[Shootout-list] X per second scoring system

Brandon J. Van Every vanevery@indiegamedesign.com
Tue, 28 Sep 2004 10:19:28 -0700


Bengt Kleberg wrote:
>
> 1 we have yet to decide if a good performance means a low score or a
> high score. or has that already been done?

Probably 'X per second' is the easisest way to accumulate a composite
sum of scores, where X is some desired computation to get through.  For
instance, in Viewperf it's all measured in 'frames per second'.  I think
all the 3D benchmarks use a 'higher is better' paradigm.  PC Magazine
tends to mix and match higher and lower scoring systems, but they're
also not typically providing composite scores.  They offer "Editor's
Choice" and "stars or mice," but as composite scores go, these are just
touchy feely editorial opinions.  Sometimes they do "price /
performance" graphs, but we have a lot more than 2 axes to consider.


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

"The pioneer is the one with the arrows in his back."
                          - anonymous entrepreneur