[Shootout-list] preserving historical data

Brandon J. Van Every vanevery@indiegamedesign.com
Thu, 30 Sep 2004 03:05:30 -0700


Bengt Kleberg wrote:
> Brandon J. Van Every wrote:
> ...deleted
> > It seems you have no idea how much more stable your UNIX
> world is than
> > the Windows PC world.
>
> why do you think i am avoiding it? :-)
>
> i must admit that i never considered the possibility that windows
> software (os and programs for the os) would be deteriorating
> to the same
> extent that the hardware does.
> theoretically software does not deteriorate.

ROTFLMAO!  This is the whole reason why the anti software patents people
are so stupid.  They think software is mathematically perfect, rather
than a living engineering system that deteriorates and breaks over time.
They priveledge this whole category of 'abstract reasoning' as a bunch
of lofty perfections, thinking it totally unlike metals and chemicals
and other things which wear and tear.  Yet software never actually
survives the shit hitting the fan in the real world.  UNIX isn't immune,
it just has a much longer shelf life for stuff than Windows does.

I'd love it if we ever figure out a 'Permanent Computing' initiative, so
that my games can survive for the next several thousand years, but we
ain't there yet.


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.