[Shootout-list] grossly distinct

Brandon J. Van Every vanevery@indiegamedesign.com
Mon, 11 Oct 2004 12:01:49 -0700


Bengt Kleberg wrote:
> Brandon J. Van Every wrote:
> >
> > I think we'll first have to define what 'grossly distinct'
> > means.  2x or 3x performance differences matter to me.
>
> if you look at the scorecard of a current shootout test you will find
> that some interpreted languages are faster than some languages that
> compiled to native code.

I also find, looking at http://shootout.alioth.debian.org/craps.php that
all of the languages at the top of the pack are compiled languages.  I
don't really care if a shoddy compiler is beaten by the best of
interpreters.

> if you have some definition of 'grossly distinct' that will make your
> statement true again, you are wellcome to supply it.

I think you could stand to provide more specifics of your own, like
which language implementations or tests you think are demonstrating this
wonderful interpreted performance.  I think this will start to beg
questions about CRAPS.

I think we've spent enough words on "one best language profile" vs.
"several grossly distinct language profiles."  I am not the only person
who disagrees with you on this point.


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.