[Shootout-list] logarithmic scoring system
Brent Fulgham
bfulg@pacbell.net
Tue, 28 Sep 2004 22:31:45 -0700
On 2004-09-28 21:59:13 -0700 Brandon J. Van Every
<vanevery@indiegamedesign.com> wrote:
> Brent Fulgham wrote:
>>
>> I'm not really interested in changing the current logarithmic scoring
>> system. It works like this:
>
> Are you saying that you insist on having a logarithmic scoring system?
> This is doable regardless of whether it's a "low scores are better" or
> "high scores are better" system. Displaying scores logarithmically is
> just post-processing.
Yes -- I like the Logarithmic scoring.
> Or are you saying that you are lazy and don't wish to change anything
> about the current scoring system? To that, I would say that the
> problem
> of programs taking ridiculously short periods of time as computers get
> faster is not going to go away. In this case I believe good design
> should win over laziness.
The current protocol determines the shortest and longest runtime for
the test. Everyone is scaled against this axis:
top_score = min_score + max_score
lang_score = 10 * (top_score - score) / top_score;
This is the internal score fed into the equation that produces the
overal
craps score.
-Brent