[Shootout-list] commercial benchmarks
Brent Fulgham
bfulg@pacbell.net
Mon, 27 Sep 2004 00:30:17 -0700
On 2004-09-26 21:15:50 -0700 Brandon J. Van Every
<vanevery@indiegamedesign.com> wrote:
>> Brandon, simply declare a new industry standard *MAIN BENCHMARK* as
>> tests x,y,z and publish.
>
> To pursue the marketing agenda I think proper, I may very well have to
> do that. I'm not convinced that you, or other parties here, have much
> interest in professional quality, commercially viable benchmarks. A
> lot
> of things need to happen to make a benchmark visible and important to
> PHBs. I'm not sensing any basic will - or even basic understanding -
> around here about how to take that on. I think the Shootout is likely
> to remain 'hacker ken'. It may convert some guys who play with
> languages in their spare time... it's not going to persuade anybody to
> change their business model.
A lot would have to happen to make the benchmark PHB-suitable. For
example,
1. It's only kept up-to-date under Unix. No volunteer has stepped
forward to
run the tests under Mac OS X or Win32. This would be a big help.
2. It doesn't have any corporate backer or other rubber stamp entity
to provide
the kind of glossy brochures PHB's like to line their nests with.
3. It's a volunteer effort, so doesn't have any set publishing dates
or language
inclusion policies. Basically, I include what I can easily install
on my machine.
I'm not overly concerned with dealing with companies and trying to
extract
licenses to allow me to run tests. Microsoft's C# license actually
prohibits someone
like me from running benchmarks on their software.
I'm not exactly sure which of these items (or perhaps some other items
you have
identified that I didn't cover) you are proposing to address (if any).
-Brent
>>> never done anything as loosey-goosey as leave the scoring system up
>>> to the person running it.
>>
>> Could that be because they make money from defining and measuring
>> benchmarks?
>
> Yes, everyone in the OpenGL ARB has a financial stake in the results
> of
> the benchmarks. This is a big difference between professionals and
> hackers. For my part, I'm interested in job creation with these
> various
> unpopular languages. Otherwise the PHBs tyrranize us with C++, Java,
> and C# forever. I want to make lotsa money as a consultant using
> languages that I prefer, that are better suited to task. That's my
> own
> financial stake. You may say "well just go do it then" but that is
> naive, considering how much mindshare C++, Java, and C# actually have.
>
> If commercial concerns are not likely to be incorporated into the
> Shootout, then I'll bow out and not worry about how the Shootout
> evolves. For all I know, someone on comp.benchmark may have a better
> marketing framework to suggest. On the other hand, if someone else
> around here has similar concerns, now would be a good time to chime
> in.
>
>
> Cheers, www.indiegamedesign.com
> Brandon Van Every Seattle, WA
>
> "We live in a world of very bright people building
> crappy software with total shit for tools and process."
> - Ed McKenzie
>
>
>
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