[iortcw] 60/89: All: Rend2: Remove GLSL_ValidateProgram()
Simon McVittie
smcv at debian.org
Fri Sep 8 10:44:28 UTC 2017
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smcv pushed a commit to tag 1.51b
in repository iortcw.
commit 1ead606c1146c99ce653acee23dc51eb127a09b9
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Thu Jul 20 16:31:33 2017 -0400
All: Rend2: Remove GLSL_ValidateProgram()
---
MP/code/rend2/tr_glsl.c | 15 ---------------
SP/code/rend2/tr_glsl.c | 15 ---------------
2 files changed, 30 deletions(-)
diff --git a/MP/code/rend2/tr_glsl.c b/MP/code/rend2/tr_glsl.c
index 6455f77..836e3b5 100644
--- a/MP/code/rend2/tr_glsl.c
+++ b/MP/code/rend2/tr_glsl.c
@@ -493,20 +493,6 @@ static void GLSL_LinkProgram(GLuint program)
}
}
-static void GLSL_ValidateProgram(GLuint program)
-{
- GLint validated;
-
- qglValidateProgram(program);
-
- qglGetProgramiv(program, GL_VALIDATE_STATUS, &validated);
- if(!validated)
- {
- GLSL_PrintLog(program, GLSL_PRINTLOG_PROGRAM_INFO, qfalse);
- ri.Error(ERR_DROP, "shaders failed to validate");
- }
-}
-
static void GLSL_ShowProgramUniforms(GLuint program)
{
int i, count, size;
@@ -701,7 +687,6 @@ void GLSL_InitUniforms(shaderProgram_t *program)
void GLSL_FinishGPUShader(shaderProgram_t *program)
{
- GLSL_ValidateProgram(program->program);
GLSL_ShowProgramUniforms(program->program);
GL_CheckErrors();
}
diff --git a/SP/code/rend2/tr_glsl.c b/SP/code/rend2/tr_glsl.c
index 6455f77..836e3b5 100644
--- a/SP/code/rend2/tr_glsl.c
+++ b/SP/code/rend2/tr_glsl.c
@@ -493,20 +493,6 @@ static void GLSL_LinkProgram(GLuint program)
}
}
-static void GLSL_ValidateProgram(GLuint program)
-{
- GLint validated;
-
- qglValidateProgram(program);
-
- qglGetProgramiv(program, GL_VALIDATE_STATUS, &validated);
- if(!validated)
- {
- GLSL_PrintLog(program, GLSL_PRINTLOG_PROGRAM_INFO, qfalse);
- ri.Error(ERR_DROP, "shaders failed to validate");
- }
-}
-
static void GLSL_ShowProgramUniforms(GLuint program)
{
int i, count, size;
@@ -701,7 +687,6 @@ void GLSL_InitUniforms(shaderProgram_t *program)
void GLSL_FinishGPUShader(shaderProgram_t *program)
{
- GLSL_ValidateProgram(program->program);
GLSL_ShowProgramUniforms(program->program);
GL_CheckErrors();
}
--
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