Bug#410934: mesa: Rendering completely garbaged on r300
Mathias Brodala
info at noctus.net
Wed Feb 14 18:07:42 CET 2007
Package: mesa
Version: 6.5.1-0.5
Severity: important
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For a while now rendering of almost all 3D applications is garbaged and makes
them unusable. To get an idea of what I am talking about have a look at the
following screenshots:
1) epsxe
<http://download.noctus.net/gallery/caps/rendering_garbage_0.jpg>
<http://download.noctus.net/gallery/caps/rendering_garbage_1.jpg>
2) Supertux
<http://download.noctus.net/gallery/caps/rendering_garbage_2.jpg>
3) Warzone 2100
<http://download.noctus.net/gallery/caps/rendering_garbage_3.jpg>
<http://download.noctus.net/gallery/caps/rendering_garbage_4.jpg>
You can clearly see that there are a lot of artifacts and glitches and the
window flickers. Since I’m not sure which could be the cause of this, I would
appreciate every hint.
As the topic says, I’m using the r300 driver on a Radeon 9600, direct rendering
enabled and working. The preferred rendering method is EXA and the Composite
extension is enabled. So far I did not have any trouble with this, but recently
those rendering bugs popped up.
Please ask if you need more information. I’d really like to get this fixed.
- -- System Information:
Debian Release: 4.0
APT prefers unstable
APT policy: (500, 'unstable'), (500, 'testing'), (1, 'experimental')
Architecture: i386 (i686)
Shell: /bin/sh linked to /bin/bash
Kernel: Linux 2.6.18-4-k7
Locale: LANG=de_DE.UTF-8, LC_CTYPE=de_DE.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to de_DE.UTF-8)
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