[iortcw] 450/497: MP: Initial fixed aspect stuff for UI / Placement fixes SP: Move ui_fixedAspect cvar declaration
Simon McVittie
smcv at debian.org
Fri Sep 8 10:37:49 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit cd010c9440a5919049ba2fa3e4563fb9360f5df0
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Wed Dec 2 11:37:02 2015 -0500
MP: Initial fixed aspect stuff for UI / Placement fixes
SP: Move ui_fixedAspect cvar declaration
---
MP/code/cgame/cg_draw.c | 130 +++++++++++++++--------------
MP/code/cgame/cg_info.c | 6 +-
MP/code/cgame/cg_local.h | 13 ---
MP/code/cgame/cg_newdraw.c | 10 ---
MP/code/cgame/cg_scoreboard.c | 10 +--
MP/code/cgame/cg_weapons.c | 3 -
MP/code/qcommon/q_shared.h | 13 +++
MP/code/ui/ui_atoms.c | 23 -----
MP/code/ui/ui_local.h | 2 +
MP/code/ui/ui_main.c | 45 ++++++++--
MP/code/ui/ui_shared.c | 189 +++++++++++++++++++++++++++++++++++++++---
MP/code/ui/ui_shared.h | 9 ++
SP/code/ui/ui_main.c | 2 -
SP/code/ui/ui_shared.c | 1 -
14 files changed, 313 insertions(+), 143 deletions(-)
diff --git a/MP/code/cgame/cg_draw.c b/MP/code/cgame/cg_draw.c
index c59645e..32c0ddd 100644
--- a/MP/code/cgame/cg_draw.c
+++ b/MP/code/cgame/cg_draw.c
@@ -511,18 +511,9 @@ void CG_DrawTeamBackground( int x, int y, int w, int h, float alpha, int team )
} else {
return;
}
-
- if ( cg_fixedAspect.integer ) {
- trap_R_SetColor( hcolor );
- CG_SetScreenPlacement(PLACE_STRETCH, CG_GetScreenVerticalPlacement());
- CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
- CG_PopScreenPlacement();
- trap_R_SetColor( NULL );
- } else {
- trap_R_SetColor( hcolor );
- CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
- trap_R_SetColor( NULL );
- }
+ trap_R_SetColor( hcolor );
+ CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
+ trap_R_SetColor( NULL );
}
/*
@@ -876,8 +867,6 @@ static void CG_DrawUpperRight(stereoFrame_t stereoFrame) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_TOP);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
}
if ( cgs.gametype >= GT_TEAM ) {
@@ -932,9 +921,7 @@ static void CG_DrawTeamInfo( void ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement( PLACE_LEFT, PLACE_BOTTOM );
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement( PLACE_CENTER, PLACE_BOTTOM );
- }
+ }
if ( cgs.teamLastChatPos != cgs.teamChatPos ) {
if ( cg.time - cgs.teamChatMsgTimes[cgs.teamLastChatPos % chatHeight] > cg_teamChatTime.integer ) {
@@ -967,8 +954,11 @@ static void CG_DrawTeamInfo( void ) {
hcolor[3] = 0.33f * alphapercent;
trap_R_SetColor( hcolor );
- CG_DrawPic( CHATLOC_X, CHATLOC_Y - ( cgs.teamChatPos - i ) * TINYCHAR_HEIGHT, 640, TINYCHAR_HEIGHT, cgs.media.teamStatusBar );
-
+ if ( cg_fixedAspect.integer == 2 ) {
+ CG_DrawPic( CHATLOC_X, CHATLOC_Y - ( cgs.teamChatPos - i ) * TINYCHAR_HEIGHT, cgs.glconfig.vidWidth, TINYCHAR_HEIGHT, cgs.media.teamStatusBar );
+ } else {
+ CG_DrawPic( CHATLOC_X, CHATLOC_Y - ( cgs.teamChatPos - i ) * TINYCHAR_HEIGHT, 640, TINYCHAR_HEIGHT, cgs.media.teamStatusBar );
+ }
hcolor[0] = hcolor[1] = hcolor[2] = 1.0;
hcolor[3] = alphapercent;
trap_R_SetColor( hcolor );
@@ -997,8 +987,6 @@ static void CG_DrawPickupItem( void ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
}
value = cg.itemPickup;
@@ -1053,8 +1041,6 @@ static void CG_DrawNotify( void ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
}
trap_Cvar_VariableStringBuffer( "con_notifytime", var, sizeof( var ) );
@@ -1195,12 +1181,12 @@ static void CG_DrawDisconnect( void ) {
return;
}
- if ( cg_fixedAspect.integer ) {
+ if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
}
- x = 640 - 72;
- y = 480 - 52;
+ x = 640 - 52;
+ y = 480 - 140;
CG_DrawPic( x, y, 48, 48, trap_R_RegisterShader( "gfx/2d/net.tga" ) );
}
@@ -1229,14 +1215,12 @@ static void CG_DrawLagometer( void ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
//
// draw the graph
//
- x = 640 - 55;
+ x = 640 - 52;
y = 480 - 140;
trap_R_SetColor( NULL );
@@ -1522,7 +1506,6 @@ CG_DrawWeapReticle
static void CG_DrawWeapReticle( void ) {
qboolean snooper, sniper;
vec4_t color = {0, 0, 0, 1};
- float width = 80.0;
// DHM - Nerve :: So that we will draw reticle
if ( cgs.gametype >= GT_WOLF && ( ( cg.snap->ps.pm_flags & PMF_FOLLOW ) || cg.demoPlayback ) ) {
@@ -1538,14 +1521,29 @@ static void CG_DrawWeapReticle( void ) {
// sides
if ( cg_fixedAspect.integer ) {
- if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
- width = 0.5 * ( ( cgs.glconfig.vidWidth - ( min( cgs.screenXScale, cgs.screenYScale ) * 480 ) ) / min( cgs.screenXScale, cgs.screenYScale ) );
+ if ( cgs.glconfig.vidWidth * 480.0 > cgs.glconfig.vidHeight * 640.0 ) {
+ float mask = 0.5 * ( ( cgs.glconfig.vidWidth - ( cgs.screenXScale * 480.0 ) ) / cgs.screenXScale );
+
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_CENTER);
+ CG_FillRect( 0, 0, mask, 480, color );
+ CG_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
+ CG_FillRect( 640 - mask, 0, mask, 480, color );
}
- CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
- CG_FillRect( 0, 0, width, 480, color );
- CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
- CG_FillRect( 640-width, 0, width, 480, color );
+ // sides with letterbox
+ if ( cgs.glconfig.vidWidth * 480.0 < cgs.glconfig.vidHeight * 640.0 ) {
+ float lb = 0.5 * ( ( cgs.glconfig.vidHeight - ( cgs.screenYScale * 480.0 ) ) / cgs.screenYScale );
+
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_CENTER);
+ CG_FillRect( 0, 0, 80, 480, color );
+ CG_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
+ CG_FillRect( 560, 0, 80, 480, color );
+
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
+ CG_FillRect( 0, 480 - lb, 640, lb, color );
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
+ CG_FillRect( 0, 0, 640, lb, color );
+ }
} else {
CG_FillRect( 0, 0, 80, 480, color );
CG_FillRect( 560, 0, 80, 480, color );
@@ -1571,14 +1569,29 @@ static void CG_DrawWeapReticle( void ) {
// sides
if ( cg_fixedAspect.integer ) {
- if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
- width = 0.5 * ( ( cgs.glconfig.vidWidth - ( min( cgs.screenXScale, cgs.screenYScale ) * 480 ) ) / min( cgs.screenXScale, cgs.screenYScale ) );
+ if ( cgs.glconfig.vidWidth * 480.0 > cgs.glconfig.vidHeight * 640.0 ) {
+ float mask = 0.5 * ( ( cgs.glconfig.vidWidth - ( cgs.screenXScale * 480.0 ) ) / cgs.screenXScale );
+
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_CENTER);
+ CG_FillRect( 0, 0, mask, 480, color );
+ CG_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
+ CG_FillRect( 640 - mask, 0, mask, 480, color );
}
- CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
- CG_FillRect( 0, 0, width, 480, color );
- CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
- CG_FillRect( 640-width, 0, width, 480, color );
+ // sides with letterbox
+ if ( cgs.glconfig.vidWidth * 480.0 < cgs.glconfig.vidHeight * 640.0 ) {
+ float lb = 0.5 * ( ( cgs.glconfig.vidHeight - ( cgs.screenYScale * 480.0 ) ) / cgs.screenYScale );
+
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_CENTER);
+ CG_FillRect( 0, 0, 80, 480, color );
+ CG_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
+ CG_FillRect( 560, 0, 80, 480, color );
+
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
+ CG_FillRect( 0, 480 - lb, 640, lb, color );
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
+ CG_FillRect( 0, 0, 640, lb, color );
+ }
} else {
CG_FillRect( 0, 0, 80, 480, color );
CG_FillRect( 560, 0, 80, 480, color );
@@ -2292,9 +2305,10 @@ CG_DrawSpectator
=================
*/
static void CG_DrawSpectator( void ) {
- if ( cg_fixedAspect.integer ) {
+ if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
+
CG_DrawBigString( 320 - 9 * 8, 440, CG_TranslateString( "SPECTATOR" ), 1.0F );
if ( cgs.gametype == GT_TOURNAMENT ) {
CG_DrawBigString( 320 - 15 * 8, 460, "waiting to play", 1.0F );
@@ -2315,6 +2329,10 @@ static void CG_DrawVote( void ) {
float color[4] = { 1, 1, 0, 1 };
int sec;
+ if ( cg_fixedAspect.integer == 2 ) {
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_CENTER);
+ }
+
if ( cgs.complaintEndTime > cg.time ) {
if ( cgs.complaintClient == -1 ) {
@@ -2368,10 +2386,6 @@ static void CG_DrawVote( void ) {
Q_strncpyz( str2, "vote no", 32 );
}
- if ( cg_fixedAspect.integer ) {
- CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
- }
-
// play a talk beep whenever it is modified
if ( cgs.voteModified ) {
cgs.voteModified = qfalse;
@@ -2596,8 +2610,6 @@ static qboolean CG_DrawFollow( void ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
}
color[0] = 1;
@@ -2653,7 +2665,7 @@ static void CG_DrawWarmup( void ) {
return; // (SA) don't bother with this stuff in sp
}
- if ( cg_fixedAspect.integer ) {
+ if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
}
@@ -2953,7 +2965,8 @@ static void CG_DrawFlashFire( void ) {
col[3] = alpha;
trap_R_SetColor( col );
if ( cg_fixedAspect.integer ) {
- trap_R_DrawStretchPic( -10, -10, 650, 490, 0, 0, 1, 1, cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
+ CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ CG_DrawPic( -10, -10, 650, 490, cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
} else {
CG_DrawPic( -10, -10, 650, 490, cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
}
@@ -2996,14 +3009,13 @@ static void CG_DrawFlashLightning( void ) {
}
if ( cg_fixedAspect.integer ) {
- trap_R_DrawStretchPic( -10, -10, 650, 490, 0, 0, 1, 1, shader );
+ CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ CG_DrawPic( -10, -10, 650, 490, shader );
} else {
CG_DrawPic( -10, -10, 650, 490, shader );
}
}
-
-
/*
==============
CG_DrawFlashBlendBehindHUD
@@ -3213,8 +3225,6 @@ void CG_DrawObjectiveIcons( void ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
}
// JPW NERVE added round timer
@@ -3461,7 +3471,7 @@ void CG_Draw2D2( void ) {
hcolor[3] = cg_hudAlpha.value;
trap_R_SetColor( hcolor );
- if ( cg_fixedAspect.integer ) {
+ if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
@@ -3552,7 +3562,7 @@ static void CG_DrawCompass( void ) {
return;
}
- if ( cg_fixedAspect.integer ) {
+ if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
@@ -3709,8 +3719,6 @@ static void CG_Draw2D(stereoFrame_t stereoFrame) {
if ( cg_drawStatus.integer ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
Menu_PaintAll();
@@ -3836,7 +3844,7 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
h = LIMBO_3D_H;
cg.refdef.width = 0;
- if ( cg_fixedAspect.integer ) {
+ if ( cg_fixedAspect.integer == 2 ) { //FIXME:MAN-AT-ARMS...Use correct view
cg.refdef.x = LIMBO_3D_X * cgs.screenXScaleStretch;
cg.refdef.y = LIMBO_3D_Y * cgs.screenYScaleStretch;
cg.refdef.width = LIMBO_3D_W * cgs.screenXScaleStretch;
diff --git a/MP/code/cgame/cg_info.c b/MP/code/cgame/cg_info.c
index b552182..e92ba51 100644
--- a/MP/code/cgame/cg_info.c
+++ b/MP/code/cgame/cg_info.c
@@ -260,11 +260,7 @@ void CG_DrawInformation( void ) {
levelshot = trap_R_RegisterShaderNoMip( "levelshots/unknownmap.jpg" );
}
trap_R_SetColor( NULL );
- if ( cg_fixedAspect.integer ) {
- trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 1, 1, levelshot );
- } else {
- CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
- }
+ CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
// show the server motd
CG_DrawMotd();
diff --git a/MP/code/cgame/cg_local.h b/MP/code/cgame/cg_local.h
index 5176640..da54c9b 100644
--- a/MP/code/cgame/cg_local.h
+++ b/MP/code/cgame/cg_local.h
@@ -1823,19 +1823,6 @@ void CG_Concussive( centity_t *cent );
//
// cg_drawtools.c
//
-typedef enum {
- PLACE_STRETCH,
- PLACE_CENTER,
-
- // horizontal only
- PLACE_LEFT,
- PLACE_RIGHT,
-
- // vertical only
- PLACE_TOP,
- PLACE_BOTTOM
-} screenPlacement_e;
-
void CG_SetScreenPlacement(screenPlacement_e hpos, screenPlacement_e vpos);
void CG_PopScreenPlacement(void);
screenPlacement_e CG_GetScreenHorizontalPlacement(void);
diff --git a/MP/code/cgame/cg_newdraw.c b/MP/code/cgame/cg_newdraw.c
index 600d465..adf15f5 100644
--- a/MP/code/cgame/cg_newdraw.c
+++ b/MP/code/cgame/cg_newdraw.c
@@ -290,8 +290,6 @@ static void CG_DrawPlayerWeaponIcon( rectDef_t *rect, qboolean drawHighlighted,
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
}
realweap = cg.predictedPlayerState.weapon;
@@ -659,8 +657,6 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, float scale, vec4_t color,
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
}
switch ( weap ) { // some weapons don't draw ammo count text
@@ -1109,8 +1105,6 @@ static void CG_DrawPlayerHealth( rectDef_t *rect, float scale, vec4_t color, qha
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
}
if ( shader ) {
@@ -2223,8 +2217,6 @@ void CG_DrawWeapHeat( rectDef_t *rect, int align ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
}
if ( align != HUD_HORIZONTAL ) {
@@ -2252,8 +2244,6 @@ static void CG_DrawFatigue( rectDef_t *rect, vec4_t color, int align ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
}
if ( align != HUD_HORIZONTAL ) {
diff --git a/MP/code/cgame/cg_scoreboard.c b/MP/code/cgame/cg_scoreboard.c
index fd737f3..14a35cb 100644
--- a/MP/code/cgame/cg_scoreboard.c
+++ b/MP/code/cgame/cg_scoreboard.c
@@ -650,10 +650,6 @@ qboolean CG_DrawScoreboard( void ) {
float *fadeColor;
char *s;
- if ( cg_fixedAspect.integer ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
- }
-
// don't draw anything if the menu or console is up
if ( cg_paused.integer ) {
cg.deferredPlayerLoading = 0;
@@ -670,6 +666,10 @@ qboolean CG_DrawScoreboard( void ) {
return qfalse;
}
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+
// NERVE - SMF - added mp wolf check
if ( cg.showScores || ( cg.predictedPlayerState.pm_type == PM_DEAD && cgs.gametype < GT_WOLF ) ||
cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
@@ -864,7 +864,7 @@ void CG_DrawTourneyScoreboard( void ) {
color[3] = 1;
CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
- CG_PopScreenPlacement();
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
} else {
color[0] = color[1] = color[2] = 0;
color[3] = 1;
diff --git a/MP/code/cgame/cg_weapons.c b/MP/code/cgame/cg_weapons.c
index 30680b7..7908a63 100644
--- a/MP/code/cgame/cg_weapons.c
+++ b/MP/code/cgame/cg_weapons.c
@@ -2927,11 +2927,8 @@ void CG_DrawWeaponSelect( void ) {
if ( cg_fixedAspect.integer == 2 ) {
CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
- } else if ( cg_fixedAspect.integer == 1 ) {
- CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
}
-
//----(SA) neither of these overlap the weapon selection area anymore, so let them stay
// showing weapon select clears pickup item display, but not the blend blob
cg.itemPickupTime = 0;
diff --git a/MP/code/qcommon/q_shared.h b/MP/code/qcommon/q_shared.h
index 583450d..1c01108 100644
--- a/MP/code/qcommon/q_shared.h
+++ b/MP/code/qcommon/q_shared.h
@@ -471,6 +471,19 @@ extern vec4_t g_color_table[8];
#define DEG2RAD( a ) ( ( ( a ) * M_PI ) / 180.0F )
#define RAD2DEG( a ) ( ( ( a ) * 180.0f ) / M_PI )
+typedef enum {
+ PLACE_STRETCH,
+ PLACE_CENTER,
+
+ // horizontal only
+ PLACE_LEFT,
+ PLACE_RIGHT,
+
+ // vertical only
+ PLACE_TOP,
+ PLACE_BOTTOM
+} screenPlacement_e;
+
struct cplane_s;
extern vec3_t vec3_origin;
diff --git a/MP/code/ui/ui_atoms.c b/MP/code/ui/ui_atoms.c
index 05b2d15..bbbd87d 100644
--- a/MP/code/ui/ui_atoms.c
+++ b/MP/code/ui/ui_atoms.c
@@ -450,29 +450,6 @@ UI_Shutdown
void UI_Shutdown( void ) {
}
-/*
-================
-UI_AdjustFrom640
-
-Adjusted for resolution and screen aspect ratio
-================
-*/
-void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
- // expect valid pointers
-#if 0
- *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
- *y *= uiInfo.uiDC.scale;
- *w *= uiInfo.uiDC.scale;
- *h *= uiInfo.uiDC.scale;
-#endif
-
- *x *= uiInfo.uiDC.xscale;
- *y *= uiInfo.uiDC.yscale;
- *w *= uiInfo.uiDC.xscale;
- *h *= uiInfo.uiDC.yscale;
-
-}
-
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
qhandle_t hShader;
diff --git a/MP/code/ui/ui_local.h b/MP/code/ui/ui_local.h
index c6f32bc..bbd4dcf 100644
--- a/MP/code/ui/ui_local.h
+++ b/MP/code/ui/ui_local.h
@@ -74,6 +74,8 @@ extern vmCvar_t ui_autoactivate;
extern vmCvar_t ui_emptyswitch;
// END JOSEPH
+extern vmCvar_t ui_fixedAspect;
+
extern vmCvar_t ui_server1;
extern vmCvar_t ui_server2;
extern vmCvar_t ui_server3;
diff --git a/MP/code/ui/ui_main.c b/MP/code/ui/ui_main.c
index cb7b5d3..00c002c 100644
--- a/MP/code/ui/ui_main.c
+++ b/MP/code/ui/ui_main.c
@@ -1600,6 +1600,7 @@ static void UI_DrawClanCinematic( rectDef_t *rect, float scale, vec4_t color ) {
}
if ( uiInfo.teamList[i].cinematic >= 0 ) {
trap_CIN_RunCinematic( uiInfo.teamList[i].cinematic );
+ //FIXME:MAN-AT-ARMS Scale this
trap_CIN_SetExtents( uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h );
trap_CIN_DrawCinematic( uiInfo.teamList[i].cinematic );
} else {
@@ -1619,6 +1620,7 @@ static void UI_DrawPreviewCinematic( rectDef_t *rect, float scale, vec4_t color
uiInfo.previewMovie = trap_CIN_PlayCinematic( va( "%s.roq", uiInfo.movieList[uiInfo.movieIndex] ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) );
if ( uiInfo.previewMovie >= 0 ) {
trap_CIN_RunCinematic( uiInfo.previewMovie );
+ //FIXME:MAN-AT-ARMS Scale this
trap_CIN_SetExtents( uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h );
trap_CIN_DrawCinematic( uiInfo.previewMovie );
} else {
@@ -1743,8 +1745,9 @@ static void UI_DrawMapCinematic( rectDef_t *rect, float scale, vec4_t color, qbo
if ( uiInfo.mapList[map].cinematic == -1 ) {
uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic( va( "%s.roq", uiInfo.mapList[map].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) );
}
- if ( uiInfo.mapList[map].cinematic >= 0 ) {
+ if ( uiInfo.mapList[map].cinematic >= 0 ) {
trap_CIN_RunCinematic( uiInfo.mapList[map].cinematic );
+ // FIXME:MAN-AT-ARMS Scale this
trap_CIN_SetExtents( uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h );
trap_CIN_DrawCinematic( uiInfo.mapList[map].cinematic );
} else {
@@ -1872,6 +1875,7 @@ static void UI_DrawNetMapCinematic( rectDef_t *rect, float scale, vec4_t color )
if ( uiInfo.serverStatus.currentServerCinematic >= 0 ) {
trap_CIN_RunCinematic( uiInfo.serverStatus.currentServerCinematic );
+ // FIXME:MAN-AT-ARMS Scale this
trap_CIN_SetExtents( uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h );
trap_CIN_DrawCinematic( uiInfo.serverStatus.currentServerCinematic );
} else {
@@ -6734,6 +6738,7 @@ static void UI_StopCinematic( int handle ) {
}
static void UI_DrawCinematic( int handle, float x, float y, float w, float h ) {
+ //FIXME:MAN-AT-ARMS Scale this
trap_CIN_SetExtents( handle, x, y, w, h );
trap_CIN_DrawCinematic( handle );
}
@@ -6823,14 +6828,36 @@ void _UI_Init( qboolean inGameLoad ) {
trap_GetGlconfig( &uiInfo.uiDC.glconfig );
// for 640x480 virtualized screen
- uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * ( 1.0 / 480.0 );
- uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * ( 1.0 / 640.0 );
- if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
- // wide screen
- uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * ( 640.0 / 480.0 ) ) );
+ if ( ui_fixedAspect.integer ) {
+ uiInfo.uiDC.xscaleStretch = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
+ uiInfo.uiDC.yscaleStretch = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
+ if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
+ uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
+ uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
+ // wide screen
+ uiInfo.uiDC.xBias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) );
+ uiInfo.uiDC.xscale = uiInfo.uiDC.yscale;
+ // no narrow screen
+ uiInfo.uiDC.yBias = 0;
+ } else {
+ uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
+ uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
+ // narrow screen
+ uiInfo.uiDC.yBias = 0.5 * ( uiInfo.uiDC.glconfig.vidHeight - ( uiInfo.uiDC.glconfig.vidWidth * (480.0/640.0) ) );
+ uiInfo.uiDC.yscale = uiInfo.uiDC.xscale;
+ // no wide screen
+ uiInfo.uiDC.xBias = 0;
+ }
} else {
- // no wide screen
- uiInfo.uiDC.bias = 0;
+ uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * ( 1.0 / 480.0 );
+ uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * ( 1.0 / 640.0 );
+ if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
+ // wide screen
+ uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * ( 640.0 / 480.0 ) ) );
+ } else {
+ // no wide screen
+ uiInfo.uiDC.bias = 0;
+ }
}
@@ -7583,6 +7610,8 @@ cvarTable_t cvarTable[] = {
{ &ui_autoactivate, "cg_autoactivate", "1", CVAR_ARCHIVE },
// END JOSEPH
+ { &ui_fixedAspect, "cg_fixedAspect", "0", CVAR_ARCHIVE | CVAR_LATCH },
+
{ &ui_server1, "server1", "", CVAR_ARCHIVE },
{ &ui_server2, "server2", "", CVAR_ARCHIVE },
{ &ui_server3, "server3", "", CVAR_ARCHIVE },
diff --git a/MP/code/ui/ui_shared.c b/MP/code/ui/ui_shared.c
index 4ac7285..8464b8d 100644
--- a/MP/code/ui/ui_shared.c
+++ b/MP/code/ui/ui_shared.c
@@ -94,6 +94,111 @@ static char memoryPool[MEM_POOL_SIZE];
static int allocPoint, outOfMemory;
+static screenPlacement_e ui_horizontalPlacement = PLACE_CENTER;
+static screenPlacement_e ui_verticalPlacement = PLACE_CENTER;
+static screenPlacement_e ui_lastHorizontalPlacement = PLACE_CENTER;
+static screenPlacement_e ui_lastVerticalPlacement = PLACE_CENTER;
+
+/*
+================
+UI_SetScreenPlacement
+================
+*/
+void UI_SetScreenPlacement(screenPlacement_e hpos, screenPlacement_e vpos)
+{
+ ui_lastHorizontalPlacement = ui_horizontalPlacement;
+ ui_lastVerticalPlacement = ui_verticalPlacement;
+
+ ui_horizontalPlacement = hpos;
+ ui_verticalPlacement = vpos;
+}
+
+/*
+================
+UI_PopScreenPlacement
+================
+*/
+void UI_PopScreenPlacement(void)
+{
+ ui_horizontalPlacement = ui_lastHorizontalPlacement;
+ ui_verticalPlacement = ui_lastVerticalPlacement;
+}
+
+/*
+================
+UI_GetScreenHorizontalPlacement
+================
+*/
+screenPlacement_e UI_GetScreenHorizontalPlacement(void)
+{
+ return ui_horizontalPlacement;
+}
+
+/*
+================
+UI_GetScreenVerticalPlacement
+================
+*/
+screenPlacement_e UI_GetScreenVerticalPlacement(void)
+{
+ return ui_verticalPlacement;
+}
+
+vmCvar_t ui_fixedAspect;
+
+/*
+================
+UI_AdjustFrom640
+
+Adjusted for resolution and screen aspect ratio
+================
+*/
+void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
+ // expect valid pointers
+#if 0
+ *x = *x * DC->scale + DC->bias;
+ *y *= DC->scale;
+ *w *= DC->scale;
+ *h *= DC->scale;
+#endif
+ if ( ui_fixedAspect.integer ) {
+ if (ui_horizontalPlacement == PLACE_STRETCH) {
+ // scale for screen sizes (not aspect correct in wide screen)
+ *w *= DC->xscaleStretch;
+ *x *= DC->xscaleStretch;
+ } else {
+ // scale for screen sizes
+ *w *= DC->xscale;
+ *x *= DC->xscale;
+
+ if (ui_horizontalPlacement == PLACE_CENTER) {
+ *x += DC->xBias;
+ } else if (ui_horizontalPlacement == PLACE_RIGHT) {
+ *x += DC->xBias*2;
+ }
+ }
+
+ if (ui_verticalPlacement == PLACE_STRETCH) {
+ *h *= DC->yscaleStretch;
+ *y *= DC->yscaleStretch;
+ } else {
+ *h *= DC->yscale;
+ *y *= DC->yscale;
+
+ if (ui_verticalPlacement == PLACE_CENTER) {
+ *y += DC->yBias;
+ } else if (ui_verticalPlacement == PLACE_BOTTOM) {
+ *y += DC->yBias*2;
+ }
+ }
+ } else {
+ *x *= DC->xscale;
+ *y *= DC->yscale;
+ *w *= DC->xscale;
+ *h *= DC->yscale;
+ }
+}
+
/*
===============
UI_Alloc
@@ -687,13 +792,44 @@ void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle
fillRect.h -= w->borderSize + 1;
}
+ // Make pillarbox/letterbox for 4:3 UI
+ if ( ui_fixedAspect.integer == 1 || !Q_stricmpn( w->name, "wm_limbo", 8 ) ) {
+ vec4_t col = {0, 0, 0, 1};
+ if ( DC->glconfig.vidWidth * 480.0 > DC->glconfig.vidHeight * 640.0 ) {
+ float pillar = 0.5 * ( ( DC->glconfig.vidWidth - ( DC->xscale * 640.0 ) ) / DC->xscale );
+
+ UI_SetScreenPlacement(PLACE_LEFT, PLACE_CENTER);
+ DC->fillRect( 0, 0, pillar + 1, 480, col );
+ UI_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
+ DC->fillRect( 640 - pillar, 0, pillar + 1, 480, col );
+ UI_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ } else if ( DC->glconfig.vidWidth * 480.0 < DC->glconfig.vidHeight * 640.0 ) {
+ float lb = 0.5 * ( ( DC->glconfig.vidHeight - ( DC->yscale * 480.0 ) ) / DC->yscale );
+
+ UI_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
+ DC->fillRect( 0, 480 - lb, 640, lb + 1, col );
+ UI_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
+ DC->fillRect( 0, 0, 640, lb + 1, col );
+ UI_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+ }
+
if ( w->style == WINDOW_STYLE_FILLED ) {
// box, but possible a shader that needs filled
if ( w->background ) {
- Fade( &w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount );
- DC->setColor( w->backColor );
- DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
- DC->setColor( NULL );
+ if ( ui_fixedAspect.integer == 2 ) {
+ UI_SetScreenPlacement(PLACE_CENTER, PLACE_STRETCH);
+ Fade( &w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount );
+ DC->setColor( w->backColor );
+ DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
+ DC->setColor( NULL );
+ UI_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ } else {
+ Fade( &w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount );
+ DC->setColor( w->backColor );
+ DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
+ DC->setColor( NULL );
+ }
} else {
DC->fillRect( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->backColor );
}
@@ -704,8 +840,32 @@ void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle
if ( w->flags & WINDOW_FORECOLORSET ) {
DC->setColor( w->foreColor );
}
- DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
- DC->setColor( NULL );
+ if ( ui_fixedAspect.integer == 2 ) {
+ if ( DC->glconfig.vidWidth * 480 > DC->glconfig.vidHeight * 640 ) {
+ // HACK ... widen menu without stretching items and models
+ if ( !Q_stricmpn( w->name, "BLACKGRAD", 9 ) ) {
+ UI_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
+ DC->setColor( NULL );
+ } else if ( !Q_stricmpn( w->name, "gold_line", 9 ) ) {
+ UI_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
+ DC->setColor( NULL );
+ } else {
+ UI_SetScreenPlacement(PLACE_CENTER, PLACE_STRETCH);
+ DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
+ DC->setColor( NULL );
+ }
+ } else {
+ UI_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
+ DC->setColor( NULL );
+ }
+ UI_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ } else {
+ DC->drawHandlePic( fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background );
+ DC->setColor( NULL );
+ }
} else if ( w->style == WINDOW_STYLE_TEAMCOLOR ) {
if ( DC->getTeamColor ) {
DC->getTeamColor( &color );
@@ -3900,14 +4060,19 @@ qboolean Item_Bind_HandleKey( itemDef_t *item, int key, qboolean down ) {
return qtrue;
}
-
-
void AdjustFrom640( float *x, float *y, float *w, float *h ) {
//*x = *x * DC->scale + DC->bias;
- *x *= DC->xscale;
- *y *= DC->yscale;
- *w *= DC->xscale;
- *h *= DC->yscale;
+ if ( ui_fixedAspect.integer ) {
+ *w *= DC->xscale;
+ *x = *x * DC->xscale + DC->xBias;
+ *h *= DC->yscale;
+ *y = *y * DC->yscale + DC->yBias;
+ } else {
+ *x *= DC->xscale;
+ *y *= DC->yscale;
+ *w *= DC->xscale;
+ *h *= DC->yscale;
+ }
}
void Item_Model_Paint( itemDef_t *item ) {
diff --git a/MP/code/ui/ui_shared.h b/MP/code/ui/ui_shared.h
index 5b4ac43..09478ed 100644
--- a/MP/code/ui/ui_shared.h
+++ b/MP/code/ui/ui_shared.h
@@ -408,6 +408,10 @@ typedef struct {
float yscale;
float xscale;
+ float yscaleStretch;
+ float xscaleStretch;
+ float yBias;
+ float xBias;
float bias;
int realTime;
int frameTime;
@@ -491,4 +495,9 @@ int trap_PC_FreeSource( int handle );
int trap_PC_ReadToken( int handle, pc_token_t *pc_token );
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line );
+void UI_SetScreenPlacement(screenPlacement_e hpos, screenPlacement_e vpos);
+void UI_PopScreenPlacement(void);
+screenPlacement_e UI_GetScreenHorizontalPlacement(void);
+screenPlacement_e UI_GetScreenVerticalPlacement(void);
+
#endif
diff --git a/SP/code/ui/ui_main.c b/SP/code/ui/ui_main.c
index 252385f..11f8b0f 100644
--- a/SP/code/ui/ui_main.c
+++ b/SP/code/ui/ui_main.c
@@ -7269,8 +7269,6 @@ vmCvar_t ui_autoactivate;
vmCvar_t ui_emptyswitch; //----(SA) added
// END JOSEPH
-vmCvar_t ui_fixedAspect;
-
vmCvar_t ui_server1;
vmCvar_t ui_server2;
vmCvar_t ui_server3;
diff --git a/SP/code/ui/ui_shared.c b/SP/code/ui/ui_shared.c
index ee7466e..55fb9ec 100644
--- a/SP/code/ui/ui_shared.c
+++ b/SP/code/ui/ui_shared.c
@@ -214,7 +214,6 @@ void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
*w *= DC->scale;
*h *= DC->scale;
#endif
-
if ( ui_fixedAspect.integer ) {
if (ui_horizontalPlacement == PLACE_STRETCH) {
// scale for screen sizes (not aspect correct in wide screen)
--
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