[Shootout-list] X per second scoring system, resume
Brandon J. Van Every
vanevery@indiegamedesign.com
Thu, 30 Sep 2004 06:00:14 -0700
Einar Karttunen wrote:
>
> This is made even further bad by generational garbage collectors with
> patterns like:
>
> WWWgWWWgWWWGGWWWgWWWg (where g < G)
But this is like anything else. You run over a large number of seconds
to average these errors. If your G spikes are really huge, then you
need to run for a much larger number of seconds. A garbage collector
isn't special, it's an implicit algorithm, just like a memory cache
hierarchy or pathological test case is implicit in whatever you're
doing. You just need to be aware that high variance == more testing
time to be accurate.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.