[Shootout-list] Re: Optimizing for speed vs. beauty
Brandon J. Van Every
vanevery@indiegamedesign.com
Thu, 30 Sep 2004 05:15:45 -0700
John Goerzen wrote:
>
> No, the idea is not to cause debate, but to show people
> options and let them decide for themselves.
>
> The Perl folks can make great use of $_ and other implicit
> tricks. The
> Haskell folks can make use of lazy I/O. The Python people can use
> objects. The Java people are SOL :-)
Um, people do this in the current Shootout as is. All you can offer is
5 examples per language instead of 1, and I don't see why. I still
think PLEAC is probably the better uber-tutorial.
I had this huge post I wrote up, about all the other stuff. 'Honest'
benchmarks, UNIX vs. Windows culture clashes, etc. I snipped all of it.
The above is the only operative thing worth commenting on. If you
really want to debate honesty, subscribe to ocaml-biz and reply to what
I've written already.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.