)
+{
+ return ui_verticalPlacement;
+}
+
+vmCvar_t ui_fixedAspect;
+
+/*
+================
+UI_AdjustFrom640
+
+Adjusted for resolution and screen aspect ratio
+================
+*/
+void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
+ // expect valid pointers
+#if 0
+ *x = *x * DC->scale + DC->bias;
+ *y *= DC->scale;
+ *w *= DC->scale;
+ *h *= DC->scale;
+#endif
+
+ if ( ui_fixedAspect.integer ) {
+ if (ui_horizontalPlacement == PLACE_STRETCH) {
+ // scale for screen sizes (not aspect correct in wide screen)
+ *w *= DC->xscaleStretch;
+ *x *= DC->xscaleStretch;
+ } else {
+ // scale for screen sizes
+ *w *= DC->xscale;
+ *x *= DC->xscale;
+
+ if (ui_horizontalPlacement == PLACE_CENTER) {
+ *x += DC->xBias;
+ } else if (ui_horizontalPlacement == PLACE_RIGHT) {
+ *x += DC->xBias*2;
+ }
+ }
+
+ if (ui_verticalPlacement == PLACE_STRETCH) {
+ *h *= DC->yscaleStretch;
+ *y *= DC->yscaleStretch;
+ } else {
+ *h *= DC->yscale;
+ *y *= DC->yscale;
+
+ if (ui_verticalPlacement == PLACE_CENTER) {
+ *y += DC->yBias;
+ } else if (ui_verticalPlacement == PLACE_BOTTOM) {
+ *y += DC->yBias*2;
+ }
+ }
+ } else {
+ *x *= DC->xscale;
+ *y *= DC->yscale;
+ *w *= DC->xscale;
+ *h *= DC->yscale;
+ }
+}
+
+
//----(SA) added
/*
==============
@@ -712,8 +819,6 @@ void Fade( int *flags, float *f, float clamp, int *nextTime, int offsetTime, qbo
}
}
-
-
void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle ) {
//float bordersize = 0;
vec4_t color = {0};
@@ -741,6 +846,17 @@ void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle
fillRect.h -= w->borderSize + 1;
}
+ // Make pillarbox for 4:3 UI
+ if ( ui_fixedAspect.integer == 1 ) {
+ if ( DC->glconfig.vidWidth * 480 > DC->glconfig.vidHeight * 640 ) {
+ vec4_t col = {0, 0, 0, 1};
+ UI_SetScreenPlacement(PLACE_LEFT, PLACE_CENTER);
+ DC->drawRect( 0, 0, DC->xBias, 480, DC->xBias + 1, col );
+ DC->drawRect( 640 + DC->xBias, 0, DC->xBias, 480, DC->xBias + 1, col );
+ UI_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+ }
+
if ( w->style == WINDOW_STYLE_FILLED ) {
// box, but possible a shader that needs filled
if ( w->background ) {
@@ -758,8 +874,15 @@ void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle
if ( w->flags & WINDOW_FORECOLORSET ) {
DC->setColor( w->foreColor );
}
- DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
- DC->setColor( NULL );
+ if ( ui_fixedAspect.integer == 2 && ( Q_stricmpn( w->name, "FLA", 3 ) ) && ( Q_stricmpn( w->name, "WOLF", 4 ) ) ) { // HACK to widen menu items
+ UI_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
+ DC->setColor( NULL );
+ } else {
+ UI_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
+ DC->setColor( NULL );
+ }
} else if ( w->style == WINDOW_STYLE_TEAMCOLOR ) {
if ( DC->getTeamColor ) {
DC->getTeamColor( &color );
@@ -3855,14 +3978,19 @@ qboolean Item_Bind_HandleKey( itemDef_t *item, int key, qboolean down ) {
return qtrue;
}
-
-
void AdjustFrom640( float *x, float *y, float *w, float *h ) {
//*x = *x * DC->scale + DC->bias;
- *x *= DC->xscale;
- *y *= DC->yscale;
- *w *= DC->xscale;
- *h *= DC->yscale;
+ if ( ui_fixedAspect.integer ) {
+ *w *= DC->xscale;
+ *x = *x * DC->xscale + DC->xBias;
+ *h *= DC->yscale;
+ *y = *y * DC->yscale + DC->yBias;
+ } else {
+ *x *= DC->xscale;
+ *y *= DC->yscale;
+ *w *= DC->xscale;
+ *h *= DC->yscale;
+ }
}
void Item_Model_Paint( itemDef_t *item ) {
diff --git a/SP/code/ui/ui_shared.h b/SP/code/ui/ui_shared.h
index 1d2cf84..36d5b51 100644
--- a/SP/code/ui/ui_shared.h
+++ b/SP/code/ui/ui_shared.h
@@ -406,6 +406,10 @@ typedef struct {
float yscale;
float xscale;
+ float yscaleStretch;
+ float xscaleStretch;
+ float yBias;
+ float xBias;
float bias;
int realTime;
int frameTime;
@@ -501,4 +505,9 @@ int trap_PC_FreeSource( int handle );
int trap_PC_ReadToken( int handle, pc_token_t *pc_token );
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line );
+void UI_SetScreenPlacement(screenPlacement_e hpos, screenPlacement_e vpos);
+void UI_PopScreenPlacement(void);
+screenPlacement_e UI_GetScreenHorizontalPlacement(void);
+screenPlacement_e UI_GetScreenVerticalPlacement(void);
+
#endif
--
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