[pkg-wine-party] Towards a properly packaged WoW64 setup

Michael Gilbert michael.s.gilbert at gmail.com
Tue Jun 26 16:30:09 UTC 2012


On Tue, Jun 26, 2012 at 11:53 AM, Hilko Bengen wrote:
> I wanted to find out how one could build a WoW64 setup that fits into
> Debian packages. Since I read in http://wiki.winehq.org/Wine64 that one
> needed to use the build tools from the 64-bit dir, I thought that things
> would get hairy because a package containing the amd64 build tools would
> be needed for building i386 components. This seems not to be the case.
>
> Quoting Marcus Meissner on wine-devel at winehq.org:
>
>> Not really ... you can create 32bit and 64bit built Wine packages without
>> having cross dependencies.
>>
>> You just need to pack less files for the 32bit one if you use it with a 64
>> prefix.
>>
>> So for 32bit, do not use --with-wine64, just package the relevant things
>> for the -32bit build.
>>
>> What is needed from the 32bit build in a WoW context is:
>>       /usr/bin/wine
>>       /usr/bin/wine-preloader
>>       /usr/lib/wine/fakedlls/*
>>       /usr/lib/libwine*.so*
>>       /usr/lib/wine/*.so*
>>
>> and for development additionally:
>>       /usr/lib/wine/*.def
>
> This seems like good news. As far as I can see, not much more than
> splitting off wineserver into a separate pacakge seems to be needed for
> this.

Interesting.

> I am going to try that later tonight. If things work out as planned, I'd
> like to NMU the resulting packages to experimental. Is that okay?

Seems reasonable.

Best wishes,
Mike



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