[iortcw] 449/497: All: Fix ammo memset to zero
Simon McVittie
smcv at debian.org
Fri Sep 8 10:37:49 UTC 2017
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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 058825486003a66dff6965f74381f960b58d2dfc
Author: Zack Middleton <zturtleman at gmail.com>
Date: Sat Nov 28 20:17:07 2015 -0600
All: Fix ammo memset to zero
---
MP/code/game/g_client.c | 2 +-
SP/code/game/g_client.c | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/MP/code/game/g_client.c b/MP/code/game/g_client.c
index 3d5dc3e..2eda571 100644
--- a/MP/code/game/g_client.c
+++ b/MP/code/game/g_client.c
@@ -798,7 +798,7 @@ void SetWolfSpawnWeapons( gclient_t *client ) {
client->ps.teamNum = pc;
// JPW NERVE -- zero out all ammo counts
- memset( client->ps.ammo,MAX_WEAPONS,sizeof( int ) );
+ memset( client->ps.ammo, 0, MAX_WEAPONS * sizeof( int ) );
// All players start with a knife (not OR-ing so that it clears previous weapons)
client->ps.weapons[0] = 0;
diff --git a/SP/code/game/g_client.c b/SP/code/game/g_client.c
index a12079d..9656deb 100644
--- a/SP/code/game/g_client.c
+++ b/SP/code/game/g_client.c
@@ -821,8 +821,8 @@ void SetWolfSpawnWeapons( gclient_t *client ) {
// Abuse teamNum to store player class as well (can't see stats for all clients in cgame)
client->ps.teamNum = pc;
-// JPW NERVE -- zero out all ammo counts
- memset( client->ps.ammo,MAX_WEAPONS,sizeof( int ) );
+ // JPW NERVE -- zero out all ammo counts
+ memset( client->ps.ammo, 0, MAX_WEAPONS * sizeof( int ) );
// All players start with a knife (not OR-ing so that it clears previous weapons)
client->ps.weapons[0] = 0;
--
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