[Shootout-list] X per second scoring system, resume
Brandon J. Van Every
vanevery@indiegamedesign.com
Thu, 30 Sep 2004 05:30:51 -0700
Einar Karttunen
>
> Timers will make things harder as:
> * Timers can add considerable overhead depending on the language
Well, assuming you mean performance overhead, some languages inherently
have that. Not exactly the timer's fault. It's pretty much what we're
aiming to measure, this language-specific overhead. Slop due to timer
isn't worse than slop due to everything else, if it's the same order of
slop. The only real problem is if an otherwise very precise language
has a very imprecise timer.
> * Results will vary very much in garbage collected languages
How is that specific to timers, or amplified by timers?
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.