[Shootout-list] logarithmic scoring system

Brandon J. Van Every vanevery@indiegamedesign.com
Wed, 29 Sep 2004 02:09:51 -0700


Bengt Kleberg wrote:
> Brandon J. Van Every wrote:
> ...deleted
> > about the current scoring system?  To that, I would say
> that the problem
> > of programs taking ridiculously short periods of time as
> computers get
> > faster is not going to go away.  In this case I believe good design
>
> since we have this nice little argument to all the tests (n)
> that we can
> increase as time goes by, i fail to see the why you have such
> a fear of fster computers.

Why do you want to determine by hand, or by multiple runs, what would be
a natural consequence of an additive system?  Most mathematicians set
the origin at zero for a reason, you know.  Whatever a test gets done in
60 seconds would be whatever it gets done.

> admitedly we will run into problems with very large n, if the test is
> not well designed (sumcol). we then have to redesign the
> test.

Why do you want to spend time redesigning and manually futzing things?


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

"The pioneer is the one with the arrows in his back."
                          - anonymous entrepreneur