[Shootout-list] Total Characters vs Lines of Code

Brandon J. Van Every vanevery@indiegamedesign.com
Tue, 12 Oct 2004 23:45:23 -0700


Bryan Taylor wrote:
>
> It looks like some of the programs submitted work harder than
> others to
> optimize the "lines of code" metric. I think it would be more
> useful to use
> total characters to avoid giving an advantage to code that
> squashes everything
> onto fewer lines for no good reason.

How about removing LOC from the shootout entirely?  It's a meaningless
number.  All the usual debates / flames to comp.benchmarks.


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.