[Pkg-games-ubuntu] [Bug 1004988] [NEW] openal 1.14 fix

Alejandro Pulver 1004988 at bugs.launchpad.net
Sat May 26 20:57:52 UTC 2012


Public bug reported:

In OpenAL Soft 1.13 there are sound glitches when using the EAXREVERB
effect in Doom 3. And when using the underwater preset in quake2xp
(which also uses EAXREVERB) it reminded me the time I tried "cat
/dev/random > /dev/dsp" a long time ago.

In case you want to test:
- quake2xp (requires Quake 2): if you go underwater, serious sound corruption occurs
  svn co https://quake2xp.svn.sourceforge.net/svnroot/quake2xp quake2xp
- my dhewm3 fork (requires Doom 3): periodic glitches
  https://github.com/alepulver/dhewm3

I've just downloaded 1.14 from the official website and seems to solve
both problems (even without recompiling, just adding
LD_PRELOAD=/path/to/new/libopenal.so).

If possible, it would be nice to get an updated package.

** Affects: openal-soft (Ubuntu)
     Importance: Undecided
         Status: New

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https://bugs.launchpad.net/bugs/1004988

Title:
  openal 1.14 fix

Status in “openal-soft” package in Ubuntu:
  New

Bug description:
  In OpenAL Soft 1.13 there are sound glitches when using the EAXREVERB
  effect in Doom 3. And when using the underwater preset in quake2xp
  (which also uses EAXREVERB) it reminded me the time I tried "cat
  /dev/random > /dev/dsp" a long time ago.

  In case you want to test:
  - quake2xp (requires Quake 2): if you go underwater, serious sound corruption occurs
    svn co https://quake2xp.svn.sourceforge.net/svnroot/quake2xp quake2xp
  - my dhewm3 fork (requires Doom 3): periodic glitches
    https://github.com/alepulver/dhewm3

  I've just downloaded 1.14 from the official website and seems to solve
  both problems (even without recompiling, just adding
  LD_PRELOAD=/path/to/new/libopenal.so).

  If possible, it would be nice to get an updated package.

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