[pkg-wine-party] Towards a properly packaged WoW64 setup

Hilko Bengen bengen at debian.org
Tue Jun 26 15:53:19 UTC 2012

I wanted to find out how one could build a WoW64 setup that fits into
Debian packages. Since I read in http://wiki.winehq.org/Wine64 that one
needed to use the build tools from the 64-bit dir, I thought that things
would get hairy because a package containing the amd64 build tools would
be needed for building i386 components. This seems not to be the case.

Quoting Marcus Meissner on wine-devel at winehq.org:

> Not really ... you can create 32bit and 64bit built Wine packages without
> having cross dependencies.
> You just need to pack less files for the 32bit one if you use it with a 64
> prefix.
> So for 32bit, do not use --with-wine64, just package the relevant things
> for the -32bit build.
> What is needed from the 32bit build in a WoW context is:
> 	/usr/bin/wine
> 	/usr/bin/wine-preloader
> 	/usr/lib/wine/fakedlls/*
> 	/usr/lib/libwine*.so*
> 	/usr/lib/wine/*.so*
> and for development additionally:
> 	/usr/lib/wine/*.def

This seems like good news. As far as I can see, not much more than
splitting off wineserver into a separate pacakge seems to be needed for

I am going to try that later tonight. If things work out as planned, I'd
like to NMU the resulting packages to experimental. Is that okay?


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