[iortcw] 59/89: All: Rend2: Use an OpenGL 3.2 core context if available
Simon McVittie
smcv at debian.org
Fri Sep 8 10:44:28 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to tag 1.51b
in repository iortcw.
commit d75aec11805b8b46006f76c05633683eda722308
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Thu Jul 20 14:58:23 2017 -0400
All: Rend2: Use an OpenGL 3.2 core context if available
---
MP/code/rend2/glsl/dlight_fp.glsl | 22 +++++-
MP/code/rend2/glsl/generic_fp.glsl | 23 +++++-
MP/code/rend2/glsl/lightall_fp.glsl | 21 +++++-
MP/code/rend2/glsl/shadowmask_fp.glsl | 28 ++++----
MP/code/rend2/qgl.h | 127 ++++++----------------------------
MP/code/rend2/tr_backend.c | 37 ----------
MP/code/rend2/tr_dsa.c | 46 ++++++------
MP/code/rend2/tr_extensions.c | 99 ++++++++------------------
MP/code/rend2/tr_fbo.c | 124 +++++++++++++++------------------
MP/code/rend2/tr_glsl.c | 13 +++-
MP/code/rend2/tr_image.c | 10 +--
MP/code/rend2/tr_init.c | 22 ++++--
MP/code/rend2/tr_local.h | 4 +-
MP/code/rend2/tr_shade.c | 26 +++++++
MP/code/rend2/tr_shader.c | 4 +-
MP/code/rend2/tr_sky.c | 6 ++
MP/code/rend2/tr_surface.c | 2 +
MP/code/renderer/qgl.h | 127 ++++++----------------------------
MP/code/renderer/tr_init.c | 2 +-
MP/code/renderer/tr_local.h | 2 +-
MP/code/sdl/sdl_glimp.c | 51 +++++++++++---
SP/code/rend2/glsl/dlight_fp.glsl | 22 +++++-
SP/code/rend2/glsl/generic_fp.glsl | 23 +++++-
SP/code/rend2/glsl/lightall_fp.glsl | 21 +++++-
SP/code/rend2/glsl/shadowmask_fp.glsl | 28 ++++----
SP/code/rend2/qgl.h | 127 ++++++----------------------------
SP/code/rend2/tr_backend.c | 37 ----------
SP/code/rend2/tr_dsa.c | 46 ++++++------
SP/code/rend2/tr_extensions.c | 99 ++++++++------------------
SP/code/rend2/tr_fbo.c | 124 +++++++++++++++------------------
SP/code/rend2/tr_glsl.c | 13 +++-
SP/code/rend2/tr_image.c | 10 +--
SP/code/rend2/tr_init.c | 22 ++++--
SP/code/rend2/tr_local.h | 4 +-
SP/code/rend2/tr_shade.c | 26 +++++++
SP/code/rend2/tr_shader.c | 4 +-
SP/code/rend2/tr_sky.c | 4 ++
SP/code/rend2/tr_surface.c | 2 +
SP/code/renderer/qgl.h | 127 ++++++----------------------------
SP/code/renderer/tr_init.c | 2 +-
SP/code/renderer/tr_local.h | 2 +-
SP/code/sdl/sdl_glimp.c | 51 +++++++++++---
42 files changed, 680 insertions(+), 910 deletions(-)
diff --git a/MP/code/rend2/glsl/dlight_fp.glsl b/MP/code/rend2/glsl/dlight_fp.glsl
index 8ffca5b..41be049 100644
--- a/MP/code/rend2/glsl/dlight_fp.glsl
+++ b/MP/code/rend2/glsl/dlight_fp.glsl
@@ -1,5 +1,7 @@
uniform sampler2D u_DiffuseMap;
+uniform int u_AlphaTest;
+
varying vec2 var_Tex1;
varying vec4 var_Color;
@@ -8,5 +10,23 @@ void main()
{
vec4 color = texture2D(u_DiffuseMap, var_Tex1);
- gl_FragColor = color * var_Color;
+ float alpha = color.a * var_Color.a;
+ if (u_AlphaTest == 1)
+ {
+ if (alpha == 0.0)
+ discard;
+ }
+ else if (u_AlphaTest == 2)
+ {
+ if (alpha >= 0.5)
+ discard;
+ }
+ else if (u_AlphaTest == 3)
+ {
+ if (alpha < 0.5)
+ discard;
+ }
+
+ gl_FragColor.rgb = color.rgb * var_Color.rgb;
+ gl_FragColor.a = alpha;
}
diff --git a/MP/code/rend2/glsl/generic_fp.glsl b/MP/code/rend2/glsl/generic_fp.glsl
index 50db078..c0a4940 100644
--- a/MP/code/rend2/glsl/generic_fp.glsl
+++ b/MP/code/rend2/glsl/generic_fp.glsl
@@ -1,5 +1,7 @@
uniform sampler2D u_DiffuseMap;
+uniform int u_AlphaTest;
+
varying vec2 var_DiffuseTex;
varying vec4 var_Color;
@@ -8,5 +10,24 @@ varying vec4 var_Color;
void main()
{
vec4 color = texture2D(u_DiffuseMap, var_DiffuseTex);
- gl_FragColor = color * var_Color;
+
+ float alpha = color.a * var_Color.a;
+ if (u_AlphaTest == 1)
+ {
+ if (alpha == 0.0)
+ discard;
+ }
+ else if (u_AlphaTest == 2)
+ {
+ if (alpha >= 0.5)
+ discard;
+ }
+ else if (u_AlphaTest == 3)
+ {
+ if (alpha < 0.5)
+ discard;
+ }
+
+ gl_FragColor.rgb = color.rgb * var_Color.rgb;
+ gl_FragColor.a = alpha;
}
diff --git a/MP/code/rend2/glsl/lightall_fp.glsl b/MP/code/rend2/glsl/lightall_fp.glsl
index 5cb8233..8e7c9b4 100644
--- a/MP/code/rend2/glsl/lightall_fp.glsl
+++ b/MP/code/rend2/glsl/lightall_fp.glsl
@@ -45,6 +45,8 @@ uniform vec4 u_CubeMapInfo;
#endif
#endif
+uniform int u_AlphaTest;
+
varying vec4 var_TexCoords;
varying vec4 var_Color;
@@ -228,6 +230,23 @@ void main()
#endif
vec4 diffuse = texture2D(u_DiffuseMap, texCoords);
+
+ float alpha = diffuse.a * var_Color.a;
+ if (u_AlphaTest == 1)
+ {
+ if (alpha == 0.0)
+ discard;
+ }
+ else if (u_AlphaTest == 2)
+ {
+ if (alpha >= 0.5)
+ discard;
+ }
+ else if (u_AlphaTest == 3)
+ {
+ if (alpha < 0.5)
+ discard;
+ }
#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
L = var_LightDir.xyz;
@@ -406,5 +425,5 @@ void main()
#endif
- gl_FragColor.a = diffuse.a * var_Color.a;
+ gl_FragColor.a = alpha;
}
diff --git a/MP/code/rend2/glsl/shadowmask_fp.glsl b/MP/code/rend2/glsl/shadowmask_fp.glsl
index 053907c..2b57e3b 100644
--- a/MP/code/rend2/glsl/shadowmask_fp.glsl
+++ b/MP/code/rend2/glsl/shadowmask_fp.glsl
@@ -52,10 +52,10 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, const float dist)
offset.y += offset.x;
if (offset.y > 1.1) offset.y = 0.0;
- mult = shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, 0.5)) * scale, dist)).r
- + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, 0.5)) * scale, dist)).r
- + shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, -1.5)) * scale, dist)).r
- + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, -1.5)) * scale, dist)).r;
+ mult = shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, 0.5)) * scale, dist))
+ + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, 0.5)) * scale, dist))
+ + shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, -1.5)) * scale, dist))
+ + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, -1.5)) * scale, dist));
mult *= 0.25;
#endif
@@ -66,23 +66,23 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, const float dist)
float cosr = cos(r) * scale;
mat2 rmat = mat2(cosr, sinr, -sinr, cosr);
- mult = shadow2D(shadowmap, vec3(st + rmat * vec2(-0.7055767, 0.196515), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.3524343, -0.7791386), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.2391056, 0.9189604), dist)).r;
+ mult = shadow2D(shadowmap, vec3(st + rmat * vec2(-0.7055767, 0.196515), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.3524343, -0.7791386), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.2391056, 0.9189604), dist));
#if defined(USE_SHADOW_FILTER2)
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.07580382, -0.09224417), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.5784913, -0.002528916), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.192888, 0.4064181), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.6335801, -0.5247476), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.5579782, 0.7491854), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.7320465, 0.6317794), dist)).r;
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.07580382, -0.09224417), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.5784913, -0.002528916), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.192888, 0.4064181), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.6335801, -0.5247476), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.5579782, 0.7491854), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.7320465, 0.6317794), dist));
mult *= 0.11111;
#else
mult *= 0.33333;
#endif
#else
- mult = shadow2D(shadowmap, vec3(st, dist)).r;
+ mult = shadow2D(shadowmap, vec3(st, dist));
#endif
return mult;
diff --git a/MP/code/rend2/qgl.h b/MP/code/rend2/qgl.h
index edec10d..93fb8e6 100644
--- a/MP/code/rend2/qgl.h
+++ b/MP/code/rend2/qgl.h
@@ -464,6 +464,7 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
// OpenGL 1.3, was GL_ARB_texture_compression
#define QGL_1_3_PROCS \
+ GLE(void, ActiveTexture, GLenum texture) \
GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \
GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \
@@ -561,97 +562,25 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
#define GL_HALF_FLOAT_ARB 0x140B
#endif
-// GL_EXT_framebuffer_object
-#define QGL_EXT_framebuffer_object_PROCS \
- GLE(void, BindRenderbufferEXT, GLenum target, GLuint renderbuffer) \
- GLE(void, DeleteRenderbuffersEXT, GLsizei n, const GLuint *renderbuffers) \
- GLE(void, GenRenderbuffersEXT, GLsizei n, GLuint *renderbuffers) \
- GLE(void, RenderbufferStorageEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
- GLE(void, BindFramebufferEXT, GLenum target, GLuint framebuffer) \
- GLE(void, DeleteFramebuffersEXT, GLsizei n, const GLuint *framebuffers) \
- GLE(void, GenFramebuffersEXT, GLsizei n, GLuint *framebuffers) \
- GLE(GLenum, CheckFramebufferStatusEXT, GLenum target) \
- GLE(void, FramebufferTexture2DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
- GLE(void, FramebufferRenderbufferEXT, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
- GLE(void, GenerateMipmapEXT, GLenum target) \
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#endif
-
-// GL_EXT_framebuffer_blit
-#define QGL_EXT_framebuffer_blit_PROCS \
- GLE(void, BlitFramebufferEXT, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#endif
-
-// GL_EXT_framebuffer_multisample
-#define QGL_EXT_framebuffer_multisample_PROCS \
- GLE(void, RenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#endif
+// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
+#define QGL_3_0_PROCS \
+ GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
+ GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
+ GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
+ GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
+ GLE(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(void, BindFramebuffer, GLenum target, GLuint framebuffer) \
+ GLE(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) \
+ GLE(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) \
+ GLE(GLenum, CheckFramebufferStatus, GLenum target) \
+ GLE(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
+ GLE(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
+ GLE(void, GenerateMipmap, GLenum target) \
+ GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
+ GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(void, BindVertexArray, GLuint array) \
+ GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
+ GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc
@@ -679,17 +608,6 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif
-// GL_ARB_vertex_array_object
-#define QGL_ARB_vertex_array_object_PROCS \
- GLE(void, BindVertexArray, GLuint array) \
- GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
- GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
-#endif
-
// GL_EXT_direct_state_access
#define QGL_EXT_direct_state_access_PROCS \
GLE(GLvoid, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) \
@@ -718,10 +636,7 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
-QGL_EXT_framebuffer_object_PROCS;
-QGL_EXT_framebuffer_blit_PROCS;
-QGL_EXT_framebuffer_multisample_PROCS;
-QGL_ARB_vertex_array_object_PROCS;
+QGL_3_0_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
diff --git a/MP/code/rend2/tr_backend.c b/MP/code/rend2/tr_backend.c
index 7744a02..be9d348 100644
--- a/MP/code/rend2/tr_backend.c
+++ b/MP/code/rend2/tr_backend.c
@@ -257,43 +257,6 @@ void GL_State( unsigned long stateBits ) {
}
}
- //
- // alpha test
- //
- if ( diff & GLS_ATEST_BITS ) {
- uint32_t oldState = glState.glStateBits & GLS_ATEST_BITS;
- uint32_t newState = stateBits & GLS_ATEST_BITS;
- uint32_t storedState = glState.storedGlState & GLS_ATEST_BITS;
-
- if (oldState == 0)
- {
- qglEnable(GL_ALPHA_TEST);
- }
- else if (newState == 0)
- {
- qglDisable(GL_ALPHA_TEST);
- }
-
- if (newState != 0 && storedState != newState)
- {
- glState.storedGlState &= ~GLS_ATEST_BITS;
- glState.storedGlState |= newState;
-
- switch ( newState )
- {
- case GLS_ATEST_GT_0:
- qglAlphaFunc( GL_GREATER, 0.0f );
- break;
- case GLS_ATEST_LT_80:
- qglAlphaFunc( GL_LESS, 0.5f );
- break;
- case GLS_ATEST_GE_80:
- qglAlphaFunc( GL_GEQUAL, 0.5f );
- break;
- }
- }
- }
-
glState.glStateBits = stateBits;
}
diff --git a/MP/code/rend2/tr_dsa.c b/MP/code/rend2/tr_dsa.c
index 8fde841..a9d0756 100644
--- a/MP/code/rend2/tr_dsa.c
+++ b/MP/code/rend2/tr_dsa.c
@@ -43,7 +43,7 @@ void GL_BindNullTextures()
{
for (i = 0; i < NUM_TEXTURE_BUNDLES; i++)
{
- qglBindMultiTextureEXT(GL_TEXTURE0_ARB + i, GL_TEXTURE_2D, 0);
+ qglBindMultiTextureEXT(GL_TEXTURE0 + i, GL_TEXTURE_2D, 0);
glDsaState.textures[i] = 0;
}
}
@@ -51,19 +51,19 @@ void GL_BindNullTextures()
{
for (i = 0; i < NUM_TEXTURE_BUNDLES; i++)
{
- qglActiveTextureARB(GL_TEXTURE0_ARB + i);
+ qglActiveTexture(GL_TEXTURE0 + i);
qglBindTexture(GL_TEXTURE_2D, 0);
glDsaState.textures[i] = 0;
}
- qglActiveTextureARB(GL_TEXTURE0_ARB);
- glDsaState.texunit = GL_TEXTURE0_ARB;
+ qglActiveTexture(GL_TEXTURE0);
+ glDsaState.texunit = GL_TEXTURE0;
}
}
int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture)
{
- GLuint tmu = texunit - GL_TEXTURE0_ARB;
+ GLuint tmu = texunit - GL_TEXTURE0;
if (glDsaState.textures[tmu] == texture)
return 0;
@@ -80,7 +80,7 @@ GLvoid APIENTRY GLDSA_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint
{
if (glDsaState.texunit != texunit)
{
- qglActiveTextureARB(texunit);
+ qglActiveTexture(texunit);
glDsaState.texunit = texunit;
}
@@ -138,7 +138,7 @@ GLvoid APIENTRY GLDSA_CompressedTextureSubImage2DEXT(GLuint texture, GLenum targ
GLvoid APIENTRY GLDSA_GenerateTextureMipmapEXT(GLuint texture, GLenum target)
{
GL_BindMultiTexture(glDsaState.texunit, target, texture);
- qglGenerateMipmapEXT(target);
+ qglGenerateMipmap(target);
}
void GL_BindNullProgram()
@@ -207,9 +207,9 @@ GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint program, GLint location,
void GL_BindNullFramebuffers()
{
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ qglBindFramebuffer(GL_FRAMEBUFFER, 0);
glDsaState.drawFramebuffer = glDsaState.readFramebuffer = 0;
- qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ qglBindRenderbuffer(GL_RENDERBUFFER, 0);
glDsaState.renderbuffer = 0;
}
@@ -217,26 +217,26 @@ void GL_BindFramebuffer(GLenum target, GLuint framebuffer)
{
switch (target)
{
- case GL_FRAMEBUFFER_EXT:
+ case GL_FRAMEBUFFER:
if (framebuffer != glDsaState.drawFramebuffer || framebuffer != glDsaState.readFramebuffer)
{
- qglBindFramebufferEXT(target, framebuffer);
+ qglBindFramebuffer(target, framebuffer);
glDsaState.drawFramebuffer = glDsaState.readFramebuffer = framebuffer;
}
break;
- case GL_DRAW_FRAMEBUFFER_EXT:
+ case GL_DRAW_FRAMEBUFFER:
if (framebuffer != glDsaState.drawFramebuffer)
{
- qglBindFramebufferEXT(target, framebuffer);
+ qglBindFramebuffer(target, framebuffer);
glDsaState.drawFramebuffer = framebuffer;
}
break;
- case GL_READ_FRAMEBUFFER_EXT:
+ case GL_READ_FRAMEBUFFER:
if (framebuffer != glDsaState.readFramebuffer)
{
- qglBindFramebufferEXT(target, framebuffer);
+ qglBindFramebuffer(target, framebuffer);
glDsaState.readFramebuffer = framebuffer;
}
break;
@@ -247,7 +247,7 @@ void GL_BindRenderbuffer(GLuint renderbuffer)
{
if (renderbuffer != glDsaState.renderbuffer)
{
- qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderbuffer);
+ qglBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glDsaState.renderbuffer = renderbuffer;
}
}
@@ -256,32 +256,32 @@ GLvoid APIENTRY GLDSA_NamedRenderbufferStorageEXT(GLuint renderbuffer,
GLenum internalformat, GLsizei width, GLsizei height)
{
GL_BindRenderbuffer(renderbuffer);
- qglRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internalformat, width, height);
+ qglRenderbufferStorage(GL_RENDERBUFFER, internalformat, width, height);
}
GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer,
GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
GL_BindRenderbuffer(renderbuffer);
- qglRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, internalformat, width, height);
+ qglRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalformat, width, height);
}
GLenum APIENTRY GLDSA_CheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target)
{
GL_BindFramebuffer(target, framebuffer);
- return qglCheckFramebufferStatusEXT(target);
+ return qglCheckFramebufferStatus(target);
}
GLvoid APIENTRY GLDSA_NamedFramebufferTexture2DEXT(GLuint framebuffer,
GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, textarget, texture, level);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ qglFramebufferTexture2D(GL_FRAMEBUFFER, attachment, textarget, texture, level);
}
GLvoid APIENTRY GLDSA_NamedFramebufferRenderbufferEXT(GLuint framebuffer,
GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
- qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, renderbuffertarget, renderbuffer);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ qglFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, renderbuffertarget, renderbuffer);
}
diff --git a/MP/code/rend2/tr_extensions.c b/MP/code/rend2/tr_extensions.c
index 37bbe84..7df5295 100644
--- a/MP/code/rend2/tr_extensions.c
+++ b/MP/code/rend2/tr_extensions.c
@@ -34,10 +34,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
-QGL_EXT_framebuffer_object_PROCS;
-QGL_EXT_framebuffer_blit_PROCS;
-QGL_EXT_framebuffer_multisample_PROCS;
-QGL_ARB_vertex_array_object_PROCS;
+QGL_3_0_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
@@ -75,6 +72,33 @@ void GLimp_InitExtraExtensions()
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
QGL_2_0_PROCS;
+ // OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
+ // QGL_*_PROCS becomes several functions, do not remove {}
+ if (glRefConfig.openglMajorVersion >= 3)
+ {
+ QGL_3_0_PROCS;
+
+ glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
+ glRefConfig.framebufferBlit = qtrue;
+ glRefConfig.framebufferMultisample = qtrue;
+
+ qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
+ qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
+
+ ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], "OpenGL 3.0+ framebuffer procs");
+
+ // Don't let this be disabled, core context requires it
+ glRefConfig.vertexArrayObject = qtrue;
+
+ ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], "OpenGL 3.0+ vertex array object procs");
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ framebuffer procs");
+ ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ vertex array object procs");
+
+ }
+
// Determine GLSL version
if (1)
{
@@ -136,57 +160,6 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
- // GL_EXT_framebuffer_object
- extension = "GL_EXT_framebuffer_object";
- glRefConfig.framebufferObject = qfalse;
- if( SDL_GL_ExtensionSupported( extension ) )
- {
- glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
-
- qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
- qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
-
- QGL_EXT_framebuffer_object_PROCS;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_EXT_framebuffer_blit
- extension = "GL_EXT_framebuffer_blit";
- glRefConfig.framebufferBlit = qfalse;
- if (SDL_GL_ExtensionSupported(extension))
- {
- glRefConfig.framebufferBlit = qtrue;
-
- QGL_EXT_framebuffer_blit_PROCS;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.framebufferBlit], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_EXT_framebuffer_multisample
- extension = "GL_EXT_framebuffer_multisample";
- glRefConfig.framebufferMultisample = qfalse;
- if (SDL_GL_ExtensionSupported(extension))
- {
- glRefConfig.framebufferMultisample = qtrue;
-
- QGL_EXT_framebuffer_multisample_PROCS;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.framebufferMultisample], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
glRefConfig.textureCompression = TCR_NONE;
// GL_ARB_texture_compression_rgtc
@@ -251,22 +224,6 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
- // GL_ARB_vertex_array_object
- extension = "GL_ARB_vertex_array_object";
- glRefConfig.vertexArrayObject = qfalse;
- if( SDL_GL_ExtensionSupported( extension ) )
- {
- glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer;
-
- QGL_ARB_vertex_array_object_PROCS;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
// GL_EXT_direct_state_access
extension = "GL_EXT_direct_state_access";
glRefConfig.directStateAccess = qfalse;
diff --git a/MP/code/rend2/tr_fbo.c b/MP/code/rend2/tr_fbo.c
index 6b7ab01..54dc8fe 100644
--- a/MP/code/rend2/tr_fbo.c
+++ b/MP/code/rend2/tr_fbo.c
@@ -32,48 +32,38 @@ R_CheckFBO
*/
qboolean R_CheckFBO(const FBO_t * fbo)
{
- GLenum code = qglCheckNamedFramebufferStatusEXT(fbo->frameBuffer, GL_FRAMEBUFFER_EXT);
+ GLenum code = qglCheckNamedFramebufferStatusEXT(fbo->frameBuffer, GL_FRAMEBUFFER);
- if(code == GL_FRAMEBUFFER_COMPLETE_EXT)
+ if(code == GL_FRAMEBUFFER_COMPLETE)
return qtrue;
// an error occured
switch (code)
{
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+ case GL_FRAMEBUFFER_UNSUPPORTED:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Unsupported framebuffer format\n", fbo->name);
break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete attachment\n", fbo->name);
break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, missing attachment\n", fbo->name);
break;
- //case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
- // ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, duplicate attachment\n", fbo->name);
- // break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, attached images must have same dimensions\n",
- fbo->name);
- break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, attached images must have same format\n",
- fbo->name);
- break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, missing draw buffer\n", fbo->name);
break;
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, missing read buffer\n", fbo->name);
break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
+ ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete multisample\n", fbo->name);
+ break;
+
default:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) unknown error 0x%X\n", fbo->name, code);
break;
@@ -117,7 +107,7 @@ FBO_t *FBO_Create(const char *name, int width, int height)
fbo->width = width;
fbo->height = height;
- qglGenFramebuffersEXT(1, &fbo->frameBuffer);
+ qglGenFramebuffers(1, &fbo->frameBuffer);
return fbo;
}
@@ -145,7 +135,7 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
case GL_RGBA32F_ARB:
fbo->colorFormat = format;
pRenderBuffer = &fbo->colorBuffers[index];
- attachment = GL_COLOR_ATTACHMENT0_EXT + index;
+ attachment = GL_COLOR_ATTACHMENT0 + index;
break;
case GL_DEPTH_COMPONENT:
@@ -154,21 +144,21 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
case GL_DEPTH_COMPONENT32_ARB:
fbo->depthFormat = format;
pRenderBuffer = &fbo->depthBuffer;
- attachment = GL_DEPTH_ATTACHMENT_EXT;
+ attachment = GL_DEPTH_ATTACHMENT;
break;
case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
+ case GL_STENCIL_INDEX1:
+ case GL_STENCIL_INDEX4:
+ case GL_STENCIL_INDEX8:
+ case GL_STENCIL_INDEX16:
fbo->stencilFormat = format;
pRenderBuffer = &fbo->stencilBuffer;
- attachment = GL_STENCIL_ATTACHMENT_EXT;
+ attachment = GL_STENCIL_ATTACHMENT;
break;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
fbo->packedDepthStencilFormat = format;
pRenderBuffer = &fbo->packedDepthStencilBuffer;
attachment = 0; // special for stencil and depth
@@ -181,7 +171,7 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
absent = *pRenderBuffer == 0;
if (absent)
- qglGenRenderbuffersEXT(1, pRenderBuffer);
+ qglGenRenderbuffers(1, pRenderBuffer);
if (multisample && glRefConfig.framebufferMultisample)
qglNamedRenderbufferStorageMultisampleEXT(*pRenderBuffer, multisample, format, fbo->width, fbo->height);
@@ -192,12 +182,12 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
{
if (attachment == 0)
{
- qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
- qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
+ qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *pRenderBuffer);
+ qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *pRenderBuffer);
}
else
{
- qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, attachment, GL_RENDERBUFFER_EXT, *pRenderBuffer);
+ qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, attachment, GL_RENDERBUFFER, *pRenderBuffer);
}
}
}
@@ -217,7 +207,7 @@ void FBO_AttachImage(FBO_t *fbo, image_t *image, GLenum attachment, GLuint cubem
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + cubemapside;
qglNamedFramebufferTexture2DEXT(fbo->frameBuffer, attachment, target, image->texnum, 0);
- index = attachment - GL_COLOR_ATTACHMENT0_EXT;
+ index = attachment - GL_COLOR_ATTACHMENT0;
if (index >= 0 && index <= 15)
fbo->colorImage[index] = image;
}
@@ -245,7 +235,7 @@ void FBO_Bind(FBO_t * fbo)
GLimp_LogComment(va("--- FBO_Bind( %s ) ---\n", fbo ? fbo->name : "NULL"));
}
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, fbo ? fbo->frameBuffer : 0);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, fbo ? fbo->frameBuffer : 0);
glState.currentFBO = fbo;
}
@@ -275,7 +265,7 @@ void FBO_Init(void)
hdrFormat = GL_RGBA16F_ARB;
if (glRefConfig.framebufferMultisample)
- qglGetIntegerv(GL_MAX_SAMPLES_EXT, &multisample);
+ qglGetIntegerv(GL_MAX_SAMPLES, &multisample);
if (r_ext_framebuffer_multisample->integer < multisample)
multisample = r_ext_framebuffer_multisample->integer;
@@ -292,19 +282,19 @@ void FBO_Init(void)
{
tr.renderFbo = FBO_Create("_render", tr.renderDepthImage->width, tr.renderDepthImage->height);
FBO_CreateBuffer(tr.renderFbo, hdrFormat, 0, multisample);
- FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24_ARB, 0, multisample);
+ FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24, 0, multisample);
R_CheckFBO(tr.renderFbo);
tr.msaaResolveFbo = FBO_Create("_msaaResolve", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_AttachImage(tr.msaaResolveFbo, tr.renderImage, GL_COLOR_ATTACHMENT0_EXT, 0);
- FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0);
+ FBO_AttachImage(tr.msaaResolveFbo, tr.renderImage, GL_COLOR_ATTACHMENT0, 0);
+ FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0);
R_CheckFBO(tr.msaaResolveFbo);
}
else if (r_hdr->integer)
{
tr.renderFbo = FBO_Create("_render", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_AttachImage(tr.renderFbo, tr.renderImage, GL_COLOR_ATTACHMENT0_EXT, 0);
- FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0);
+ FBO_AttachImage(tr.renderFbo, tr.renderImage, GL_COLOR_ATTACHMENT0, 0);
+ FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0);
R_CheckFBO(tr.renderFbo);
}
@@ -312,23 +302,23 @@ void FBO_Init(void)
// this fixes the corrupt screen bug with r_hdr 1 on older hardware
if (tr.renderFbo)
{
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, tr.renderFbo->frameBuffer);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, tr.renderFbo->frameBuffer);
qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
}
if (tr.screenScratchImage)
{
tr.screenScratchFbo = FBO_Create("screenScratch", tr.screenScratchImage->width, tr.screenScratchImage->height);
- FBO_AttachImage(tr.screenScratchFbo, tr.screenScratchImage, GL_COLOR_ATTACHMENT0_EXT, 0);
- FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0);
+ FBO_AttachImage(tr.screenScratchFbo, tr.screenScratchImage, GL_COLOR_ATTACHMENT0, 0);
+ FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0);
R_CheckFBO(tr.screenScratchFbo);
}
if (tr.sunRaysImage)
{
tr.sunRaysFbo = FBO_Create("_sunRays", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_AttachImage(tr.sunRaysFbo, tr.sunRaysImage, GL_COLOR_ATTACHMENT0_EXT, 0);
- FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0);
+ FBO_AttachImage(tr.sunRaysFbo, tr.sunRaysImage, GL_COLOR_ATTACHMENT0, 0);
+ FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0);
R_CheckFBO(tr.sunRaysFbo);
}
@@ -338,7 +328,7 @@ void FBO_Init(void)
for( i = 0; i < MAX_DRAWN_PSHADOWS; i++)
{
tr.pshadowFbos[i] = FBO_Create(va("_shadowmap%d", i), tr.pshadowMaps[i]->width, tr.pshadowMaps[i]->height);
- FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_COLOR_ATTACHMENT0, 0);
FBO_CreateBuffer(tr.pshadowFbos[i], GL_DEPTH_COMPONENT24_ARB, 0, 0);
R_CheckFBO(tr.pshadowFbos[i]);
}
@@ -352,7 +342,7 @@ void FBO_Init(void)
// FIXME: this next line wastes 16mb with 4x1024x1024 sun shadow maps, skip if OpenGL 4.3+ or ARB_framebuffer_no_attachments
// This at least gets sun shadows working on older GPUs (Intel)
FBO_CreateBuffer(tr.sunShadowFbo[i], GL_RGBA8, 0, 0);
- FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT_EXT, 0);
+ FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT, 0);
R_CheckFBO(tr.sunShadowFbo[i]);
}
}
@@ -360,7 +350,7 @@ void FBO_Init(void)
if (tr.screenShadowImage)
{
tr.screenShadowFbo = FBO_Create("_screenshadow", tr.screenShadowImage->width, tr.screenShadowImage->height);
- FBO_AttachImage(tr.screenShadowFbo, tr.screenShadowImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.screenShadowFbo, tr.screenShadowImage, GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.screenShadowFbo);
}
@@ -369,7 +359,7 @@ void FBO_Init(void)
for (i = 0; i < 2; i++)
{
tr.textureScratchFbo[i] = FBO_Create(va("_texturescratch%d", i), tr.textureScratchImage[i]->width, tr.textureScratchImage[i]->height);
- FBO_AttachImage(tr.textureScratchFbo[i], tr.textureScratchImage[i], GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.textureScratchFbo[i], tr.textureScratchImage[i], GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.textureScratchFbo[i]);
}
}
@@ -377,14 +367,14 @@ void FBO_Init(void)
if (tr.calcLevelsImage)
{
tr.calcLevelsFbo = FBO_Create("_calclevels", tr.calcLevelsImage->width, tr.calcLevelsImage->height);
- FBO_AttachImage(tr.calcLevelsFbo, tr.calcLevelsImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.calcLevelsFbo, tr.calcLevelsImage, GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.calcLevelsFbo);
}
if (tr.targetLevelsImage)
{
tr.targetLevelsFbo = FBO_Create("_targetlevels", tr.targetLevelsImage->width, tr.targetLevelsImage->height);
- FBO_AttachImage(tr.targetLevelsFbo, tr.targetLevelsImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.targetLevelsFbo, tr.targetLevelsImage, GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.targetLevelsFbo);
}
@@ -393,7 +383,7 @@ void FBO_Init(void)
for (i = 0; i < 2; i++)
{
tr.quarterFbo[i] = FBO_Create(va("_quarter%d", i), tr.quarterImage[i]->width, tr.quarterImage[i]->height);
- FBO_AttachImage(tr.quarterFbo[i], tr.quarterImage[i], GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.quarterFbo[i], tr.quarterImage[i], GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.quarterFbo[i]);
}
}
@@ -401,28 +391,28 @@ void FBO_Init(void)
if (tr.hdrDepthImage)
{
tr.hdrDepthFbo = FBO_Create("_hdrDepth", tr.hdrDepthImage->width, tr.hdrDepthImage->height);
- FBO_AttachImage(tr.hdrDepthFbo, tr.hdrDepthImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.hdrDepthFbo, tr.hdrDepthImage, GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.hdrDepthFbo);
}
if (tr.screenSsaoImage)
{
tr.screenSsaoFbo = FBO_Create("_screenssao", tr.screenSsaoImage->width, tr.screenSsaoImage->height);
- FBO_AttachImage(tr.screenSsaoFbo, tr.screenSsaoImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.screenSsaoFbo, tr.screenSsaoImage, GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.screenSsaoFbo);
}
if (tr.renderCubeImage)
{
tr.renderCubeFbo = FBO_Create("_renderCubeFbo", tr.renderCubeImage->width, tr.renderCubeImage->height);
- FBO_AttachImage(tr.renderCubeFbo, tr.renderCubeImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.renderCubeFbo, tr.renderCubeImage, GL_COLOR_ATTACHMENT0, 0);
FBO_CreateBuffer(tr.renderCubeFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0);
R_CheckFBO(tr.renderCubeFbo);
}
GL_CheckErrors();
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, 0);
glState.currentFBO = NULL;
}
@@ -450,17 +440,17 @@ void FBO_Shutdown(void)
for(j = 0; j < glRefConfig.maxColorAttachments; j++)
{
if(fbo->colorBuffers[j])
- qglDeleteRenderbuffersEXT(1, &fbo->colorBuffers[j]);
+ qglDeleteRenderbuffers(1, &fbo->colorBuffers[j]);
}
if(fbo->depthBuffer)
- qglDeleteRenderbuffersEXT(1, &fbo->depthBuffer);
+ qglDeleteRenderbuffers(1, &fbo->depthBuffer);
if(fbo->stencilBuffer)
- qglDeleteRenderbuffersEXT(1, &fbo->stencilBuffer);
+ qglDeleteRenderbuffers(1, &fbo->stencilBuffer);
if(fbo->frameBuffer)
- qglDeleteFramebuffersEXT(1, &fbo->frameBuffer);
+ qglDeleteFramebuffers(1, &fbo->frameBuffer);
}
}
@@ -661,12 +651,12 @@ void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int bu
VectorSet4(dstBoxFinal, dstBox[0], dstBox[1], dstBox[0] + dstBox[2], dstBox[1] + dstBox[3]);
}
- GL_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, srcFb);
- GL_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, dstFb);
- qglBlitFramebufferEXT(srcBoxFinal[0], srcBoxFinal[1], srcBoxFinal[2], srcBoxFinal[3],
+ GL_BindFramebuffer(GL_READ_FRAMEBUFFER, srcFb);
+ GL_BindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFb);
+ qglBlitFramebuffer(srcBoxFinal[0], srcBoxFinal[1], srcBoxFinal[2], srcBoxFinal[3],
dstBoxFinal[0], dstBoxFinal[1], dstBoxFinal[2], dstBoxFinal[3],
buffers, filter);
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, 0);
glState.currentFBO = NULL;
}
diff --git a/MP/code/rend2/tr_glsl.c b/MP/code/rend2/tr_glsl.c
index da8d347..6455f77 100644
--- a/MP/code/rend2/tr_glsl.c
+++ b/MP/code/rend2/tr_glsl.c
@@ -147,6 +147,8 @@ static uniformInfo_t uniformsInfo[] =
{ "u_CubeMapInfo", GLSL_VEC4 },
+ { "u_AlphaTest", GLSL_INT },
+
{ "u_FireRiseDir", GLSL_VEC3 },
{ "u_ZFadeLowest", GLSL_FLOAT },
{ "u_ZFadeHighest", GLSL_FLOAT },
@@ -243,7 +245,10 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLchar *extra, char *
// HACK: abuse the GLSL preprocessor to turn GLSL 1.20 shaders into 1.30 ones
if(glRefConfig.glslMajorVersion > 1 || (glRefConfig.glslMajorVersion == 1 && glRefConfig.glslMinorVersion >= 30))
{
- Q_strcat(dest, size, "#version 130\n");
+ if (glRefConfig.glslMajorVersion > 1 || (glRefConfig.glslMajorVersion == 1 && glRefConfig.glslMinorVersion >= 50))
+ Q_strcat(dest, size, "#version 150\n");
+ else
+ Q_strcat(dest, size, "#version 130\n");
if(shaderType == GL_VERTEX_SHADER)
{
@@ -256,11 +261,15 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLchar *extra, char *
Q_strcat(dest, size, "out vec4 out_Color;\n");
Q_strcat(dest, size, "#define gl_FragColor out_Color\n");
+ Q_strcat(dest, size, "#define texture2D texture\n");
+ Q_strcat(dest, size, "#define textureCubeLod textureLod\n");
+ Q_strcat(dest, size, "#define shadow2D texture\n");
}
}
else
{
Q_strcat(dest, size, "#version 120\n");
+ Q_strcat(dest, size, "#define shadow2D(a,b) shadow2D(a,b).r \n");
}
// HACK: add some macros to avoid extra uniforms and save speed and code maintenance
@@ -957,7 +966,7 @@ void GLSL_InitGPUShaders(void)
attribs = ATTR_POSITION | ATTR_TEXCOORD;
- if (!GLSL_InitGPUShader(&tr.textureColorShader, "texturecolor", attribs, qtrue, NULL, qfalse, fallbackShader_texturecolor_vp, fallbackShader_texturecolor_fp))
+ if (!GLSL_InitGPUShader(&tr.textureColorShader, "texturecolor", attribs, qtrue, extradefines, qtrue, fallbackShader_texturecolor_vp, fallbackShader_texturecolor_fp))
{
ri.Error(ERR_FATAL, "Could not load texturecolor shader!");
}
diff --git a/MP/code/rend2/tr_image.c b/MP/code/rend2/tr_image.c
index 272b014..314ac89 100644
--- a/MP/code/rend2/tr_image.c
+++ b/MP/code/rend2/tr_image.c
@@ -2202,7 +2202,7 @@ image_t *R_CreateImage2( const char *name, byte *pic, int width, int height, GLe
}
image = tr.images[tr.numImages] = ri.Hunk_Alloc( sizeof( image_t ), h_low );
- image->texnum = 1024 + tr.numImages;
+ qglGenTextures(1, &image->texnum);
tr.numImages++;
image->type = type;
@@ -2851,13 +2851,13 @@ void R_CreateBuiltinImages( void ) {
tr.screenScratchImage = R_CreateImage("screenScratch", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, rgbFormat);
if (r_shadowBlur->integer || r_ssao->integer)
- tr.hdrDepthImage = R_CreateImage("*hdrDepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_INTENSITY32F_ARB);
+ tr.hdrDepthImage = R_CreateImage("*hdrDepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_R32F);
if (r_drawSunRays->integer)
tr.sunRaysImage = R_CreateImage("*sunRays", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, rgbFormat);
- tr.renderDepthImage = R_CreateImage("*renderdepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
- tr.textureDepthImage = R_CreateImage("*texturedepth", NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
+ tr.renderDepthImage = R_CreateImage("*renderdepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24);
+ tr.textureDepthImage = R_CreateImage("*texturedepth", NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24);
{
void *p;
@@ -2899,7 +2899,7 @@ void R_CreateBuiltinImages( void ) {
{
for ( x = 0; x < 4; x++)
{
- tr.sunShadowDepthImage[x] = R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
+ tr.sunShadowDepthImage[x] = R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24);
qglTextureParameterfEXT(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
qglTextureParameterfEXT(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
}
diff --git a/MP/code/rend2/tr_init.c b/MP/code/rend2/tr_init.c
index 0d7da2d..b152bab 100644
--- a/MP/code/rend2/tr_init.c
+++ b/MP/code/rend2/tr_init.c
@@ -335,7 +335,7 @@ static void InitOpenGL( void ) {
if ( glConfig.vidWidth == 0 ) {
GLint temp;
- GLimp_Init();
+ GLimp_Init( qtrue );
GLimp_InitExtraExtensions();
strcpy( renderer_buffer, glConfig.renderer_string );
@@ -1032,14 +1032,11 @@ void GL_SetDefaultState( void ) {
qglCullFace( GL_FRONT );
- qglColor4f( 1,1,1,1 );
-
GL_BindNullTextures();
if (glRefConfig.framebufferObject)
GL_BindNullFramebuffers();
- qglEnable( GL_TEXTURE_2D );
GL_TextureMode( r_textureMode->string );
//qglShadeModel( GL_SMOOTH );
@@ -1168,7 +1165,21 @@ void GfxInfo_f( void ) {
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " );
- R_PrintLongString( glConfig.extensions_string );
+ if (glRefConfig.openglMajorVersion >= 3)
+ {
+ GLint numExtensions;
+ int i;
+
+ glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
+ for (i = 0; i < numExtensions; i++)
+ {
+ ri.Printf(PRINT_ALL, "%s ", qglGetStringi(GL_EXTENSIONS, i));
+ }
+ }
+ else
+ {
+ R_PrintLongString( glConfig.extensions_string );
+ }
ri.Printf( PRINT_ALL, "\n" );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
@@ -1191,7 +1202,6 @@ void GfxInfo_f( void ) {
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
- ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression != TC_NONE] );
diff --git a/MP/code/rend2/tr_local.h b/MP/code/rend2/tr_local.h
index cc146d1..cebc52c 100644
--- a/MP/code/rend2/tr_local.h
+++ b/MP/code/rend2/tr_local.h
@@ -780,6 +780,8 @@ typedef enum
UNIFORM_CUBEMAPINFO,
+ UNIFORM_ALPHATEST,
+
UNIFORM_FIRERISEDIR,
UNIFORM_ZFADELOWEST,
UNIFORM_ZFADEHIGHEST,
@@ -2164,7 +2166,7 @@ IMPLEMENTATION SPECIFIC FUNCTIONS
====================================================================
*/
-void GLimp_Init( void );
+void GLimp_Init( qboolean );
void GLimp_Shutdown( void );
void GLimp_EndFrame( void );
diff --git a/MP/code/rend2/tr_shade.c b/MP/code/rend2/tr_shade.c
index 6ce9c6c..0c66ed3 100644
--- a/MP/code/rend2/tr_shade.c
+++ b/MP/code/rend2/tr_shade.c
@@ -129,6 +129,7 @@ static void DrawTris (shaderCommands_t *input) {
GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
VectorSet4(color, 1, 1, 1, 1);
GLSL_SetUniformVec4(sp, UNIFORM_COLOR, color);
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
R_DrawElements(input->numIndexes, input->firstIndex);
}
@@ -418,6 +419,8 @@ static void ProjectDlightTexture( void ) {
GL_State( GLS_ATEST_GT_0 | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL );
}
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 1);
+
R_DrawElements(tess.numIndexes, tess.firstIndex);
backEnd.pc.c_totalIndexes += tess.numIndexes;
@@ -844,6 +847,7 @@ static void ForwardDlight( void ) {
// include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light
// where they aren't rendered
GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL );
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix);
@@ -956,6 +960,7 @@ static void ProjectPshadowVBOGLSL( void ) {
// include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light
// where they aren't rendered
GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL );
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
GL_BindToTMU( tr.pshadowMaps[l], TB_DIFFUSEMAP );
@@ -1103,6 +1108,7 @@ static void RB_FogPass( int wolfFog ) {
} else {
GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
}
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
R_DrawElements(tess.numIndexes, tess.firstIndex);
}
@@ -1287,6 +1293,25 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
GLSL_SetUniformFloat(sp, UNIFORM_FOGEYET, eyeT);
}
+ GL_State( pStage->stateBits );
+ if ((pStage->stateBits & GLS_ATEST_BITS) == GLS_ATEST_GT_0)
+ {
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 1);
+ }
+ else if ((pStage->stateBits & GLS_ATEST_BITS) == GLS_ATEST_LT_80)
+ {
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 2);
+ }
+ else if ((pStage->stateBits & GLS_ATEST_BITS) == GLS_ATEST_GE_80)
+ {
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 3);
+ }
+ else
+ {
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
+ }
+
+
{
vec4_t baseColor;
vec4_t vertColor;
@@ -1663,6 +1688,7 @@ static void RB_RenderShadowmap( shaderCommands_t *input )
GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, backEnd.viewParms.zFar);
GL_State( 0 );
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
//
// do multitexture
diff --git a/MP/code/rend2/tr_shader.c b/MP/code/rend2/tr_shader.c
index dcd3f02..cfa8c14 100644
--- a/MP/code/rend2/tr_shader.c
+++ b/MP/code/rend2/tr_shader.c
@@ -3140,9 +3140,7 @@ static shader_t *FinishShader( void ) {
//
// look for multitexture potential
//
- if ( qglActiveTextureARB ) {
- stage = CollapseStagesToGLSL();
- }
+ stage = CollapseStagesToGLSL();
if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) {
if ( vertexLightmap ) {
diff --git a/MP/code/rend2/tr_sky.c b/MP/code/rend2/tr_sky.c
index c4972d0..9dc76e3 100644
--- a/MP/code/rend2/tr_sky.c
+++ b/MP/code/rend2/tr_sky.c
@@ -471,8 +471,12 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
VectorSet4(vector, 0.0, 0.0, 0.0, 0.0);
GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, vector);
+
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
}
+ R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex);
+
//qglDrawElements(GL_TRIANGLES, tess.numIndexes - tess.firstIndex, GL_INDEX_TYPE, BUFFER_OFFSET(tess.firstIndex * sizeof(glIndex_t)));
//R_BindNullVBO();
@@ -579,6 +583,8 @@ static void DrawSkySideInner( struct image_s *image, const int mins[2], const in
VectorSet4(vector, 0.0, 0.0, 0.0, 0.0);
GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, vector);
+
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
}
R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex);
diff --git a/MP/code/rend2/tr_surface.c b/MP/code/rend2/tr_surface.c
index 02b455e..8719cdb 100644
--- a/MP/code/rend2/tr_surface.c
+++ b/MP/code/rend2/tr_surface.c
@@ -574,6 +574,8 @@ static void RB_SurfaceBeam( void ) {
GLSL_SetUniformVec4(sp, UNIFORM_COLOR, colorRed);
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
+
R_DrawElements(tess.numIndexes, tess.firstIndex);
tess.numIndexes = 0;
diff --git a/MP/code/renderer/qgl.h b/MP/code/renderer/qgl.h
index 1e8fa1c..fd929a2 100644
--- a/MP/code/renderer/qgl.h
+++ b/MP/code/renderer/qgl.h
@@ -523,6 +523,7 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
// OpenGL 1.3, was GL_ARB_texture_compression
#define QGL_1_3_PROCS \
+ GLE(void, ActiveTexture, GLenum texture) \
GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \
GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \
@@ -620,97 +621,25 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
#define GL_HALF_FLOAT_ARB 0x140B
#endif
-// GL_EXT_framebuffer_object
-#define QGL_EXT_framebuffer_object_PROCS \
- GLE(void, BindRenderbufferEXT, GLenum target, GLuint renderbuffer) \
- GLE(void, DeleteRenderbuffersEXT, GLsizei n, const GLuint *renderbuffers) \
- GLE(void, GenRenderbuffersEXT, GLsizei n, GLuint *renderbuffers) \
- GLE(void, RenderbufferStorageEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
- GLE(void, BindFramebufferEXT, GLenum target, GLuint framebuffer) \
- GLE(void, DeleteFramebuffersEXT, GLsizei n, const GLuint *framebuffers) \
- GLE(void, GenFramebuffersEXT, GLsizei n, GLuint *framebuffers) \
- GLE(GLenum, CheckFramebufferStatusEXT, GLenum target) \
- GLE(void, FramebufferTexture2DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
- GLE(void, FramebufferRenderbufferEXT, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
- GLE(void, GenerateMipmapEXT, GLenum target) \
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#endif
-
-// GL_EXT_framebuffer_blit
-#define QGL_EXT_framebuffer_blit_PROCS \
- GLE(void, BlitFramebufferEXT, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#endif
-
-// GL_EXT_framebuffer_multisample
-#define QGL_EXT_framebuffer_multisample_PROCS \
- GLE(void, RenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#endif
+// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
+#define QGL_3_0_PROCS \
+ GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
+ GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
+ GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
+ GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
+ GLE(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(void, BindFramebuffer, GLenum target, GLuint framebuffer) \
+ GLE(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) \
+ GLE(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) \
+ GLE(GLenum, CheckFramebufferStatus, GLenum target) \
+ GLE(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
+ GLE(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
+ GLE(void, GenerateMipmap, GLenum target) \
+ GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
+ GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(void, BindVertexArray, GLuint array) \
+ GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
+ GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc
@@ -738,17 +667,6 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif
-// GL_ARB_vertex_array_object
-#define QGL_ARB_vertex_array_object_PROCS \
- GLE(void, BindVertexArray, GLuint array) \
- GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
- GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
-#endif
-
// GL_EXT_direct_state_access
#define QGL_EXT_direct_state_access_PROCS \
GLE(GLvoid, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) \
@@ -777,10 +695,7 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
-QGL_EXT_framebuffer_object_PROCS;
-QGL_EXT_framebuffer_blit_PROCS;
-QGL_EXT_framebuffer_multisample_PROCS;
-QGL_ARB_vertex_array_object_PROCS;
+QGL_3_0_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
diff --git a/MP/code/renderer/tr_init.c b/MP/code/renderer/tr_init.c
index 63b7886..ce3da3c 100644
--- a/MP/code/renderer/tr_init.c
+++ b/MP/code/renderer/tr_init.c
@@ -275,7 +275,7 @@ static void InitOpenGL( void ) {
if ( glConfig.vidWidth == 0 ) {
GLint temp;
- GLimp_Init();
+ GLimp_Init( qfalse );
strcpy( renderer_buffer, glConfig.renderer_string );
Q_strlwr( renderer_buffer );
diff --git a/MP/code/renderer/tr_local.h b/MP/code/renderer/tr_local.h
index e0722f6..1508fdd 100644
--- a/MP/code/renderer/tr_local.h
+++ b/MP/code/renderer/tr_local.h
@@ -1423,7 +1423,7 @@ IMPLEMENTATION SPECIFIC FUNCTIONS
====================================================================
*/
-void GLimp_Init( void );
+void GLimp_Init( qboolean );
void GLimp_Shutdown( void );
void GLimp_EndFrame( void );
diff --git a/MP/code/sdl/sdl_glimp.c b/MP/code/sdl/sdl_glimp.c
index 9bae76b..c3d91ef 100644
--- a/MP/code/sdl/sdl_glimp.c
+++ b/MP/code/sdl/sdl_glimp.c
@@ -242,7 +242,7 @@ static void GLimp_DetectAvailableModes(void)
GLimp_SetMode
===============
*/
-static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
+static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean coreContext)
{
const char *glstring;
int perChannelColorBits;
@@ -528,7 +528,37 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
SDL_SetWindowIcon( SDL_window, icon );
- if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
+ if (coreContext)
+ {
+ int profileMask, majorVersion, minorVersion;
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profileMask);
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &majorVersion);
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minorVersion);
+
+ ri.Printf(PRINT_ALL, "Trying to get an OpenGL 3.2 core context\n");
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+ if ((SDL_glContext = SDL_GL_CreateContext(SDL_window)) == NULL)
+ {
+ ri.Printf(PRINT_ALL, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
+ ri.Printf(PRINT_ALL, "Reverting to default context\n");
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded, but: %s\n", SDL_GetError());
+ }
+ }
+ else
+ {
+ SDL_glContext = NULL;
+ }
+
+ if( !SDL_glContext && ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
{
ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
continue;
@@ -573,7 +603,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
GLimp_StartDriverAndSetMode
===============
*/
-static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
+static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean gl3Core)
{
rserr_t err;
@@ -600,7 +630,7 @@ static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qbool
fullscreen = qfalse;
}
- err = GLimp_SetMode(mode, fullscreen, noborder);
+ err = GLimp_SetMode(mode, fullscreen, noborder, gl3Core);
switch ( err )
{
@@ -820,7 +850,7 @@ This routine is responsible for initializing the OS specific portions
of OpenGL
===============
*/
-void GLimp_Init( void )
+void GLimp_Init( qboolean coreContext)
{
ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" );
@@ -842,13 +872,13 @@ void GLimp_Init( void )
ri.Sys_GLimpInit( );
// Create the window and set up the context
- if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer))
+ if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer, coreContext))
goto success;
// Try again, this time in a platform specific "safe mode"
ri.Sys_GLimpSafeInit( );
- if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse))
+ if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse, coreContext))
goto success;
// Finally, try the default screen resolution
@@ -857,7 +887,7 @@ void GLimp_Init( void )
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
r_mode->integer, R_MODE_FALLBACK );
- if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
+ if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse, coreContext))
goto success;
}
@@ -879,7 +909,10 @@ success:
if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
- Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+ if (qglGetString(GL_EXTENSIONS))
+ Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+ else
+ Q_strncpyz( glConfig.extensions_string, "Not available (core context, fixme)", sizeof( glConfig.extensions_string ) );
// initialize extensions
GLimp_InitExtensions( );
diff --git a/SP/code/rend2/glsl/dlight_fp.glsl b/SP/code/rend2/glsl/dlight_fp.glsl
index 8ffca5b..41be049 100644
--- a/SP/code/rend2/glsl/dlight_fp.glsl
+++ b/SP/code/rend2/glsl/dlight_fp.glsl
@@ -1,5 +1,7 @@
uniform sampler2D u_DiffuseMap;
+uniform int u_AlphaTest;
+
varying vec2 var_Tex1;
varying vec4 var_Color;
@@ -8,5 +10,23 @@ void main()
{
vec4 color = texture2D(u_DiffuseMap, var_Tex1);
- gl_FragColor = color * var_Color;
+ float alpha = color.a * var_Color.a;
+ if (u_AlphaTest == 1)
+ {
+ if (alpha == 0.0)
+ discard;
+ }
+ else if (u_AlphaTest == 2)
+ {
+ if (alpha >= 0.5)
+ discard;
+ }
+ else if (u_AlphaTest == 3)
+ {
+ if (alpha < 0.5)
+ discard;
+ }
+
+ gl_FragColor.rgb = color.rgb * var_Color.rgb;
+ gl_FragColor.a = alpha;
}
diff --git a/SP/code/rend2/glsl/generic_fp.glsl b/SP/code/rend2/glsl/generic_fp.glsl
index 50db078..c0a4940 100644
--- a/SP/code/rend2/glsl/generic_fp.glsl
+++ b/SP/code/rend2/glsl/generic_fp.glsl
@@ -1,5 +1,7 @@
uniform sampler2D u_DiffuseMap;
+uniform int u_AlphaTest;
+
varying vec2 var_DiffuseTex;
varying vec4 var_Color;
@@ -8,5 +10,24 @@ varying vec4 var_Color;
void main()
{
vec4 color = texture2D(u_DiffuseMap, var_DiffuseTex);
- gl_FragColor = color * var_Color;
+
+ float alpha = color.a * var_Color.a;
+ if (u_AlphaTest == 1)
+ {
+ if (alpha == 0.0)
+ discard;
+ }
+ else if (u_AlphaTest == 2)
+ {
+ if (alpha >= 0.5)
+ discard;
+ }
+ else if (u_AlphaTest == 3)
+ {
+ if (alpha < 0.5)
+ discard;
+ }
+
+ gl_FragColor.rgb = color.rgb * var_Color.rgb;
+ gl_FragColor.a = alpha;
}
diff --git a/SP/code/rend2/glsl/lightall_fp.glsl b/SP/code/rend2/glsl/lightall_fp.glsl
index 5cb8233..8e7c9b4 100644
--- a/SP/code/rend2/glsl/lightall_fp.glsl
+++ b/SP/code/rend2/glsl/lightall_fp.glsl
@@ -45,6 +45,8 @@ uniform vec4 u_CubeMapInfo;
#endif
#endif
+uniform int u_AlphaTest;
+
varying vec4 var_TexCoords;
varying vec4 var_Color;
@@ -228,6 +230,23 @@ void main()
#endif
vec4 diffuse = texture2D(u_DiffuseMap, texCoords);
+
+ float alpha = diffuse.a * var_Color.a;
+ if (u_AlphaTest == 1)
+ {
+ if (alpha == 0.0)
+ discard;
+ }
+ else if (u_AlphaTest == 2)
+ {
+ if (alpha >= 0.5)
+ discard;
+ }
+ else if (u_AlphaTest == 3)
+ {
+ if (alpha < 0.5)
+ discard;
+ }
#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
L = var_LightDir.xyz;
@@ -406,5 +425,5 @@ void main()
#endif
- gl_FragColor.a = diffuse.a * var_Color.a;
+ gl_FragColor.a = alpha;
}
diff --git a/SP/code/rend2/glsl/shadowmask_fp.glsl b/SP/code/rend2/glsl/shadowmask_fp.glsl
index 053907c..2b57e3b 100644
--- a/SP/code/rend2/glsl/shadowmask_fp.glsl
+++ b/SP/code/rend2/glsl/shadowmask_fp.glsl
@@ -52,10 +52,10 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, const float dist)
offset.y += offset.x;
if (offset.y > 1.1) offset.y = 0.0;
- mult = shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, 0.5)) * scale, dist)).r
- + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, 0.5)) * scale, dist)).r
- + shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, -1.5)) * scale, dist)).r
- + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, -1.5)) * scale, dist)).r;
+ mult = shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, 0.5)) * scale, dist))
+ + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, 0.5)) * scale, dist))
+ + shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, -1.5)) * scale, dist))
+ + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, -1.5)) * scale, dist));
mult *= 0.25;
#endif
@@ -66,23 +66,23 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, const float dist)
float cosr = cos(r) * scale;
mat2 rmat = mat2(cosr, sinr, -sinr, cosr);
- mult = shadow2D(shadowmap, vec3(st + rmat * vec2(-0.7055767, 0.196515), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.3524343, -0.7791386), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.2391056, 0.9189604), dist)).r;
+ mult = shadow2D(shadowmap, vec3(st + rmat * vec2(-0.7055767, 0.196515), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.3524343, -0.7791386), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.2391056, 0.9189604), dist));
#if defined(USE_SHADOW_FILTER2)
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.07580382, -0.09224417), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.5784913, -0.002528916), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.192888, 0.4064181), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.6335801, -0.5247476), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.5579782, 0.7491854), dist)).r;
- mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.7320465, 0.6317794), dist)).r;
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.07580382, -0.09224417), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.5784913, -0.002528916), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.192888, 0.4064181), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.6335801, -0.5247476), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.5579782, 0.7491854), dist));
+ mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.7320465, 0.6317794), dist));
mult *= 0.11111;
#else
mult *= 0.33333;
#endif
#else
- mult = shadow2D(shadowmap, vec3(st, dist)).r;
+ mult = shadow2D(shadowmap, vec3(st, dist));
#endif
return mult;
diff --git a/SP/code/rend2/qgl.h b/SP/code/rend2/qgl.h
index bafa29b..b1f3a18 100644
--- a/SP/code/rend2/qgl.h
+++ b/SP/code/rend2/qgl.h
@@ -464,6 +464,7 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
// OpenGL 1.3, was GL_ARB_texture_compression
#define QGL_1_3_PROCS \
+ GLE(void, ActiveTexture, GLenum texture) \
GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \
GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \
@@ -561,97 +562,25 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
#define GL_HALF_FLOAT_ARB 0x140B
#endif
-// GL_EXT_framebuffer_object
-#define QGL_EXT_framebuffer_object_PROCS \
- GLE(void, BindRenderbufferEXT, GLenum target, GLuint renderbuffer) \
- GLE(void, DeleteRenderbuffersEXT, GLsizei n, const GLuint *renderbuffers) \
- GLE(void, GenRenderbuffersEXT, GLsizei n, GLuint *renderbuffers) \
- GLE(void, RenderbufferStorageEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
- GLE(void, BindFramebufferEXT, GLenum target, GLuint framebuffer) \
- GLE(void, DeleteFramebuffersEXT, GLsizei n, const GLuint *framebuffers) \
- GLE(void, GenFramebuffersEXT, GLsizei n, GLuint *framebuffers) \
- GLE(GLenum, CheckFramebufferStatusEXT, GLenum target) \
- GLE(void, FramebufferTexture2DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
- GLE(void, FramebufferRenderbufferEXT, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
- GLE(void, GenerateMipmapEXT, GLenum target) \
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#endif
-
-// GL_EXT_framebuffer_blit
-#define QGL_EXT_framebuffer_blit_PROCS \
- GLE(void, BlitFramebufferEXT, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#endif
-
-// GL_EXT_framebuffer_multisample
-#define QGL_EXT_framebuffer_multisample_PROCS \
- GLE(void, RenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#endif
+// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
+#define QGL_3_0_PROCS \
+ GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
+ GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
+ GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
+ GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
+ GLE(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(void, BindFramebuffer, GLenum target, GLuint framebuffer) \
+ GLE(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) \
+ GLE(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) \
+ GLE(GLenum, CheckFramebufferStatus, GLenum target) \
+ GLE(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
+ GLE(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
+ GLE(void, GenerateMipmap, GLenum target) \
+ GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
+ GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(void, BindVertexArray, GLuint array) \
+ GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
+ GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc
@@ -679,17 +608,6 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif
-// GL_ARB_vertex_array_object
-#define QGL_ARB_vertex_array_object_PROCS \
- GLE(void, BindVertexArray, GLuint array) \
- GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
- GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
-#endif
-
// GL_EXT_direct_state_access
#define QGL_EXT_direct_state_access_PROCS \
GLE(GLvoid, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) \
@@ -718,10 +636,7 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
-QGL_EXT_framebuffer_object_PROCS;
-QGL_EXT_framebuffer_blit_PROCS;
-QGL_EXT_framebuffer_multisample_PROCS;
-QGL_ARB_vertex_array_object_PROCS;
+QGL_3_0_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
diff --git a/SP/code/rend2/tr_backend.c b/SP/code/rend2/tr_backend.c
index 3ece870..2790086 100644
--- a/SP/code/rend2/tr_backend.c
+++ b/SP/code/rend2/tr_backend.c
@@ -256,43 +256,6 @@ void GL_State( unsigned long stateBits ) {
}
}
- //
- // alpha test
- //
- if ( diff & GLS_ATEST_BITS ) {
- uint32_t oldState = glState.glStateBits & GLS_ATEST_BITS;
- uint32_t newState = stateBits & GLS_ATEST_BITS;
- uint32_t storedState = glState.storedGlState & GLS_ATEST_BITS;
-
- if (oldState == 0)
- {
- qglEnable(GL_ALPHA_TEST);
- }
- else if (newState == 0)
- {
- qglDisable(GL_ALPHA_TEST);
- }
-
- if (newState != 0 && storedState != newState)
- {
- glState.storedGlState &= ~GLS_ATEST_BITS;
- glState.storedGlState |= newState;
-
- switch ( newState )
- {
- case GLS_ATEST_GT_0:
- qglAlphaFunc( GL_GREATER, 0.0f );
- break;
- case GLS_ATEST_LT_80:
- qglAlphaFunc( GL_LESS, 0.5f );
- break;
- case GLS_ATEST_GE_80:
- qglAlphaFunc( GL_GEQUAL, 0.5f );
- break;
- }
- }
- }
-
glState.glStateBits = stateBits;
}
diff --git a/SP/code/rend2/tr_dsa.c b/SP/code/rend2/tr_dsa.c
index 8fde841..a9d0756 100644
--- a/SP/code/rend2/tr_dsa.c
+++ b/SP/code/rend2/tr_dsa.c
@@ -43,7 +43,7 @@ void GL_BindNullTextures()
{
for (i = 0; i < NUM_TEXTURE_BUNDLES; i++)
{
- qglBindMultiTextureEXT(GL_TEXTURE0_ARB + i, GL_TEXTURE_2D, 0);
+ qglBindMultiTextureEXT(GL_TEXTURE0 + i, GL_TEXTURE_2D, 0);
glDsaState.textures[i] = 0;
}
}
@@ -51,19 +51,19 @@ void GL_BindNullTextures()
{
for (i = 0; i < NUM_TEXTURE_BUNDLES; i++)
{
- qglActiveTextureARB(GL_TEXTURE0_ARB + i);
+ qglActiveTexture(GL_TEXTURE0 + i);
qglBindTexture(GL_TEXTURE_2D, 0);
glDsaState.textures[i] = 0;
}
- qglActiveTextureARB(GL_TEXTURE0_ARB);
- glDsaState.texunit = GL_TEXTURE0_ARB;
+ qglActiveTexture(GL_TEXTURE0);
+ glDsaState.texunit = GL_TEXTURE0;
}
}
int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture)
{
- GLuint tmu = texunit - GL_TEXTURE0_ARB;
+ GLuint tmu = texunit - GL_TEXTURE0;
if (glDsaState.textures[tmu] == texture)
return 0;
@@ -80,7 +80,7 @@ GLvoid APIENTRY GLDSA_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint
{
if (glDsaState.texunit != texunit)
{
- qglActiveTextureARB(texunit);
+ qglActiveTexture(texunit);
glDsaState.texunit = texunit;
}
@@ -138,7 +138,7 @@ GLvoid APIENTRY GLDSA_CompressedTextureSubImage2DEXT(GLuint texture, GLenum targ
GLvoid APIENTRY GLDSA_GenerateTextureMipmapEXT(GLuint texture, GLenum target)
{
GL_BindMultiTexture(glDsaState.texunit, target, texture);
- qglGenerateMipmapEXT(target);
+ qglGenerateMipmap(target);
}
void GL_BindNullProgram()
@@ -207,9 +207,9 @@ GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint program, GLint location,
void GL_BindNullFramebuffers()
{
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ qglBindFramebuffer(GL_FRAMEBUFFER, 0);
glDsaState.drawFramebuffer = glDsaState.readFramebuffer = 0;
- qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ qglBindRenderbuffer(GL_RENDERBUFFER, 0);
glDsaState.renderbuffer = 0;
}
@@ -217,26 +217,26 @@ void GL_BindFramebuffer(GLenum target, GLuint framebuffer)
{
switch (target)
{
- case GL_FRAMEBUFFER_EXT:
+ case GL_FRAMEBUFFER:
if (framebuffer != glDsaState.drawFramebuffer || framebuffer != glDsaState.readFramebuffer)
{
- qglBindFramebufferEXT(target, framebuffer);
+ qglBindFramebuffer(target, framebuffer);
glDsaState.drawFramebuffer = glDsaState.readFramebuffer = framebuffer;
}
break;
- case GL_DRAW_FRAMEBUFFER_EXT:
+ case GL_DRAW_FRAMEBUFFER:
if (framebuffer != glDsaState.drawFramebuffer)
{
- qglBindFramebufferEXT(target, framebuffer);
+ qglBindFramebuffer(target, framebuffer);
glDsaState.drawFramebuffer = framebuffer;
}
break;
- case GL_READ_FRAMEBUFFER_EXT:
+ case GL_READ_FRAMEBUFFER:
if (framebuffer != glDsaState.readFramebuffer)
{
- qglBindFramebufferEXT(target, framebuffer);
+ qglBindFramebuffer(target, framebuffer);
glDsaState.readFramebuffer = framebuffer;
}
break;
@@ -247,7 +247,7 @@ void GL_BindRenderbuffer(GLuint renderbuffer)
{
if (renderbuffer != glDsaState.renderbuffer)
{
- qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderbuffer);
+ qglBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glDsaState.renderbuffer = renderbuffer;
}
}
@@ -256,32 +256,32 @@ GLvoid APIENTRY GLDSA_NamedRenderbufferStorageEXT(GLuint renderbuffer,
GLenum internalformat, GLsizei width, GLsizei height)
{
GL_BindRenderbuffer(renderbuffer);
- qglRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internalformat, width, height);
+ qglRenderbufferStorage(GL_RENDERBUFFER, internalformat, width, height);
}
GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer,
GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
GL_BindRenderbuffer(renderbuffer);
- qglRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, internalformat, width, height);
+ qglRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalformat, width, height);
}
GLenum APIENTRY GLDSA_CheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target)
{
GL_BindFramebuffer(target, framebuffer);
- return qglCheckFramebufferStatusEXT(target);
+ return qglCheckFramebufferStatus(target);
}
GLvoid APIENTRY GLDSA_NamedFramebufferTexture2DEXT(GLuint framebuffer,
GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, textarget, texture, level);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ qglFramebufferTexture2D(GL_FRAMEBUFFER, attachment, textarget, texture, level);
}
GLvoid APIENTRY GLDSA_NamedFramebufferRenderbufferEXT(GLuint framebuffer,
GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
- qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, renderbuffertarget, renderbuffer);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ qglFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, renderbuffertarget, renderbuffer);
}
diff --git a/SP/code/rend2/tr_extensions.c b/SP/code/rend2/tr_extensions.c
index 37bbe84..7df5295 100644
--- a/SP/code/rend2/tr_extensions.c
+++ b/SP/code/rend2/tr_extensions.c
@@ -34,10 +34,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
-QGL_EXT_framebuffer_object_PROCS;
-QGL_EXT_framebuffer_blit_PROCS;
-QGL_EXT_framebuffer_multisample_PROCS;
-QGL_ARB_vertex_array_object_PROCS;
+QGL_3_0_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
@@ -75,6 +72,33 @@ void GLimp_InitExtraExtensions()
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
QGL_2_0_PROCS;
+ // OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
+ // QGL_*_PROCS becomes several functions, do not remove {}
+ if (glRefConfig.openglMajorVersion >= 3)
+ {
+ QGL_3_0_PROCS;
+
+ glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
+ glRefConfig.framebufferBlit = qtrue;
+ glRefConfig.framebufferMultisample = qtrue;
+
+ qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
+ qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
+
+ ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], "OpenGL 3.0+ framebuffer procs");
+
+ // Don't let this be disabled, core context requires it
+ glRefConfig.vertexArrayObject = qtrue;
+
+ ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], "OpenGL 3.0+ vertex array object procs");
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ framebuffer procs");
+ ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ vertex array object procs");
+
+ }
+
// Determine GLSL version
if (1)
{
@@ -136,57 +160,6 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
- // GL_EXT_framebuffer_object
- extension = "GL_EXT_framebuffer_object";
- glRefConfig.framebufferObject = qfalse;
- if( SDL_GL_ExtensionSupported( extension ) )
- {
- glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
-
- qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
- qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
-
- QGL_EXT_framebuffer_object_PROCS;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_EXT_framebuffer_blit
- extension = "GL_EXT_framebuffer_blit";
- glRefConfig.framebufferBlit = qfalse;
- if (SDL_GL_ExtensionSupported(extension))
- {
- glRefConfig.framebufferBlit = qtrue;
-
- QGL_EXT_framebuffer_blit_PROCS;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.framebufferBlit], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
- // GL_EXT_framebuffer_multisample
- extension = "GL_EXT_framebuffer_multisample";
- glRefConfig.framebufferMultisample = qfalse;
- if (SDL_GL_ExtensionSupported(extension))
- {
- glRefConfig.framebufferMultisample = qtrue;
-
- QGL_EXT_framebuffer_multisample_PROCS;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.framebufferMultisample], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
glRefConfig.textureCompression = TCR_NONE;
// GL_ARB_texture_compression_rgtc
@@ -251,22 +224,6 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
- // GL_ARB_vertex_array_object
- extension = "GL_ARB_vertex_array_object";
- glRefConfig.vertexArrayObject = qfalse;
- if( SDL_GL_ExtensionSupported( extension ) )
- {
- glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer;
-
- QGL_ARB_vertex_array_object_PROCS;
-
- ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension);
- }
- else
- {
- ri.Printf(PRINT_ALL, result[2], extension);
- }
-
// GL_EXT_direct_state_access
extension = "GL_EXT_direct_state_access";
glRefConfig.directStateAccess = qfalse;
diff --git a/SP/code/rend2/tr_fbo.c b/SP/code/rend2/tr_fbo.c
index 6b7ab01..54dc8fe 100644
--- a/SP/code/rend2/tr_fbo.c
+++ b/SP/code/rend2/tr_fbo.c
@@ -32,48 +32,38 @@ R_CheckFBO
*/
qboolean R_CheckFBO(const FBO_t * fbo)
{
- GLenum code = qglCheckNamedFramebufferStatusEXT(fbo->frameBuffer, GL_FRAMEBUFFER_EXT);
+ GLenum code = qglCheckNamedFramebufferStatusEXT(fbo->frameBuffer, GL_FRAMEBUFFER);
- if(code == GL_FRAMEBUFFER_COMPLETE_EXT)
+ if(code == GL_FRAMEBUFFER_COMPLETE)
return qtrue;
// an error occured
switch (code)
{
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+ case GL_FRAMEBUFFER_UNSUPPORTED:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Unsupported framebuffer format\n", fbo->name);
break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete attachment\n", fbo->name);
break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, missing attachment\n", fbo->name);
break;
- //case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
- // ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, duplicate attachment\n", fbo->name);
- // break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, attached images must have same dimensions\n",
- fbo->name);
- break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
- ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, attached images must have same format\n",
- fbo->name);
- break;
-
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, missing draw buffer\n", fbo->name);
break;
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete, missing read buffer\n", fbo->name);
break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
+ ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer incomplete multisample\n", fbo->name);
+ break;
+
default:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) unknown error 0x%X\n", fbo->name, code);
break;
@@ -117,7 +107,7 @@ FBO_t *FBO_Create(const char *name, int width, int height)
fbo->width = width;
fbo->height = height;
- qglGenFramebuffersEXT(1, &fbo->frameBuffer);
+ qglGenFramebuffers(1, &fbo->frameBuffer);
return fbo;
}
@@ -145,7 +135,7 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
case GL_RGBA32F_ARB:
fbo->colorFormat = format;
pRenderBuffer = &fbo->colorBuffers[index];
- attachment = GL_COLOR_ATTACHMENT0_EXT + index;
+ attachment = GL_COLOR_ATTACHMENT0 + index;
break;
case GL_DEPTH_COMPONENT:
@@ -154,21 +144,21 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
case GL_DEPTH_COMPONENT32_ARB:
fbo->depthFormat = format;
pRenderBuffer = &fbo->depthBuffer;
- attachment = GL_DEPTH_ATTACHMENT_EXT;
+ attachment = GL_DEPTH_ATTACHMENT;
break;
case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
+ case GL_STENCIL_INDEX1:
+ case GL_STENCIL_INDEX4:
+ case GL_STENCIL_INDEX8:
+ case GL_STENCIL_INDEX16:
fbo->stencilFormat = format;
pRenderBuffer = &fbo->stencilBuffer;
- attachment = GL_STENCIL_ATTACHMENT_EXT;
+ attachment = GL_STENCIL_ATTACHMENT;
break;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
fbo->packedDepthStencilFormat = format;
pRenderBuffer = &fbo->packedDepthStencilBuffer;
attachment = 0; // special for stencil and depth
@@ -181,7 +171,7 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
absent = *pRenderBuffer == 0;
if (absent)
- qglGenRenderbuffersEXT(1, pRenderBuffer);
+ qglGenRenderbuffers(1, pRenderBuffer);
if (multisample && glRefConfig.framebufferMultisample)
qglNamedRenderbufferStorageMultisampleEXT(*pRenderBuffer, multisample, format, fbo->width, fbo->height);
@@ -192,12 +182,12 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
{
if (attachment == 0)
{
- qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
- qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
+ qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *pRenderBuffer);
+ qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *pRenderBuffer);
}
else
{
- qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, attachment, GL_RENDERBUFFER_EXT, *pRenderBuffer);
+ qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, attachment, GL_RENDERBUFFER, *pRenderBuffer);
}
}
}
@@ -217,7 +207,7 @@ void FBO_AttachImage(FBO_t *fbo, image_t *image, GLenum attachment, GLuint cubem
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + cubemapside;
qglNamedFramebufferTexture2DEXT(fbo->frameBuffer, attachment, target, image->texnum, 0);
- index = attachment - GL_COLOR_ATTACHMENT0_EXT;
+ index = attachment - GL_COLOR_ATTACHMENT0;
if (index >= 0 && index <= 15)
fbo->colorImage[index] = image;
}
@@ -245,7 +235,7 @@ void FBO_Bind(FBO_t * fbo)
GLimp_LogComment(va("--- FBO_Bind( %s ) ---\n", fbo ? fbo->name : "NULL"));
}
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, fbo ? fbo->frameBuffer : 0);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, fbo ? fbo->frameBuffer : 0);
glState.currentFBO = fbo;
}
@@ -275,7 +265,7 @@ void FBO_Init(void)
hdrFormat = GL_RGBA16F_ARB;
if (glRefConfig.framebufferMultisample)
- qglGetIntegerv(GL_MAX_SAMPLES_EXT, &multisample);
+ qglGetIntegerv(GL_MAX_SAMPLES, &multisample);
if (r_ext_framebuffer_multisample->integer < multisample)
multisample = r_ext_framebuffer_multisample->integer;
@@ -292,19 +282,19 @@ void FBO_Init(void)
{
tr.renderFbo = FBO_Create("_render", tr.renderDepthImage->width, tr.renderDepthImage->height);
FBO_CreateBuffer(tr.renderFbo, hdrFormat, 0, multisample);
- FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24_ARB, 0, multisample);
+ FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24, 0, multisample);
R_CheckFBO(tr.renderFbo);
tr.msaaResolveFbo = FBO_Create("_msaaResolve", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_AttachImage(tr.msaaResolveFbo, tr.renderImage, GL_COLOR_ATTACHMENT0_EXT, 0);
- FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0);
+ FBO_AttachImage(tr.msaaResolveFbo, tr.renderImage, GL_COLOR_ATTACHMENT0, 0);
+ FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0);
R_CheckFBO(tr.msaaResolveFbo);
}
else if (r_hdr->integer)
{
tr.renderFbo = FBO_Create("_render", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_AttachImage(tr.renderFbo, tr.renderImage, GL_COLOR_ATTACHMENT0_EXT, 0);
- FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0);
+ FBO_AttachImage(tr.renderFbo, tr.renderImage, GL_COLOR_ATTACHMENT0, 0);
+ FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0);
R_CheckFBO(tr.renderFbo);
}
@@ -312,23 +302,23 @@ void FBO_Init(void)
// this fixes the corrupt screen bug with r_hdr 1 on older hardware
if (tr.renderFbo)
{
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, tr.renderFbo->frameBuffer);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, tr.renderFbo->frameBuffer);
qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
}
if (tr.screenScratchImage)
{
tr.screenScratchFbo = FBO_Create("screenScratch", tr.screenScratchImage->width, tr.screenScratchImage->height);
- FBO_AttachImage(tr.screenScratchFbo, tr.screenScratchImage, GL_COLOR_ATTACHMENT0_EXT, 0);
- FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0);
+ FBO_AttachImage(tr.screenScratchFbo, tr.screenScratchImage, GL_COLOR_ATTACHMENT0, 0);
+ FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0);
R_CheckFBO(tr.screenScratchFbo);
}
if (tr.sunRaysImage)
{
tr.sunRaysFbo = FBO_Create("_sunRays", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_AttachImage(tr.sunRaysFbo, tr.sunRaysImage, GL_COLOR_ATTACHMENT0_EXT, 0);
- FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT, 0);
+ FBO_AttachImage(tr.sunRaysFbo, tr.sunRaysImage, GL_COLOR_ATTACHMENT0, 0);
+ FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT, 0);
R_CheckFBO(tr.sunRaysFbo);
}
@@ -338,7 +328,7 @@ void FBO_Init(void)
for( i = 0; i < MAX_DRAWN_PSHADOWS; i++)
{
tr.pshadowFbos[i] = FBO_Create(va("_shadowmap%d", i), tr.pshadowMaps[i]->width, tr.pshadowMaps[i]->height);
- FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_COLOR_ATTACHMENT0, 0);
FBO_CreateBuffer(tr.pshadowFbos[i], GL_DEPTH_COMPONENT24_ARB, 0, 0);
R_CheckFBO(tr.pshadowFbos[i]);
}
@@ -352,7 +342,7 @@ void FBO_Init(void)
// FIXME: this next line wastes 16mb with 4x1024x1024 sun shadow maps, skip if OpenGL 4.3+ or ARB_framebuffer_no_attachments
// This at least gets sun shadows working on older GPUs (Intel)
FBO_CreateBuffer(tr.sunShadowFbo[i], GL_RGBA8, 0, 0);
- FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT_EXT, 0);
+ FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT, 0);
R_CheckFBO(tr.sunShadowFbo[i]);
}
}
@@ -360,7 +350,7 @@ void FBO_Init(void)
if (tr.screenShadowImage)
{
tr.screenShadowFbo = FBO_Create("_screenshadow", tr.screenShadowImage->width, tr.screenShadowImage->height);
- FBO_AttachImage(tr.screenShadowFbo, tr.screenShadowImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.screenShadowFbo, tr.screenShadowImage, GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.screenShadowFbo);
}
@@ -369,7 +359,7 @@ void FBO_Init(void)
for (i = 0; i < 2; i++)
{
tr.textureScratchFbo[i] = FBO_Create(va("_texturescratch%d", i), tr.textureScratchImage[i]->width, tr.textureScratchImage[i]->height);
- FBO_AttachImage(tr.textureScratchFbo[i], tr.textureScratchImage[i], GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.textureScratchFbo[i], tr.textureScratchImage[i], GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.textureScratchFbo[i]);
}
}
@@ -377,14 +367,14 @@ void FBO_Init(void)
if (tr.calcLevelsImage)
{
tr.calcLevelsFbo = FBO_Create("_calclevels", tr.calcLevelsImage->width, tr.calcLevelsImage->height);
- FBO_AttachImage(tr.calcLevelsFbo, tr.calcLevelsImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.calcLevelsFbo, tr.calcLevelsImage, GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.calcLevelsFbo);
}
if (tr.targetLevelsImage)
{
tr.targetLevelsFbo = FBO_Create("_targetlevels", tr.targetLevelsImage->width, tr.targetLevelsImage->height);
- FBO_AttachImage(tr.targetLevelsFbo, tr.targetLevelsImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.targetLevelsFbo, tr.targetLevelsImage, GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.targetLevelsFbo);
}
@@ -393,7 +383,7 @@ void FBO_Init(void)
for (i = 0; i < 2; i++)
{
tr.quarterFbo[i] = FBO_Create(va("_quarter%d", i), tr.quarterImage[i]->width, tr.quarterImage[i]->height);
- FBO_AttachImage(tr.quarterFbo[i], tr.quarterImage[i], GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.quarterFbo[i], tr.quarterImage[i], GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.quarterFbo[i]);
}
}
@@ -401,28 +391,28 @@ void FBO_Init(void)
if (tr.hdrDepthImage)
{
tr.hdrDepthFbo = FBO_Create("_hdrDepth", tr.hdrDepthImage->width, tr.hdrDepthImage->height);
- FBO_AttachImage(tr.hdrDepthFbo, tr.hdrDepthImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.hdrDepthFbo, tr.hdrDepthImage, GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.hdrDepthFbo);
}
if (tr.screenSsaoImage)
{
tr.screenSsaoFbo = FBO_Create("_screenssao", tr.screenSsaoImage->width, tr.screenSsaoImage->height);
- FBO_AttachImage(tr.screenSsaoFbo, tr.screenSsaoImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.screenSsaoFbo, tr.screenSsaoImage, GL_COLOR_ATTACHMENT0, 0);
R_CheckFBO(tr.screenSsaoFbo);
}
if (tr.renderCubeImage)
{
tr.renderCubeFbo = FBO_Create("_renderCubeFbo", tr.renderCubeImage->width, tr.renderCubeImage->height);
- FBO_AttachImage(tr.renderCubeFbo, tr.renderCubeImage, GL_COLOR_ATTACHMENT0_EXT, 0);
+ FBO_AttachImage(tr.renderCubeFbo, tr.renderCubeImage, GL_COLOR_ATTACHMENT0, 0);
FBO_CreateBuffer(tr.renderCubeFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0);
R_CheckFBO(tr.renderCubeFbo);
}
GL_CheckErrors();
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, 0);
glState.currentFBO = NULL;
}
@@ -450,17 +440,17 @@ void FBO_Shutdown(void)
for(j = 0; j < glRefConfig.maxColorAttachments; j++)
{
if(fbo->colorBuffers[j])
- qglDeleteRenderbuffersEXT(1, &fbo->colorBuffers[j]);
+ qglDeleteRenderbuffers(1, &fbo->colorBuffers[j]);
}
if(fbo->depthBuffer)
- qglDeleteRenderbuffersEXT(1, &fbo->depthBuffer);
+ qglDeleteRenderbuffers(1, &fbo->depthBuffer);
if(fbo->stencilBuffer)
- qglDeleteRenderbuffersEXT(1, &fbo->stencilBuffer);
+ qglDeleteRenderbuffers(1, &fbo->stencilBuffer);
if(fbo->frameBuffer)
- qglDeleteFramebuffersEXT(1, &fbo->frameBuffer);
+ qglDeleteFramebuffers(1, &fbo->frameBuffer);
}
}
@@ -661,12 +651,12 @@ void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int bu
VectorSet4(dstBoxFinal, dstBox[0], dstBox[1], dstBox[0] + dstBox[2], dstBox[1] + dstBox[3]);
}
- GL_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, srcFb);
- GL_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, dstFb);
- qglBlitFramebufferEXT(srcBoxFinal[0], srcBoxFinal[1], srcBoxFinal[2], srcBoxFinal[3],
+ GL_BindFramebuffer(GL_READ_FRAMEBUFFER, srcFb);
+ GL_BindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFb);
+ qglBlitFramebuffer(srcBoxFinal[0], srcBoxFinal[1], srcBoxFinal[2], srcBoxFinal[3],
dstBoxFinal[0], dstBoxFinal[1], dstBoxFinal[2], dstBoxFinal[3],
buffers, filter);
- GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ GL_BindFramebuffer(GL_FRAMEBUFFER, 0);
glState.currentFBO = NULL;
}
diff --git a/SP/code/rend2/tr_glsl.c b/SP/code/rend2/tr_glsl.c
index da8d347..6455f77 100644
--- a/SP/code/rend2/tr_glsl.c
+++ b/SP/code/rend2/tr_glsl.c
@@ -147,6 +147,8 @@ static uniformInfo_t uniformsInfo[] =
{ "u_CubeMapInfo", GLSL_VEC4 },
+ { "u_AlphaTest", GLSL_INT },
+
{ "u_FireRiseDir", GLSL_VEC3 },
{ "u_ZFadeLowest", GLSL_FLOAT },
{ "u_ZFadeHighest", GLSL_FLOAT },
@@ -243,7 +245,10 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLchar *extra, char *
// HACK: abuse the GLSL preprocessor to turn GLSL 1.20 shaders into 1.30 ones
if(glRefConfig.glslMajorVersion > 1 || (glRefConfig.glslMajorVersion == 1 && glRefConfig.glslMinorVersion >= 30))
{
- Q_strcat(dest, size, "#version 130\n");
+ if (glRefConfig.glslMajorVersion > 1 || (glRefConfig.glslMajorVersion == 1 && glRefConfig.glslMinorVersion >= 50))
+ Q_strcat(dest, size, "#version 150\n");
+ else
+ Q_strcat(dest, size, "#version 130\n");
if(shaderType == GL_VERTEX_SHADER)
{
@@ -256,11 +261,15 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLchar *extra, char *
Q_strcat(dest, size, "out vec4 out_Color;\n");
Q_strcat(dest, size, "#define gl_FragColor out_Color\n");
+ Q_strcat(dest, size, "#define texture2D texture\n");
+ Q_strcat(dest, size, "#define textureCubeLod textureLod\n");
+ Q_strcat(dest, size, "#define shadow2D texture\n");
}
}
else
{
Q_strcat(dest, size, "#version 120\n");
+ Q_strcat(dest, size, "#define shadow2D(a,b) shadow2D(a,b).r \n");
}
// HACK: add some macros to avoid extra uniforms and save speed and code maintenance
@@ -957,7 +966,7 @@ void GLSL_InitGPUShaders(void)
attribs = ATTR_POSITION | ATTR_TEXCOORD;
- if (!GLSL_InitGPUShader(&tr.textureColorShader, "texturecolor", attribs, qtrue, NULL, qfalse, fallbackShader_texturecolor_vp, fallbackShader_texturecolor_fp))
+ if (!GLSL_InitGPUShader(&tr.textureColorShader, "texturecolor", attribs, qtrue, extradefines, qtrue, fallbackShader_texturecolor_vp, fallbackShader_texturecolor_fp))
{
ri.Error(ERR_FATAL, "Could not load texturecolor shader!");
}
diff --git a/SP/code/rend2/tr_image.c b/SP/code/rend2/tr_image.c
index 5a02fe9..82abd2b 100644
--- a/SP/code/rend2/tr_image.c
+++ b/SP/code/rend2/tr_image.c
@@ -2198,7 +2198,7 @@ image_t *R_CreateImageExt2( const char *name, byte *pic, int width, int height,
}
image = tr.images[tr.numImages] = ri.Hunk_Alloc( sizeof( image_t ), h_low );
- image->texnum = 1024 + tr.numImages;
+ qglGenTextures(1, &image->texnum);
tr.numImages++;
image->type = type;
@@ -2855,13 +2855,13 @@ void R_CreateBuiltinImages( void ) {
tr.screenScratchImage = R_CreateImage("screenScratch", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, rgbFormat);
if (r_shadowBlur->integer || r_ssao->integer)
- tr.hdrDepthImage = R_CreateImage("*hdrDepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_INTENSITY32F_ARB);
+ tr.hdrDepthImage = R_CreateImage("*hdrDepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_R32F);
if (r_drawSunRays->integer)
tr.sunRaysImage = R_CreateImage("*sunRays", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, rgbFormat);
- tr.renderDepthImage = R_CreateImage("*renderdepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
- tr.textureDepthImage = R_CreateImage("*texturedepth", NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
+ tr.renderDepthImage = R_CreateImage("*renderdepth", NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24);
+ tr.textureDepthImage = R_CreateImage("*texturedepth", NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24);
{
void *p;
@@ -2903,7 +2903,7 @@ void R_CreateBuiltinImages( void ) {
{
for ( x = 0; x < 4; x++)
{
- tr.sunShadowDepthImage[x] = R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
+ tr.sunShadowDepthImage[x] = R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24);
qglTextureParameterfEXT(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
qglTextureParameterfEXT(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
diff --git a/SP/code/rend2/tr_init.c b/SP/code/rend2/tr_init.c
index 6d212d1..d8f07ec 100644
--- a/SP/code/rend2/tr_init.c
+++ b/SP/code/rend2/tr_init.c
@@ -341,7 +341,7 @@ static void InitOpenGL( void ) {
if ( glConfig.vidWidth == 0 ) {
GLint temp;
- GLimp_Init();
+ GLimp_Init( qtrue );
GLimp_InitExtraExtensions();
strcpy( renderer_buffer, glConfig.renderer_string );
@@ -1035,14 +1035,11 @@ void GL_SetDefaultState( void ) {
qglCullFace( GL_FRONT );
- qglColor4f( 1,1,1,1 );
-
GL_BindNullTextures();
if (glRefConfig.framebufferObject)
GL_BindNullFramebuffers();
- qglEnable( GL_TEXTURE_2D );
GL_TextureMode( r_textureMode->string );
//qglShadeModel( GL_SMOOTH );
@@ -1172,7 +1169,21 @@ void GfxInfo_f( void ) {
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " );
- R_PrintLongString( glConfig.extensions_string );
+ if (glRefConfig.openglMajorVersion >= 3)
+ {
+ GLint numExtensions;
+ int i;
+
+ glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
+ for (i = 0; i < numExtensions; i++)
+ {
+ ri.Printf(PRINT_ALL, "%s ", qglGetStringi(GL_EXTENSIONS, i));
+ }
+ }
+ else
+ {
+ R_PrintLongString( glConfig.extensions_string );
+ }
ri.Printf( PRINT_ALL, "\n" );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
@@ -1195,7 +1206,6 @@ void GfxInfo_f( void ) {
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
ri.Printf( PRINT_ALL, "picmip2: %d\n", r_picmip2->integer );
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
- ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression != TC_NONE] );
diff --git a/SP/code/rend2/tr_local.h b/SP/code/rend2/tr_local.h
index cf78ef2..739cb60 100644
--- a/SP/code/rend2/tr_local.h
+++ b/SP/code/rend2/tr_local.h
@@ -785,6 +785,8 @@ typedef enum
UNIFORM_CUBEMAPINFO,
+ UNIFORM_ALPHATEST,
+
UNIFORM_FIRERISEDIR,
UNIFORM_ZFADELOWEST,
UNIFORM_ZFADEHIGHEST,
@@ -2192,7 +2194,7 @@ IMPLEMENTATION SPECIFIC FUNCTIONS
====================================================================
*/
-void GLimp_Init( void );
+void GLimp_Init( qboolean );
void GLimp_Shutdown( void );
void GLimp_EndFrame( void );
diff --git a/SP/code/rend2/tr_shade.c b/SP/code/rend2/tr_shade.c
index 9c0675d..12167d6 100644
--- a/SP/code/rend2/tr_shade.c
+++ b/SP/code/rend2/tr_shade.c
@@ -122,6 +122,7 @@ static void DrawTris (shaderCommands_t *input) {
GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
VectorSet4(color, 1, 1, 1, 1);
GLSL_SetUniformVec4(sp, UNIFORM_COLOR, color);
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
R_DrawElements(input->numIndexes, input->firstIndex);
}
@@ -412,6 +413,8 @@ static void ProjectDlightTexture( void ) {
GL_State( GLS_ATEST_GT_0 | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL );
}
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 1);
+
R_DrawElements(tess.numIndexes, tess.firstIndex);
backEnd.pc.c_totalIndexes += tess.numIndexes;
@@ -838,6 +841,7 @@ static void ForwardDlight( void ) {
// include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light
// where they aren't rendered
GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL );
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix);
@@ -950,6 +954,7 @@ static void ProjectPshadowVBOGLSL( void ) {
// include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't add light
// where they aren't rendered
GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL );
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
GL_BindToTMU( tr.pshadowMaps[l], TB_DIFFUSEMAP );
@@ -1097,6 +1102,7 @@ static void RB_FogPass( int wolfFog ) {
} else {
GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
}
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
R_DrawElements(tess.numIndexes, tess.firstIndex);
}
@@ -1281,6 +1287,25 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
GLSL_SetUniformFloat(sp, UNIFORM_FOGEYET, eyeT);
}
+ GL_State( pStage->stateBits );
+ if ((pStage->stateBits & GLS_ATEST_BITS) == GLS_ATEST_GT_0)
+ {
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 1);
+ }
+ else if ((pStage->stateBits & GLS_ATEST_BITS) == GLS_ATEST_LT_80)
+ {
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 2);
+ }
+ else if ((pStage->stateBits & GLS_ATEST_BITS) == GLS_ATEST_GE_80)
+ {
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 3);
+ }
+ else
+ {
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
+ }
+
+
{
vec4_t baseColor;
vec4_t vertColor;
@@ -1658,6 +1683,7 @@ static void RB_RenderShadowmap( shaderCommands_t *input )
GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, backEnd.viewParms.zFar);
GL_State( 0 );
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
//
// do multitexture
diff --git a/SP/code/rend2/tr_shader.c b/SP/code/rend2/tr_shader.c
index 7338fe0..8029ccc 100644
--- a/SP/code/rend2/tr_shader.c
+++ b/SP/code/rend2/tr_shader.c
@@ -3167,9 +3167,7 @@ static shader_t *FinishShader( void ) {
//
// look for multitexture potential
//
- if ( qglActiveTextureARB ) {
- stage = CollapseStagesToGLSL();
- }
+ stage = CollapseStagesToGLSL();
if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) {
if ( vertexLightmap ) {
diff --git a/SP/code/rend2/tr_sky.c b/SP/code/rend2/tr_sky.c
index 648d9aa..835c36d 100644
--- a/SP/code/rend2/tr_sky.c
+++ b/SP/code/rend2/tr_sky.c
@@ -468,6 +468,8 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
VectorSet4(vector, 0.0, 0.0, 0.0, 0.0);
GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, vector);
+
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
}
R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex);
@@ -578,6 +580,8 @@ static void DrawSkySideInner( struct image_s *image, const int mins[2], const in
VectorSet4(vector, 0.0, 0.0, 0.0, 0.0);
GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, vector);
+
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
}
R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex);
diff --git a/SP/code/rend2/tr_surface.c b/SP/code/rend2/tr_surface.c
index 771bb76..eec96a0 100644
--- a/SP/code/rend2/tr_surface.c
+++ b/SP/code/rend2/tr_surface.c
@@ -572,6 +572,8 @@ static void RB_SurfaceBeam( void ) {
GLSL_SetUniformVec4(sp, UNIFORM_COLOR, colorRed);
+ GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
+
R_DrawElements(tess.numIndexes, tess.firstIndex);
tess.numIndexes = 0;
diff --git a/SP/code/renderer/qgl.h b/SP/code/renderer/qgl.h
index d6fe1d7..9d92b9f 100644
--- a/SP/code/renderer/qgl.h
+++ b/SP/code/renderer/qgl.h
@@ -523,6 +523,7 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
// OpenGL 1.3, was GL_ARB_texture_compression
#define QGL_1_3_PROCS \
+ GLE(void, ActiveTexture, GLenum texture) \
GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) \
GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) \
@@ -620,97 +621,25 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
#define GL_HALF_FLOAT_ARB 0x140B
#endif
-// GL_EXT_framebuffer_object
-#define QGL_EXT_framebuffer_object_PROCS \
- GLE(void, BindRenderbufferEXT, GLenum target, GLuint renderbuffer) \
- GLE(void, DeleteRenderbuffersEXT, GLsizei n, const GLuint *renderbuffers) \
- GLE(void, GenRenderbuffersEXT, GLsizei n, GLuint *renderbuffers) \
- GLE(void, RenderbufferStorageEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
- GLE(void, BindFramebufferEXT, GLenum target, GLuint framebuffer) \
- GLE(void, DeleteFramebuffersEXT, GLsizei n, const GLuint *framebuffers) \
- GLE(void, GenFramebuffersEXT, GLsizei n, GLuint *framebuffers) \
- GLE(GLenum, CheckFramebufferStatusEXT, GLenum target) \
- GLE(void, FramebufferTexture2DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
- GLE(void, FramebufferRenderbufferEXT, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
- GLE(void, GenerateMipmapEXT, GLenum target) \
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#endif
-
-// GL_EXT_framebuffer_blit
-#define QGL_EXT_framebuffer_blit_PROCS \
- GLE(void, BlitFramebufferEXT, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#endif
-
-// GL_EXT_framebuffer_multisample
-#define QGL_EXT_framebuffer_multisample_PROCS \
- GLE(void, RenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#endif
+// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
+#define QGL_3_0_PROCS \
+ GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
+ GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
+ GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
+ GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
+ GLE(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(void, BindFramebuffer, GLenum target, GLuint framebuffer) \
+ GLE(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) \
+ GLE(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) \
+ GLE(GLenum, CheckFramebufferStatus, GLenum target) \
+ GLE(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
+ GLE(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
+ GLE(void, GenerateMipmap, GLenum target) \
+ GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
+ GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
+ GLE(void, BindVertexArray, GLuint array) \
+ GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
+ GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc
@@ -738,17 +667,6 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif
-// GL_ARB_vertex_array_object
-#define QGL_ARB_vertex_array_object_PROCS \
- GLE(void, BindVertexArray, GLuint array) \
- GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
- GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
-#endif
-
// GL_EXT_direct_state_access
#define QGL_EXT_direct_state_access_PROCS \
GLE(GLvoid, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture) \
@@ -777,10 +695,7 @@ extern void (APIENTRYP qglPNTrianglesfATI)(GLenum pname, GLfloat param);
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
-QGL_EXT_framebuffer_object_PROCS;
-QGL_EXT_framebuffer_blit_PROCS;
-QGL_EXT_framebuffer_multisample_PROCS;
-QGL_ARB_vertex_array_object_PROCS;
+QGL_3_0_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
diff --git a/SP/code/renderer/tr_init.c b/SP/code/renderer/tr_init.c
index 6b1df45..3e01811 100644
--- a/SP/code/renderer/tr_init.c
+++ b/SP/code/renderer/tr_init.c
@@ -281,7 +281,7 @@ static void InitOpenGL( void ) {
if ( glConfig.vidWidth == 0 ) {
GLint temp;
- GLimp_Init();
+ GLimp_Init( qfalse );
strcpy( renderer_buffer, glConfig.renderer_string );
Q_strlwr( renderer_buffer );
diff --git a/SP/code/renderer/tr_local.h b/SP/code/renderer/tr_local.h
index a53ee2f..b978e3a 100644
--- a/SP/code/renderer/tr_local.h
+++ b/SP/code/renderer/tr_local.h
@@ -1449,7 +1449,7 @@ IMPLEMENTATION SPECIFIC FUNCTIONS
====================================================================
*/
-void GLimp_Init( void );
+void GLimp_Init( qboolean );
void GLimp_Shutdown( void );
void GLimp_EndFrame( void );
diff --git a/SP/code/sdl/sdl_glimp.c b/SP/code/sdl/sdl_glimp.c
index 9bae76b..c3d91ef 100644
--- a/SP/code/sdl/sdl_glimp.c
+++ b/SP/code/sdl/sdl_glimp.c
@@ -242,7 +242,7 @@ static void GLimp_DetectAvailableModes(void)
GLimp_SetMode
===============
*/
-static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
+static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean coreContext)
{
const char *glstring;
int perChannelColorBits;
@@ -528,7 +528,37 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
SDL_SetWindowIcon( SDL_window, icon );
- if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
+ if (coreContext)
+ {
+ int profileMask, majorVersion, minorVersion;
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profileMask);
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &majorVersion);
+ SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minorVersion);
+
+ ri.Printf(PRINT_ALL, "Trying to get an OpenGL 3.2 core context\n");
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+ if ((SDL_glContext = SDL_GL_CreateContext(SDL_window)) == NULL)
+ {
+ ri.Printf(PRINT_ALL, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
+ ri.Printf(PRINT_ALL, "Reverting to default context\n");
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
+ }
+ else
+ {
+ ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded, but: %s\n", SDL_GetError());
+ }
+ }
+ else
+ {
+ SDL_glContext = NULL;
+ }
+
+ if( !SDL_glContext && ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
{
ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
continue;
@@ -573,7 +603,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
GLimp_StartDriverAndSetMode
===============
*/
-static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
+static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean gl3Core)
{
rserr_t err;
@@ -600,7 +630,7 @@ static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qbool
fullscreen = qfalse;
}
- err = GLimp_SetMode(mode, fullscreen, noborder);
+ err = GLimp_SetMode(mode, fullscreen, noborder, gl3Core);
switch ( err )
{
@@ -820,7 +850,7 @@ This routine is responsible for initializing the OS specific portions
of OpenGL
===============
*/
-void GLimp_Init( void )
+void GLimp_Init( qboolean coreContext)
{
ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" );
@@ -842,13 +872,13 @@ void GLimp_Init( void )
ri.Sys_GLimpInit( );
// Create the window and set up the context
- if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer))
+ if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer, coreContext))
goto success;
// Try again, this time in a platform specific "safe mode"
ri.Sys_GLimpSafeInit( );
- if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse))
+ if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse, coreContext))
goto success;
// Finally, try the default screen resolution
@@ -857,7 +887,7 @@ void GLimp_Init( void )
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
r_mode->integer, R_MODE_FALLBACK );
- if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
+ if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse, coreContext))
goto success;
}
@@ -879,7 +909,10 @@ success:
if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
- Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+ if (qglGetString(GL_EXTENSIONS))
+ Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+ else
+ Q_strncpyz( glConfig.extensions_string, "Not available (core context, fixme)", sizeof( glConfig.extensions_string ) );
// initialize extensions
GLimp_InitExtensions( );
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git
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