[iortcw] 469/497: All: Rend2: Parse radius entries from misc_cubemap entities
Simon McVittie
smcv at debian.org
Fri Sep 8 10:37:56 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 4ccfb499bf4066dcfd98016f7bbe1cd8489f2469
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Thu Dec 10 11:58:26 2015 -0500
All: Rend2: Parse radius entries from misc_cubemap entities
---
MP/code/rend2/tr_backend.c | 9 ++++++---
MP/code/rend2/tr_bsp.c | 20 +++++++++++++-------
MP/code/rend2/tr_light.c | 2 +-
MP/code/rend2/tr_local.h | 9 +++++++--
MP/code/rend2/tr_main.c | 2 +-
MP/code/rend2/tr_shade.c | 9 ++++-----
SP/code/rend2/tr_backend.c | 9 ++++++---
SP/code/rend2/tr_bsp.c | 20 +++++++++++++-------
SP/code/rend2/tr_light.c | 2 +-
SP/code/rend2/tr_local.h | 9 +++++++--
SP/code/rend2/tr_main.c | 2 +-
SP/code/rend2/tr_shade.c | 9 ++++-----
12 files changed, 64 insertions(+), 38 deletions(-)
diff --git a/MP/code/rend2/tr_backend.c b/MP/code/rend2/tr_backend.c
index fc82bc7..708a657 100644
--- a/MP/code/rend2/tr_backend.c
+++ b/MP/code/rend2/tr_backend.c
@@ -472,8 +472,9 @@ void RB_BeginDrawingView( void ) {
// FIXME: hack for cubemap testing
if (tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
+ cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex];
//qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, backEnd.viewParms.targetFbo->colorImage[0]->texnum, 0);
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex]->texnum, 0);
+ qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, cubemap->image->texnum, 0);
}
}
}
@@ -1577,9 +1578,11 @@ const void *RB_DrawSurfs( const void *data ) {
if (glRefConfig.framebufferObject && tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
+ cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex];
+
FBO_Bind(NULL);
GL_SelectTexture(TB_CUBEMAP);
- GL_BindToTMU(tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex], TB_CUBEMAP);
+ GL_BindToTMU(cubemap->image, TB_CUBEMAP);
qglGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP);
GL_SelectTexture(0);
}
@@ -1991,7 +1994,7 @@ const void *RB_PostProcess(const void *data)
{
VectorSet4(dstBox, 0, glConfig.vidHeight - 256, 256, 256);
//FBO_BlitFromTexture(tr.renderCubeImage, NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0);
- FBO_BlitFromTexture(tr.cubemaps[cubemapIndex - 1], NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0);
+ FBO_BlitFromTexture(tr.cubemaps[cubemapIndex - 1].image, NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0);
}
}
#endif
diff --git a/MP/code/rend2/tr_bsp.c b/MP/code/rend2/tr_bsp.c
index cd4a1b2..27f4242 100644
--- a/MP/code/rend2/tr_bsp.c
+++ b/MP/code/rend2/tr_bsp.c
@@ -3347,16 +3347,17 @@ void R_LoadCubemapEntities(char *cubemapEntityName)
return;
tr.numCubemaps = numCubemaps;
- tr.cubemapOrigins = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemapOrigins), h_low);
- tr.cubemaps = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemaps), h_low);
+ tr.cubemaps = ri.Hunk_Alloc(tr.numCubemaps * sizeof(*tr.cubemaps), h_low);
+ memset(tr.cubemaps, 0, tr.numCubemaps * sizeof(*tr.cubemaps));
numCubemaps = 0;
while(R_ParseSpawnVars(spawnVarChars, sizeof(spawnVarChars), &numSpawnVars, spawnVars))
{
int i;
qboolean isCubemap = qfalse;
- qboolean positionSet = qfalse;
+ qboolean originSet = qfalse;
vec3_t origin;
+ float parallaxRadius = 1000.0f;
for (i = 0; i < numSpawnVars; i++)
{
@@ -3366,14 +3367,19 @@ void R_LoadCubemapEntities(char *cubemapEntityName)
if (!Q_stricmp(spawnVars[i][0], "origin"))
{
sscanf(spawnVars[i][1], "%f %f %f", &origin[0], &origin[1], &origin[2]);
- positionSet = qtrue;
+ originSet = qtrue;
+ }
+ else if (!Q_stricmp(spawnVars[i][0], "radius"))
+ {
+ sscanf(spawnVars[i][1], "%f", ¶llaxRadius);
}
}
- if (isCubemap && positionSet)
+ if (isCubemap && originSet)
{
//ri.Printf(PRINT_ALL, "cubemap at %f %f %f\n", origin[0], origin[1], origin[2]);
- VectorCopy(origin, tr.cubemapOrigins[numCubemaps]);
+ VectorCopy(origin, tr.cubemaps[numCubemaps].origin);
+ tr.cubemaps[numCubemaps].parallaxRadius = parallaxRadius;
numCubemaps++;
}
}
@@ -3419,7 +3425,7 @@ void R_RenderAllCubemaps(void)
for (i = 0; i < tr.numCubemaps; i++)
{
- tr.cubemaps[i] = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8);
+ tr.cubemaps[i].image = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8);
}
ri.Printf(PRINT_ALL, "Total cubemaps: %d\n", tr.numCubemaps );
diff --git a/MP/code/rend2/tr_light.c b/MP/code/rend2/tr_light.c
index 71584cd..75a1fa1 100644
--- a/MP/code/rend2/tr_light.c
+++ b/MP/code/rend2/tr_light.c
@@ -496,7 +496,7 @@ int R_CubemapForPoint( vec3_t point )
vec3_t diff;
vec_t length;
- VectorSubtract(point, tr.cubemapOrigins[i], diff);
+ VectorSubtract(point, tr.cubemaps[i].origin, diff);
length = DotProduct(diff, diff);
if (shortest > length)
diff --git a/MP/code/rend2/tr_local.h b/MP/code/rend2/tr_local.h
index a0e46c2..9d61c06 100644
--- a/MP/code/rend2/tr_local.h
+++ b/MP/code/rend2/tr_local.h
@@ -556,6 +556,12 @@ static ID_INLINE qboolean ShaderRequiresCPUDeforms(const shader_t * shader)
return qfalse;
}
+typedef struct cubemap_s {
+ vec3_t origin;
+ float parallaxRadius;
+ image_t *image;
+} cubemap_t;
+
typedef struct corona_s {
vec3_t origin;
vec3_t color; // range from 0.0 to 1.0, should be color normalized
@@ -1695,8 +1701,7 @@ typedef struct {
int fatLightmapStep;
int numCubemaps;
- vec3_t *cubemapOrigins;
- image_t **cubemaps;
+ cubemap_t *cubemaps;
trRefEntity_t *currentEntity;
trRefEntity_t worldEntity; // point currentEntity at this when rendering world
diff --git a/MP/code/rend2/tr_main.c b/MP/code/rend2/tr_main.c
index f7601e6..c5756f8 100644
--- a/MP/code/rend2/tr_main.c
+++ b/MP/code/rend2/tr_main.c
@@ -3142,7 +3142,7 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene )
memset( &refdef, 0, sizeof( refdef ) );
refdef.rdflags = 0;
- VectorCopy(tr.cubemapOrigins[cubemapIndex], refdef.vieworg);
+ VectorCopy(tr.cubemaps[cubemapIndex].origin, refdef.vieworg);
switch(cubemapSide)
{
diff --git a/MP/code/rend2/tr_shade.c b/MP/code/rend2/tr_shade.c
index f4f3bb8..897501b 100644
--- a/MP/code/rend2/tr_shade.c
+++ b/MP/code/rend2/tr_shade.c
@@ -1672,15 +1672,14 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
if (!(tr.viewParms.flags & VPF_NOCUBEMAPS) && input->cubemapIndex && r_cubeMapping->integer)
{
vec4_t vec;
+ cubemap_t *cubemap = &tr.cubemaps[input->cubemapIndex - 1];
- GL_BindToTMU( tr.cubemaps[input->cubemapIndex - 1], TB_CUBEMAP);
+ GL_BindToTMU( cubemap->image, TB_CUBEMAP);
- vec[0] = tr.cubemapOrigins[input->cubemapIndex - 1][0] - backEnd.viewParms.or.origin[0];
- vec[1] = tr.cubemapOrigins[input->cubemapIndex - 1][1] - backEnd.viewParms.or.origin[1];
- vec[2] = tr.cubemapOrigins[input->cubemapIndex - 1][2] - backEnd.viewParms.or.origin[2];
+ VectorSubtract(cubemap->origin, backEnd.viewParms.or.origin, vec);
vec[3] = 1.0f;
- VectorScale4(vec, 1.0f / 1000.0f, vec);
+ VectorScale4(vec, 1.0f / cubemap->parallaxRadius, vec);
GLSL_SetUniformVec4(sp, UNIFORM_CUBEMAPINFO, vec);
}
diff --git a/SP/code/rend2/tr_backend.c b/SP/code/rend2/tr_backend.c
index 69f4f06..146f35d 100644
--- a/SP/code/rend2/tr_backend.c
+++ b/SP/code/rend2/tr_backend.c
@@ -477,8 +477,9 @@ void RB_BeginDrawingView( void ) {
// FIXME: hack for cubemap testing
if (tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
+ cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex];
//qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, backEnd.viewParms.targetFbo->colorImage[0]->texnum, 0);
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex]->texnum, 0);
+ qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + backEnd.viewParms.targetFboLayer, cubemap->image->texnum, 0);
}
}
}
@@ -1830,9 +1831,11 @@ const void *RB_DrawSurfs( const void *data ) {
if (glRefConfig.framebufferObject && tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
+ cubemap_t *cubemap = &tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex];
+
FBO_Bind(NULL);
GL_SelectTexture(TB_CUBEMAP);
- GL_BindToTMU(tr.cubemaps[backEnd.viewParms.targetFboCubemapIndex], TB_CUBEMAP);
+ GL_BindToTMU(cubemap->image, TB_CUBEMAP);
qglGenerateMipmapEXT(GL_TEXTURE_CUBE_MAP);
GL_SelectTexture(0);
}
@@ -2244,7 +2247,7 @@ const void *RB_PostProcess(const void *data)
{
VectorSet4(dstBox, 0, glConfig.vidHeight - 256, 256, 256);
//FBO_BlitFromTexture(tr.renderCubeImage, NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0);
- FBO_BlitFromTexture(tr.cubemaps[cubemapIndex - 1], NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0);
+ FBO_BlitFromTexture(tr.cubemaps[cubemapIndex - 1].image, NULL, NULL, NULL, dstBox, &tr.testcubeShader, NULL, 0);
}
}
#endif
diff --git a/SP/code/rend2/tr_bsp.c b/SP/code/rend2/tr_bsp.c
index c8c2c2c..8fc2987 100644
--- a/SP/code/rend2/tr_bsp.c
+++ b/SP/code/rend2/tr_bsp.c
@@ -3334,16 +3334,17 @@ void R_LoadCubemapEntities(char *cubemapEntityName)
return;
tr.numCubemaps = numCubemaps;
- tr.cubemapOrigins = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemapOrigins), h_low);
- tr.cubemaps = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemaps), h_low);
+ tr.cubemaps = ri.Hunk_Alloc(tr.numCubemaps * sizeof(*tr.cubemaps), h_low);
+ memset(tr.cubemaps, 0, tr.numCubemaps * sizeof(*tr.cubemaps));
numCubemaps = 0;
while(R_ParseSpawnVars(spawnVarChars, sizeof(spawnVarChars), &numSpawnVars, spawnVars))
{
int i;
qboolean isCubemap = qfalse;
- qboolean positionSet = qfalse;
+ qboolean originSet = qfalse;
vec3_t origin;
+ float parallaxRadius = 1000.0f;
for (i = 0; i < numSpawnVars; i++)
{
@@ -3353,14 +3354,19 @@ void R_LoadCubemapEntities(char *cubemapEntityName)
if (!Q_stricmp(spawnVars[i][0], "origin"))
{
sscanf(spawnVars[i][1], "%f %f %f", &origin[0], &origin[1], &origin[2]);
- positionSet = qtrue;
+ originSet = qtrue;
+ }
+ else if (!Q_stricmp(spawnVars[i][0], "radius"))
+ {
+ sscanf(spawnVars[i][1], "%f", ¶llaxRadius);
}
}
- if (isCubemap && positionSet)
+ if (isCubemap && originSet)
{
//ri.Printf(PRINT_ALL, "cubemap at %f %f %f\n", origin[0], origin[1], origin[2]);
- VectorCopy(origin, tr.cubemapOrigins[numCubemaps]);
+ VectorCopy(origin, tr.cubemaps[numCubemaps].origin);
+ tr.cubemaps[numCubemaps].parallaxRadius = parallaxRadius;
numCubemaps++;
}
}
@@ -3406,7 +3412,7 @@ void R_RenderAllCubemaps(void)
for (i = 0; i < tr.numCubemaps; i++)
{
- tr.cubemaps[i] = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8);
+ tr.cubemaps[i].image = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8);
}
ri.Printf(PRINT_ALL, "Total cubemaps: %d\n", tr.numCubemaps );
diff --git a/SP/code/rend2/tr_light.c b/SP/code/rend2/tr_light.c
index a24b626..b2b6df2 100644
--- a/SP/code/rend2/tr_light.c
+++ b/SP/code/rend2/tr_light.c
@@ -497,7 +497,7 @@ int R_CubemapForPoint( vec3_t point )
vec3_t diff;
vec_t length;
- VectorSubtract(point, tr.cubemapOrigins[i], diff);
+ VectorSubtract(point, tr.cubemaps[i].origin, diff);
length = DotProduct(diff, diff);
if (shortest > length)
diff --git a/SP/code/rend2/tr_local.h b/SP/code/rend2/tr_local.h
index e48ad8e..8ffa3f1 100644
--- a/SP/code/rend2/tr_local.h
+++ b/SP/code/rend2/tr_local.h
@@ -559,6 +559,12 @@ static ID_INLINE qboolean ShaderRequiresCPUDeforms(const shader_t * shader)
return qfalse;
}
+typedef struct cubemap_s {
+ vec3_t origin;
+ float parallaxRadius;
+ image_t *image;
+} cubemap_t;
+
typedef struct corona_s {
vec3_t origin;
vec3_t color; // range from 0.0 to 1.0, should be color normalized
@@ -1709,8 +1715,7 @@ typedef struct {
int fatLightmapStep;
int numCubemaps;
- vec3_t *cubemapOrigins;
- image_t **cubemaps;
+ cubemap_t *cubemaps;
trRefEntity_t *currentEntity;
trRefEntity_t worldEntity; // point currentEntity at this when rendering world
diff --git a/SP/code/rend2/tr_main.c b/SP/code/rend2/tr_main.c
index d5981a3..785b4d6 100644
--- a/SP/code/rend2/tr_main.c
+++ b/SP/code/rend2/tr_main.c
@@ -3190,7 +3190,7 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene )
memset( &refdef, 0, sizeof( refdef ) );
refdef.rdflags = 0;
- VectorCopy(tr.cubemapOrigins[cubemapIndex], refdef.vieworg);
+ VectorCopy(tr.cubemaps[cubemapIndex].origin, refdef.vieworg);
switch(cubemapSide)
{
diff --git a/SP/code/rend2/tr_shade.c b/SP/code/rend2/tr_shade.c
index 7a0f724..855396f 100644
--- a/SP/code/rend2/tr_shade.c
+++ b/SP/code/rend2/tr_shade.c
@@ -1667,15 +1667,14 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
if (!(tr.viewParms.flags & VPF_NOCUBEMAPS) && input->cubemapIndex && r_cubeMapping->integer)
{
vec4_t vec;
+ cubemap_t *cubemap = &tr.cubemaps[input->cubemapIndex - 1];
- GL_BindToTMU( tr.cubemaps[input->cubemapIndex - 1], TB_CUBEMAP);
+ GL_BindToTMU( cubemap->image, TB_CUBEMAP);
- vec[0] = tr.cubemapOrigins[input->cubemapIndex - 1][0] - backEnd.viewParms.or.origin[0];
- vec[1] = tr.cubemapOrigins[input->cubemapIndex - 1][1] - backEnd.viewParms.or.origin[1];
- vec[2] = tr.cubemapOrigins[input->cubemapIndex - 1][2] - backEnd.viewParms.or.origin[2];
+ VectorSubtract(cubemap->origin, backEnd.viewParms.or.origin, vec);
vec[3] = 1.0f;
- VectorScale4(vec, 1.0f / 1000.0f, vec);
+ VectorScale4(vec, 1.0f / cubemap->parallaxRadius, vec);
GLSL_SetUniformVec4(sp, UNIFORM_CUBEMAPINFO, vec);
}
--
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