[Shootout-list] preserving historical data
Brandon J. Van Every
vanevery@indiegamedesign.com
Thu, 30 Sep 2004 01:18:18 -0700
Bengt Kleberg wrote:
> Brandon J. Van Every wrote:
> ...deleted
>
> > I've been avoiding the word, but I will invoke the principle of
> > Curiosity. You're not even vaguely curious how language
> > technology is changing over time?
>
>
> curiosity would be best served by a live test with several
> versions of the same languages available in the shootout.
Why do you assume old software on old machines *WILL WORK NOW ON NEW
MACHINES?*
Somebody did the work. Leave it alone. Don't throw it away.
> i think that if we want to have comparable data in the
> archive that data
> needs close to the same amount of maintainance as a live test.
> this is just an opinion.
I disagree, because every old thing in the PC industry breaks.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
"The pioneer is the one with the arrows in his back."
- anonymous entrepreneur