[Shootout-list] X per second scoring system, resume

Brandon J. Van Every vanevery@indiegamedesign.com
Thu, 30 Sep 2004 06:41:16 -0700


Bengt Kleberg wrote:
>
> [3 times like Dorothy's ruby slippers]
>
> yes, this is true. provided that we do not want the things done
> preparing to run the test included in the test. but i want them. the
> reason why was explain in the previous email.

BTW, your 'previous e-mail' in my mailbox is about wwwggwwgwgwwgww and
so forth.
I suppose what you mean is:

> this is correct. and, hopefully a good thing (tm). ie, we
> have a fixed
> shutdown time that is measured for a as-short-as-possible program.
> hopefully there is a correlation between small, fast program
> without any
> data and smallest possible stop time. it does not have to be, but we
> will not be totally off the mark.
> then, when we subtract the smallest possible startup and stop
> time, we
> know that it is the test specific times that is left. i want the time
> spend in setting up things used in the test to be counted as
> part of the
> time it takes to do the test. this helps to keep programs
> that wants to
> speed things up by allocating things in advance, honest.
> imho.

The problem is that you are making an assumption that it is
representative, rather than measuring it.  You can only prove it's
representative with invasive timers.


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.